scummvm/engines/tinsel/detection.cpp
2008-07-23 09:02:47 +00:00

279 lines
6.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "base/plugins.h"
#include "common/advancedDetector.h"
#include "common/file.h"
#include "tinsel/tinsel.h"
namespace Tinsel {
struct TinselGameDescription {
Common::ADGameDescription desc;
int gameID;
int gameType;
uint32 features;
uint16 version;
};
uint32 TinselEngine::getGameID() const {
return _gameDescription->gameID;
}
uint32 TinselEngine::getFeatures() const {
return _gameDescription->features;
}
Common::Language TinselEngine::getLanguage() const {
return _gameDescription->desc.language;
}
Common::Platform TinselEngine::getPlatform() const {
return _gameDescription->desc.platform;
}
uint16 TinselEngine::getVersion() const {
return _gameDescription->version;
}
}
static const PlainGameDescriptor tinselGames[] = {
{"tinsel", "Tinsel engine game"},
{"dw", "Discworld"},
{"dw2", "Discworld 2: Mortality Bytes!"},
{0, 0}
};
namespace Tinsel {
static const TinselGameDescription gameDescriptions[] = {
// Note: versions with *.gra files use tinsel v1 (28/2/1995), whereas
// versions with *.scn files tinsel v2 (7/5/1995)
// Update: this is not entirely true, there were some versions released
// with *.gra files and used tinsel v2
{
{ // This version has *.gra files but uses tinsel v2
"dw",
"Floppy",
AD_ENTRY1s("dw.gra", "c8808ccd988d603dd35dff42013ae7fd", 781656),
Common::EN_ANY,
Common::kPlatformPC,
Common::ADGF_NO_FLAGS
},
GID_DW1,
0,
GF_FLOPPY,
TINSEL_V2,
},
{ // English CD v1. This version has *.gra files but uses tinsel v2
{
"dw",
"CD",
{
{"dw.gra", 0, "c8808ccd988d603dd35dff42013ae7fd", 781656},
{"english.smp", 0, NULL, -1},
{NULL, 0, NULL, 0}
},
Common::EN_ANY,
Common::kPlatformPC,
Common::ADGF_NO_FLAGS
},
GID_DW1,
0,
GF_CD,
TINSEL_V2,
},
{ // English CD v2
{
"dw",
"CD",
{
{"dw.scn", 0, "70955425870c7720d6eebed903b2ef41", 776188},
{"english.smp", 0, NULL, -1},
{NULL, 0, NULL, 0}
},
Common::EN_ANY,
Common::kPlatformPC,
Common::ADGF_NO_FLAGS
},
GID_DW1,
0,
GF_CD | GF_SCNFILES,
TINSEL_V2,
},
#if 0
{ // English Saturn CD
{
"dw",
"CD",
{
{"dw.scn", 0, "6803f293c88758057cc685b9437f7637", 382248},
{"english.smp", 0, NULL, -1},
{NULL, 0, NULL, 0}
},
Common::EN_ANY,
Common::kPlatformPC,
Common::ADGF_NO_FLAGS
},
GID_DW1,
0,
GF_CD,
TINSEL_V2,
},
#endif
{ // Demo from http://www.adventure-treff.de/specials/dl_demos.php
{
"dw",
"Demo",
AD_ENTRY1s("dw.gra", "ce1b57761ba705221bcf70955b827b97", 441192),
//AD_ENTRY1s("dw.scn", "ccd72f02183d0e96b6e7d8df9492cda8", 23308),
Common::EN_ANY,
Common::kPlatformPC,
Common::ADGF_DEMO
},
GID_DW1,
0,
GF_DEMO,
TINSEL_V1,
},
{ // German CD re-release "Neon Edition"
// Note: This release has ENGLISH.TXT (with german content) instead of GERMAN.TXT
{
"dw",
"CD",
AD_ENTRY1s("dw.scn", "6182c7986eaec893c62fb6ea13a9f225", 774556),
Common::DE_DEU,
Common::kPlatformPC,
Common::ADGF_NO_FLAGS
},
GID_DW1,
0,
GF_CD | GF_SCNFILES,
TINSEL_V2,
},
{ AD_TABLE_END_MARKER, 0, 0, 0, 0 }
};
/**
* The fallback game descriptor used by the Tinsel engine's fallbackDetector.
* Contents of this struct are to be overwritten by the fallbackDetector.
*/
static TinselGameDescription g_fallbackDesc = {
{
"",
"",
AD_ENTRY1(0, 0), // This should always be AD_ENTRY1(0, 0) in the fallback descriptor
Common::UNK_LANG,
Common::kPlatformPC,
Common::ADGF_NO_FLAGS
},
0,
0,
0,
0,
};
} // End of namespace Tinsel
static const Common::ADParams detectionParams = {
// Pointer to ADGameDescription or its superset structure
(const byte *)Tinsel::gameDescriptions,
// Size of that superset structure
sizeof(Tinsel::TinselGameDescription),
// Number of bytes to compute MD5 sum for
5000,
// List of all engine targets
tinselGames,
// Structure for autoupgrading obsolete targets
0,
// Name of single gameid (optional)
"tinsel",
// List of files for file-based fallback detection (optional)
0,
// Flags
0
};
class TinselMetaEngine : public Common::AdvancedMetaEngine {
public:
TinselMetaEngine() : Common::AdvancedMetaEngine(detectionParams) {}
virtual const char *getName() const {
return "Tinsel Engine";
}
virtual const char *getCopyright() const {
return "Tinsel Engine";
}
virtual bool createInstance(OSystem *syst, Engine **engine, const Common::ADGameDescription *desc) const;
const Common::ADGameDescription *fallbackDetect(const FSList *fslist) const;
};
bool TinselMetaEngine::createInstance(OSystem *syst, Engine **engine, const Common::ADGameDescription *desc) const {
const Tinsel::TinselGameDescription *gd = (const Tinsel::TinselGameDescription *)desc;
if (gd) {
*engine = new Tinsel::TinselEngine(syst, gd);
}
return gd != 0;
}
const Common::ADGameDescription *TinselMetaEngine::fallbackDetect(const FSList *fslist) const {
// Set the default values for the fallback descriptor's ADGameDescription part.
Tinsel::g_fallbackDesc.desc.language = Common::UNK_LANG;
Tinsel::g_fallbackDesc.desc.platform = Common::kPlatformPC;
Tinsel::g_fallbackDesc.desc.flags = Common::ADGF_NO_FLAGS;
// Set default values for the fallback descriptor's TinselGameDescription part.
Tinsel::g_fallbackDesc.gameID = 0;
Tinsel::g_fallbackDesc.features = 0;
Tinsel::g_fallbackDesc.version = 0;
//return (const Common::ADGameDescription *)&Tinsel::g_fallbackDesc;
return NULL;
}
#if PLUGIN_ENABLED_DYNAMIC(TINSEL)
REGISTER_PLUGIN_DYNAMIC(TINSEL, PLUGIN_TYPE_ENGINE, TinselMetaEngine);
#else
REGISTER_PLUGIN_STATIC(TINSEL, PLUGIN_TYPE_ENGINE, TinselMetaEngine);
#endif