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665 lines
20 KiB
C
665 lines
20 KiB
C
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef COMMON_ENDIAN_H
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#define COMMON_ENDIAN_H
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#include "common/scummsys.h"
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/**
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* @defgroup common_endian Endian conversions
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* @ingroup common
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*
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* @brief Functions and macros for endian conversions and byteswap conversions.
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*
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* @details
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* - SWAP_BYTES_??(a) - Reverse byte order
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* - SWAP_CONSTANT_??(a) - Reverse byte order, implemented as a macro.
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* Use with compile-time constants only, the result will be a compile-time constant as well.
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* Unlike most other functions, these can be used for e.g. switch-case labels.
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* - READ_UINT??(a) - Read native value from pointer @p a.
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* - READ_??_UINT??(a) - Read LE/BE value from pointer @p a and convert it to native.
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* - WRITE_??_UINT??(a, v) - Write a native value @p v to pointer @p a with LE/BE encoding.
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* - TO_??_??(a) - Convert native value @p v to LE/BE.
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* - FROM_??_??(a) - Convert LE/BE value @p v to native.
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* - CONSTANT_??_??(a) - Convert LE/BE value @p v to native, implemented as a macro.
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* Use with compile-time constants only, the result will be a compile-time constant as well.
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* Unlike most other functions these, can be used for e.g. switch-case labels.
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*
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* @{
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*/
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// Sanity check
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#if !defined(SCUMM_LITTLE_ENDIAN) && !defined(SCUMM_BIG_ENDIAN)
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# error No endianness defined
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#endif
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/**
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* Swap the bytes in a 64-bit word in order to convert LE encoded data to BE
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* and vice versa. Use with compile-time constants only.
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*/
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#define SWAP_CONSTANT_64(a) \
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((uint64)((((a) >> 56) & 0x000000FF) | \
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(((a) >> 40) & 0x0000FF00) | \
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(((a) >> 24) & 0x00FF0000) | \
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(((a) >> 8) & 0xFF000000) | \
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(((a) & 0xFF000000) << 8) | \
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(((a) & 0x00FF0000) << 24) | \
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(((a) & 0x0000FF00) << 40) | \
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(((a) & 0x000000FF) << 56) ))
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/**
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* Swap the bytes in a 32-bit word in order to convert LE encoded data to BE
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* and vice versa. Use with compile-time constants only.
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*/
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#define SWAP_CONSTANT_32(a) \
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((uint32)((((a) >> 24) & 0x00FF) | \
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(((a) >> 8) & 0xFF00) | \
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(((a) & 0xFF00) << 8) | \
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(((a) & 0x00FF) << 24) ))
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/**
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* Swap the bytes in a 16-bit word in order to convert LE encoded data to BE
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* and vice versa. Use with compile-time constants only.
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*/
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#define SWAP_CONSTANT_16(a) \
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((uint16)((((a) >> 8) & 0x00FF) | \
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(((a) << 8) & 0xFF00) ))
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/**
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* Swap the bytes in a 16-bit word in order to convert LE encoded data to BE
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* and vice versa.
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*/
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// compilerspecific variants come first, fallback last
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// Test for GCC and if the target has the MIPS rel.2 instructions (we know the psp does)
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#if defined(__GNUC__) && (defined(__psp__) || defined(_MIPS_ARCH_MIPS32R2) || defined(_MIPS_ARCH_MIPS64R2))
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FORCEINLINE uint16 SWAP_BYTES_16(const uint16 a) {
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if (__builtin_constant_p(a)) {
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return SWAP_CONSTANT_16(a);
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} else {
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uint16 result;
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__asm__ ("wsbh %0,%1" : "=r" (result) : "r" (a));
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return result;
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}
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}
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#else
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inline uint16 SWAP_BYTES_16(const uint16 a) {
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return (a >> 8) | (a << 8);
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}
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#endif
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/**
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* Swap the bytes in a 32-bit word in order to convert LE encoded data to BE
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* and vice versa.
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*/
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// machine/compiler-specific variants come first, fallback last
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// Test for GCC and if the target has the MIPS rel.2 instructions (we know the psp does)
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#if defined(__GNUC__) && (defined(__psp__) || defined(_MIPS_ARCH_MIPS32R2) || defined(_MIPS_ARCH_MIPS64R2))
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FORCEINLINE uint32 SWAP_BYTES_32(const uint32 a) {
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if (__builtin_constant_p(a)) {
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return SWAP_CONSTANT_32(a);
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} else {
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uint32 result;
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# if defined(__psp__)
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// use special allegrex instruction
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__asm__ ("wsbw %0,%1" : "=r" (result) : "r" (a));
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# else
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__asm__ ("wsbh %0,%1\n"
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"rotr %0,%0,16" : "=r" (result) : "r" (a));
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# endif
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return result;
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}
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}
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// Test for GCC >= 4.3.0 as this version added the bswap builtin
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#elif GCC_ATLEAST(4, 3)
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FORCEINLINE uint32 SWAP_BYTES_32(uint32 a) {
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return __builtin_bswap32(a);
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}
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#elif defined(_MSC_VER)
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FORCEINLINE uint32 SWAP_BYTES_32(uint32 a) {
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return _byteswap_ulong(a);
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}
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// generic fallback
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#else
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inline uint32 SWAP_BYTES_32(uint32 a) {
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const uint16 low = (uint16)a, high = (uint16)(a >> 16);
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return ((uint32)(uint16)((low >> 8) | (low << 8)) << 16)
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| (uint16)((high >> 8) | (high << 8));
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}
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#endif
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/**
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* Swap the bytes in a 64-bit word in order to convert LE encoded data to BE
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* and vice versa.
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*/
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// machine/compiler-specific variants come first, fallback last
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// Test for GCC and if the target has the MIPS rel.2 instructions (we know the psp does)
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//
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#if defined(__GNUC__) && (defined(__psp__) || defined(_MIPS_ARCH_MIPS32R2) || defined(_MIPS_ARCH_MIPS64R2))
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FORCEINLINE uint64 SWAP_BYTES_64(const uint64 a) {
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if (__builtin_constant_p(a)) {
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return SWAP_CONSTANT_64(a);
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} else {
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uint32 low = (uint32)a, high = (uint32)(a >> 32);
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low = SWAP_BYTES_32(low);
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high = SWAP_BYTES_32(high);
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return (((uint64)low) << 32) | high;
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}
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}
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// Test for GCC >= 4.3.0 as this version added the bswap builtin
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#elif GCC_ATLEAST(4, 3)
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FORCEINLINE uint64 SWAP_BYTES_64(uint64 a) {
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return __builtin_bswap64(a);
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}
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#elif defined(_MSC_VER)
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FORCEINLINE uint64 SWAP_BYTES_64(uint64 a) {
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return _byteswap_uint64(a);
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}
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// generic fallback
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#else
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inline uint64 SWAP_BYTES_64(uint64 a) {
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uint32 low = (uint32)a, high = (uint32)(a >> 32);
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uint16 lowLow = (uint16)low, lowHigh = (uint16)(low >> 16),
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highLow = (uint16)high, highHigh = (uint16)(high >> 16);
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return ((uint64)(((uint32)(uint16)((lowLow >> 8) | (lowLow << 8)) << 16) |
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(uint16)((lowHigh >> 8) | (lowHigh << 8))) << 32) |
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(((uint32)(uint16)((highLow >> 8) | (highLow << 8)) << 16) |
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(uint16)((highHigh >> 8) | (highHigh << 8)));
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}
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#endif
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/**
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* A wrapper macro used around four character constants, like 'DATA', to
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* ensure portability. Typical usage: MKTAG('D','A','T','A').
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*
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* This is required because the C/C++ standard does not define the endianess to
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* be used for character constants. Hence, if one uses multi-byte character
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* constants, a potential portability problem opens up.
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*/
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#define MKTAG(a0,a1,a2,a3) ((uint32)((a3) | ((a2) << 8) | ((a1) << 16) | ((a0) << 24)))
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/**
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* A wrapper macro used around two character constants, like 'wb', to
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* ensure portability. Typical usage: MKTAG16('w','b').
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*/
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#define MKTAG16(a0,a1) ((uint16)((a1) | ((a0) << 8)))
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/** @name Functions for reading and writing native integers
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* @brief Functions for reading and writing native integer values.
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* They also transparently handle the need for alignment.
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* @{
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*/
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// Test for GCC >= 4.0. These implementations will automatically use
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// CPU-specific instructions for unaligned data when they are available (eg.
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// MIPS). See also this email thread on scummvm-devel for details:
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// <http://thread.gmane.org/gmane.games.devel.scummvm/8063>
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//
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// Moreover, we activate this code for GCC >= 3.3 but *only* if unaligned access
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// is allowed.
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#if GCC_ATLEAST(4, 0) || (GCC_ATLEAST(3, 3) && !defined(SCUMM_NEED_ALIGNMENT))
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FORCEINLINE uint16 READ_UINT16(const void *ptr) {
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struct Unaligned16 { uint16 val; } __attribute__ ((__packed__, __may_alias__));
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return ((const Unaligned16 *)ptr)->val;
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}
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FORCEINLINE uint32 READ_UINT32(const void *ptr) {
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struct Unaligned32 { uint32 val; } __attribute__ ((__packed__, __may_alias__));
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return ((const Unaligned32 *)ptr)->val;
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}
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FORCEINLINE void WRITE_UINT16(void *ptr, uint16 value) {
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struct Unaligned16 { uint16 val; } __attribute__ ((__packed__, __may_alias__));
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((Unaligned16 *)ptr)->val = value;
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}
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FORCEINLINE void WRITE_UINT32(void *ptr, uint32 value) {
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struct Unaligned32 { uint32 val; } __attribute__ ((__packed__, __may_alias__));
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((Unaligned32 *)ptr)->val = value;
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}
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FORCEINLINE uint64 READ_UINT64(const void *ptr) {
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struct Unaligned64 { uint64 val; } __attribute__ ((__packed__, __may_alias__));
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return ((const Unaligned64 *)ptr)->val;
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}
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FORCEINLINE void WRITE_UINT64(void *ptr, uint64 value) {
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struct Unaligned64 { uint64 val; } __attribute__((__packed__, __may_alias__));
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((Unaligned64 *)ptr)->val = value;
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}
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#elif !defined(SCUMM_NEED_ALIGNMENT)
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FORCEINLINE uint16 READ_UINT16(const void *ptr) {
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return *(const uint16 *)(ptr);
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}
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FORCEINLINE uint32 READ_UINT32(const void *ptr) {
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return *(const uint32 *)(ptr);
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}
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FORCEINLINE void WRITE_UINT16(void *ptr, uint16 value) {
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*(uint16 *)(ptr) = value;
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}
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FORCEINLINE void WRITE_UINT32(void *ptr, uint32 value) {
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*(uint32 *)(ptr) = value;
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}
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FORCEINLINE uint64 READ_UINT64(const void *ptr) {
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return *(const uint64 *)(ptr);
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}
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FORCEINLINE void WRITE_UINT64(void *ptr, uint64 value) {
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*(uint64 *)(ptr) = value;
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}
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// use software fallback by loading each byte explicitely
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#else
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# if defined(SCUMM_LITTLE_ENDIAN)
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inline uint16 READ_UINT16(const void *ptr) {
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const uint8 *b = (const uint8 *)ptr;
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return (b[1] << 8) | b[0];
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}
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inline uint32 READ_UINT32(const void *ptr) {
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const uint8 *b = (const uint8 *)ptr;
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return (b[3] << 24) | (b[2] << 16) | (b[1] << 8) | (b[0]);
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}
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inline void WRITE_UINT16(void *ptr, uint16 value) {
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uint8 *b = (uint8 *)ptr;
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b[0] = (uint8)(value >> 0);
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b[1] = (uint8)(value >> 8);
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}
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inline void WRITE_UINT32(void *ptr, uint32 value) {
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uint8 *b = (uint8 *)ptr;
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b[0] = (uint8)(value >> 0);
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b[1] = (uint8)(value >> 8);
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b[2] = (uint8)(value >> 16);
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b[3] = (uint8)(value >> 24);
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}
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inline uint64 READ_UINT64(const void *ptr) {
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const uint8 *b = (const uint8 *)ptr;
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return ((uint64)b[7] << 56) | ((uint64)b[6] << 48) | ((uint64)b[5] << 40) | ((uint64)b[4] << 32) | ((uint64)b[3] << 24) | ((uint64)b[2] << 16) | ((uint64)b[1] << 8) | ((uint64)b[0]);
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}
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inline void WRITE_UINT64(void *ptr, uint64 value) {
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uint8 *b = (uint8 *)ptr;
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b[0] = (uint8)(value >> 0);
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b[1] = (uint8)(value >> 8);
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b[2] = (uint8)(value >> 16);
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b[3] = (uint8)(value >> 24);
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b[4] = (uint8)(value >> 32);
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b[5] = (uint8)(value >> 40);
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b[6] = (uint8)(value >> 48);
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b[7] = (uint8)(value >> 56);
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}
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# elif defined(SCUMM_BIG_ENDIAN)
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inline uint16 READ_UINT16(const void *ptr) {
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const uint8 *b = (const uint8 *)ptr;
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return (b[0] << 8) | b[1];
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}
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inline uint32 READ_UINT32(const void *ptr) {
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const uint8 *b = (const uint8 *)ptr;
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return (b[0] << 24) | (b[1] << 16) | (b[2] << 8) | (b[3]);
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}
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inline void WRITE_UINT16(void *ptr, uint16 value) {
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uint8 *b = (uint8 *)ptr;
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b[0] = (uint8)(value >> 8);
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b[1] = (uint8)(value >> 0);
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}
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inline void WRITE_UINT32(void *ptr, uint32 value) {
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uint8 *b = (uint8 *)ptr;
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b[0] = (uint8)(value >> 24);
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b[1] = (uint8)(value >> 16);
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b[2] = (uint8)(value >> 8);
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b[3] = (uint8)(value >> 0);
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}
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inline uint64 READ_UINT64(const void *ptr) {
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const uint8 *b = (const uint8 *)ptr;
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return ((uint64)b[0] << 56) | ((uint64)b[1] << 48) | ((uint64)b[2] << 40) | ((uint64)b[3] << 32) | ((uint64)b[4] << 24) | ((uint64)b[5] << 16) | ((uint64)b[6] << 8) | ((uint64)b[7]);
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}
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inline void WRITE_UINT64(void *ptr, uint64 value) {
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uint8 *b = (uint8 *)ptr;
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b[0] = (uint8)(value >> 56);
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b[1] = (uint8)(value >> 48);
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b[2] = (uint8)(value >> 40);
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b[3] = (uint8)(value >> 32);
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b[4] = (uint8)(value >> 24);
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b[5] = (uint8)(value >> 16);
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b[6] = (uint8)(value >> 8);
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b[7] = (uint8)(value >> 0);
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}
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# endif
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/** @} */
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#endif
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/** @name Map functions for reading/writing BE/LE integers depending on native endianess
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* @{
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*/
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#if defined(SCUMM_LITTLE_ENDIAN)
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#define READ_LE_UINT16(a) READ_UINT16(a)
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#define READ_LE_UINT32(a) READ_UINT32(a)
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#define WRITE_LE_UINT16(a, v) WRITE_UINT16(a, v)
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#define WRITE_LE_UINT32(a, v) WRITE_UINT32(a, v)
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#define FROM_LE_32(a) ((uint32)(a))
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#define FROM_LE_16(a) ((uint16)(a))
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#define FROM_BE_32(a) SWAP_BYTES_32(a)
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#define FROM_BE_16(a) SWAP_BYTES_16(a)
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#define TO_LE_32(a) ((uint32)(a))
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#define TO_LE_16(a) ((uint16)(a))
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#define TO_BE_32(a) SWAP_BYTES_32(a)
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#define TO_BE_16(a) SWAP_BYTES_16(a)
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#define CONSTANT_LE_32(a) ((uint32)(a))
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#define CONSTANT_LE_16(a) ((uint16)(a))
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#define CONSTANT_BE_32(a) SWAP_CONSTANT_32(a)
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#define CONSTANT_BE_16(a) SWAP_CONSTANT_16(a)
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#define READ_LE_UINT64(a) READ_UINT64(a)
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#define WRITE_LE_UINT64(a, v) WRITE_UINT64(a, v)
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#define FROM_LE_64(a) ((uint64)(a))
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#define FROM_BE_64(a) SWAP_BYTES_64(a)
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#define TO_LE_64(a) ((uint64)(a))
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#define TO_BE_64(a) SWAP_BYTES_64(a)
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#define CONSTANT_LE_64(a) ((uint64)(a))
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#define CONSTANT_BE_64(a) SWAP_CONSTANT_64(a)
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/** @} */
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/** @name Functions for directly reading/writing and inverting
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* @brief Use these in case the unaligned load and byteswap take
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* a lot of instructions.
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* @{
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*/
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# if defined(SCUMM_NEED_ALIGNMENT) && !defined(__mips__)
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inline uint16 READ_BE_UINT16(const void *ptr) {
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const uint8 *b = (const uint8 *)ptr;
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return (b[0] << 8) | b[1];
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}
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inline uint32 READ_BE_UINT32(const void *ptr) {
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const uint8 *b = (const uint8 *)ptr;
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return (b[0] << 24) | (b[1] << 16) | (b[2] << 8) | (b[3]);
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}
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inline void WRITE_BE_UINT16(void *ptr, uint16 value) {
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uint8 *b = (uint8 *)ptr;
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b[0] = (uint8)(value >> 8);
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b[1] = (uint8)(value >> 0);
|
|
}
|
|
inline void WRITE_BE_UINT32(void *ptr, uint32 value) {
|
|
uint8 *b = (uint8 *)ptr;
|
|
b[0] = (uint8)(value >> 24);
|
|
b[1] = (uint8)(value >> 16);
|
|
b[2] = (uint8)(value >> 8);
|
|
b[3] = (uint8)(value >> 0);
|
|
}
|
|
inline uint64 READ_BE_UINT64(const void *ptr) {
|
|
const uint8 *b = (const uint8 *)ptr;
|
|
return ((uint64)b[0] << 56) | ((uint64)b[1] << 48) | ((uint64)b[2] << 40) | ((uint64)b[3] << 32) | ((uint64)b[4] << 24) | ((uint64)b[5] << 16) | ((uint64)b[6] << 8) | ((uint64)b[7]);
|
|
}
|
|
inline void WRITE_BE_UINT64(void *ptr, uint64 value) {
|
|
uint8 *b = (uint8 *)ptr;
|
|
b[0] = (uint8)(value >> 56);
|
|
b[1] = (uint8)(value >> 48);
|
|
b[2] = (uint8)(value >> 40);
|
|
b[3] = (uint8)(value >> 32);
|
|
b[4] = (uint8)(value >> 24);
|
|
b[5] = (uint8)(value >> 16);
|
|
b[6] = (uint8)(value >> 8);
|
|
b[7] = (uint8)(value >> 0);
|
|
}
|
|
|
|
# else
|
|
|
|
inline uint16 READ_BE_UINT16(const void *ptr) {
|
|
return SWAP_BYTES_16(READ_UINT16(ptr));
|
|
}
|
|
inline uint32 READ_BE_UINT32(const void *ptr) {
|
|
return SWAP_BYTES_32(READ_UINT32(ptr));
|
|
}
|
|
inline void WRITE_BE_UINT16(void *ptr, uint16 value) {
|
|
WRITE_UINT16(ptr, SWAP_BYTES_16(value));
|
|
}
|
|
inline void WRITE_BE_UINT32(void *ptr, uint32 value) {
|
|
WRITE_UINT32(ptr, SWAP_BYTES_32(value));
|
|
}
|
|
inline uint64 READ_BE_UINT64(const void *ptr) {
|
|
return SWAP_BYTES_64(READ_UINT64(ptr));
|
|
}
|
|
inline void WRITE_BE_UINT64(void *ptr, uint64 value) {
|
|
WRITE_UINT64(ptr, SWAP_BYTES_64(value));
|
|
}
|
|
|
|
# endif // if defined(SCUMM_NEED_ALIGNMENT)
|
|
|
|
#elif defined(SCUMM_BIG_ENDIAN)
|
|
|
|
#define READ_BE_UINT16(a) READ_UINT16(a)
|
|
#define READ_BE_UINT32(a) READ_UINT32(a)
|
|
|
|
#define WRITE_BE_UINT16(a, v) WRITE_UINT16(a, v)
|
|
#define WRITE_BE_UINT32(a, v) WRITE_UINT32(a, v)
|
|
|
|
#define FROM_LE_32(a) SWAP_BYTES_32(a)
|
|
#define FROM_LE_16(a) SWAP_BYTES_16(a)
|
|
|
|
#define FROM_BE_32(a) ((uint32)(a))
|
|
#define FROM_BE_16(a) ((uint16)(a))
|
|
|
|
#define TO_LE_32(a) SWAP_BYTES_32(a)
|
|
#define TO_LE_16(a) SWAP_BYTES_16(a)
|
|
|
|
#define TO_BE_32(a) ((uint32)(a))
|
|
#define TO_BE_16(a) ((uint16)(a))
|
|
|
|
#define CONSTANT_LE_32(a) SWAP_CONSTANT_32(a)
|
|
#define CONSTANT_LE_16(a) SWAP_CONSTANT_16(a)
|
|
|
|
#define CONSTANT_BE_32(a) ((uint32)(a))
|
|
#define CONSTANT_BE_16(a) ((uint16)(a))
|
|
|
|
#define READ_BE_UINT64(a) READ_UINT64(a)
|
|
#define WRITE_BE_UINT64(a, v) WRITE_UINT64(a, v)
|
|
#define FROM_LE_64(a) SWAP_BYTES_64(a)
|
|
#define FROM_BE_64(a) ((uint64)(a))
|
|
#define TO_LE_64(a) SWAP_BYTES_64(a)
|
|
#define TO_BE_64(a) ((uint64)(a))
|
|
#define CONSTANT_LE_64(a) SWAP_CONSTANT_64(a)
|
|
#define CONSTANT_BE_64(a) ((uint64)(a))
|
|
|
|
// if the unaligned load and the byteswap take alot instructions its better to directly read and invert
|
|
# if defined(SCUMM_NEED_ALIGNMENT) && !defined(__mips__)
|
|
|
|
inline uint16 READ_LE_UINT16(const void *ptr) {
|
|
const uint8 *b = (const uint8 *)ptr;
|
|
return (b[1] << 8) | b[0];
|
|
}
|
|
inline uint32 READ_LE_UINT32(const void *ptr) {
|
|
const uint8 *b = (const uint8 *)ptr;
|
|
return (b[3] << 24) | (b[2] << 16) | (b[1] << 8) | (b[0]);
|
|
}
|
|
inline void WRITE_LE_UINT16(void *ptr, uint16 value) {
|
|
uint8 *b = (uint8 *)ptr;
|
|
b[0] = (uint8)(value >> 0);
|
|
b[1] = (uint8)(value >> 8);
|
|
}
|
|
inline void WRITE_LE_UINT32(void *ptr, uint32 value) {
|
|
uint8 *b = (uint8 *)ptr;
|
|
b[0] = (uint8)(value >> 0);
|
|
b[1] = (uint8)(value >> 8);
|
|
b[2] = (uint8)(value >> 16);
|
|
b[3] = (uint8)(value >> 24);
|
|
}
|
|
|
|
inline uint64 READ_LE_UINT64(const void *ptr) {
|
|
const uint8 *b = (const uint8 *)ptr;
|
|
return ((uint64)b[7] << 56) | ((uint64)b[6] << 48) | ((uint64)b[5] << 40) | ((uint64)b[4] << 32) | ((uint64)b[3] << 24) | ((uint64)b[2] << 16) | ((uint64)b[1] << 8) | ((uint64)b[0]);
|
|
}
|
|
inline void WRITE_LE_UINT64(void *ptr, uint64 value) {
|
|
uint8 *b = (uint8 *)ptr;
|
|
b[0] = (uint8)(value >> 0);
|
|
b[1] = (uint8)(value >> 8);
|
|
b[2] = (uint8)(value >> 16);
|
|
b[3] = (uint8)(value >> 24);
|
|
b[4] = (uint8)(value >> 32);
|
|
b[5] = (uint8)(value >> 40);
|
|
b[6] = (uint8)(value >> 48);
|
|
b[7] = (uint8)(value >> 56);
|
|
}
|
|
|
|
# else
|
|
|
|
inline uint16 READ_LE_UINT16(const void *ptr) {
|
|
return SWAP_BYTES_16(READ_UINT16(ptr));
|
|
}
|
|
inline uint32 READ_LE_UINT32(const void *ptr) {
|
|
return SWAP_BYTES_32(READ_UINT32(ptr));
|
|
}
|
|
inline void WRITE_LE_UINT16(void *ptr, uint16 value) {
|
|
WRITE_UINT16(ptr, SWAP_BYTES_16(value));
|
|
}
|
|
inline void WRITE_LE_UINT32(void *ptr, uint32 value) {
|
|
WRITE_UINT32(ptr, SWAP_BYTES_32(value));
|
|
}
|
|
inline uint64 READ_LE_UINT64(const void *ptr) {
|
|
return SWAP_BYTES_64(READ_UINT64(ptr));
|
|
}
|
|
inline void WRITE_LE_UINT64(void *ptr, uint64 value) {
|
|
WRITE_UINT64(ptr, SWAP_BYTES_64(value));
|
|
}
|
|
|
|
# endif // if defined(SCUMM_NEED_ALIGNMENT)
|
|
|
|
#endif // if defined(SCUMM_LITTLE_ENDIAN)
|
|
|
|
inline uint32 READ_LE_UINT24(const void *ptr) {
|
|
const uint8 *b = (const uint8 *)ptr;
|
|
return (b[2] << 16) | (b[1] << 8) | (b[0]);
|
|
}
|
|
|
|
inline void WRITE_LE_UINT24(void *ptr, uint32 value) {
|
|
uint8 *b = (uint8 *)ptr;
|
|
b[0] = (uint8)(value >> 0);
|
|
b[1] = (uint8)(value >> 8);
|
|
b[2] = (uint8)(value >> 16);
|
|
}
|
|
|
|
inline uint32 READ_BE_UINT24(const void *ptr) {
|
|
const uint8 *b = (const uint8 *)ptr;
|
|
return (b[0] << 16) | (b[1] << 8) | (b[2]);
|
|
}
|
|
|
|
inline void WRITE_BE_UINT24(void *ptr, uint32 value) {
|
|
uint8 *b = (uint8 *)ptr;
|
|
b[0] = (uint8)(value >> 16);
|
|
b[1] = (uint8)(value >> 8);
|
|
b[2] = (uint8)(value >> 0);
|
|
}
|
|
|
|
#ifdef SCUMM_LITTLE_ENDIAN
|
|
#define READ_UINT24(a) READ_LE_UINT24(a)
|
|
#define WRITE_UINT24(a,b) WRITE_LE_UINT24(a,b)
|
|
#else
|
|
#define READ_UINT24(a) READ_BE_UINT24(a)
|
|
#define WRITE_UINT24(a,b) WRITE_BE_UINT24(a,b)
|
|
#endif
|
|
|
|
inline int16 READ_LE_INT16(const void *ptr) {
|
|
return static_cast<int16>(READ_LE_UINT16(ptr));
|
|
}
|
|
|
|
inline void WRITE_LE_INT16(void *ptr, int16 value) {
|
|
WRITE_LE_UINT16(ptr, static_cast<uint16>(value));
|
|
}
|
|
|
|
inline int16 READ_BE_INT16(const void *ptr) {
|
|
return static_cast<int16>(READ_BE_UINT16(ptr));
|
|
}
|
|
|
|
inline void WRITE_BE_INT16(void *ptr, int16 value) {
|
|
WRITE_BE_UINT16(ptr, static_cast<uint16>(value));
|
|
}
|
|
|
|
inline int32 READ_LE_INT32(const void *ptr) {
|
|
return static_cast<int32>(READ_LE_UINT32(ptr));
|
|
}
|
|
|
|
inline void WRITE_LE_INT32(void *ptr, int32 value) {
|
|
WRITE_LE_UINT32(ptr, static_cast<uint32>(value));
|
|
}
|
|
|
|
inline int32 READ_BE_INT32(const void *ptr) {
|
|
return static_cast<int32>(READ_BE_UINT32(ptr));
|
|
}
|
|
|
|
inline void WRITE_BE_INT32(void *ptr, int32 value) {
|
|
WRITE_BE_UINT32(ptr, static_cast<uint32>(value));
|
|
}
|
|
/** @} */
|
|
/** @} */
|
|
|
|
#endif
|