mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-25 19:25:20 +00:00
588 lines
14 KiB
C++
588 lines
14 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#include "common/debug.h"
|
|
#include "common/file.h"
|
|
#include "common/list.h"
|
|
#include "common/memstream.h"
|
|
|
|
#include "audio/audiostream.h"
|
|
#include "audio/decoders/wave.h"
|
|
#include "audio/decoders/vorbis.h"
|
|
#include "audio/mods/mod_xm_s3m.h"
|
|
|
|
#include "sludge/allfiles.h"
|
|
#include "sludge/fileset.h"
|
|
#include "sludge/moreio.h"
|
|
#include "sludge/newfatal.h"
|
|
#include "sludge/sludge.h"
|
|
#include "sludge/sound.h"
|
|
|
|
namespace Sludge {
|
|
|
|
const int SoundManager::MAX_SAMPLES = 8;
|
|
const int SoundManager::MAX_MODS = 3;
|
|
|
|
SoundManager::SoundManager() {
|
|
_soundCache = nullptr;
|
|
_soundCache = new SoundThing[MAX_SAMPLES];
|
|
|
|
_modCache = nullptr;
|
|
_modCache = new SoundThing[MAX_MODS];
|
|
|
|
init();
|
|
}
|
|
|
|
SoundManager::~SoundManager() {
|
|
killSoundStuff();
|
|
|
|
delete []_soundCache;
|
|
_soundCache = nullptr;
|
|
|
|
delete []_modCache;
|
|
_modCache = nullptr;
|
|
}
|
|
|
|
void SoundManager::init() {
|
|
// there's possibility that several sound list played at the same time
|
|
_soundListHandles.clear();
|
|
|
|
_soundOK = false;
|
|
_silenceIKillYou = false;
|
|
_isHandlingSoundList = false;
|
|
|
|
_defVol = 128;
|
|
_defSoundVol = 255;
|
|
_modLoudness = 0.95f;
|
|
|
|
_emptySoundSlot = 0;
|
|
}
|
|
|
|
bool SoundManager::initSoundStuff() {
|
|
for (int a = 0; a < MAX_SAMPLES; ++a) {
|
|
_soundCache[a].fileLoaded = -1;
|
|
_soundCache[a].looping = false;
|
|
_soundCache[a].inSoundList = false;
|
|
}
|
|
|
|
for (int a = 0; a < MAX_MODS; ++a) {
|
|
_modCache[a].fileLoaded = -1;
|
|
_modCache[a].looping = false;
|
|
_modCache[a].inSoundList = false;
|
|
}
|
|
|
|
return _soundOK = true;
|
|
}
|
|
|
|
void SoundManager::killSoundStuff() {
|
|
if (!_soundOK)
|
|
return;
|
|
|
|
for (int i = 0; i < MAX_SAMPLES; ++i)
|
|
freeSound(i);
|
|
|
|
for (int i = 0; i < MAX_MODS; ++i)
|
|
stopMOD(i);
|
|
}
|
|
|
|
/*
|
|
* Some setters:
|
|
*/
|
|
void SoundManager::setMusicVolume(int a, int v) {
|
|
if (!_soundOK)
|
|
return;
|
|
|
|
if (g_sludge->_mixer->isSoundHandleActive(_modCache[a].handle)) {
|
|
_modCache[a].vol = v;
|
|
g_sludge->_mixer->setChannelVolume(_modCache[a].handle, _modLoudness * v);
|
|
}
|
|
}
|
|
|
|
void SoundManager::setDefaultMusicVolume(int v) {
|
|
_defVol = v;
|
|
}
|
|
|
|
void SoundManager::setSoundVolume(int a, int v) {
|
|
if (!_soundOK)
|
|
return;
|
|
int ch = findInSoundCache(a);
|
|
if (ch != -1) {
|
|
if (g_sludge->_mixer->isSoundHandleActive(_soundCache[ch].handle)) {
|
|
_soundCache[ch].vol = v;
|
|
g_sludge->_mixer->setChannelVolume(_soundCache[ch].handle, v);
|
|
}
|
|
}
|
|
}
|
|
|
|
void SoundManager::setDefaultSoundVolume(int v) {
|
|
_defSoundVol = v;
|
|
}
|
|
|
|
void SoundManager::setSoundLoop(int a, int s, int e) {
|
|
//#pragma unused (a,s,e)
|
|
}
|
|
|
|
int SoundManager::findInSoundCache(int a) {
|
|
int i;
|
|
for (i = 0; i < MAX_SAMPLES; i++) {
|
|
if (_soundCache[i].fileLoaded == a) {
|
|
return i;
|
|
}
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
void SoundManager::stopMOD(int i) {
|
|
if (!_soundOK)
|
|
return;
|
|
|
|
if (_modCache[i].fileLoaded >= 0) {
|
|
if (g_sludge->_mixer->isSoundHandleActive(_modCache[i].handle)) {
|
|
g_sludge->_mixer->stopHandle(_modCache[i].handle);
|
|
}
|
|
}
|
|
_modCache[i].fileLoaded = -1;
|
|
}
|
|
|
|
void SoundManager::huntKillSound(int filenum) {
|
|
if (!_soundOK)
|
|
return;
|
|
|
|
int gotSlot = findInSoundCache(filenum);
|
|
if (gotSlot == -1)
|
|
return;
|
|
|
|
freeSound(gotSlot);
|
|
}
|
|
|
|
void SoundManager::freeSound(int a) {
|
|
if (!_soundOK)
|
|
return;
|
|
|
|
_silenceIKillYou = true;
|
|
if (_soundCache[a].fileLoaded >= 0) {
|
|
if (g_sludge->_mixer->isSoundHandleActive(_soundCache[a].handle)) {
|
|
g_sludge->_mixer->stopHandle(_soundCache[a].handle);
|
|
if (_soundCache[a].inSoundList)
|
|
handleSoundLists();
|
|
}
|
|
}
|
|
|
|
_soundCache[a].inSoundList = false;
|
|
_soundCache[a].looping = false;
|
|
_soundCache[a].fileLoaded = -1;
|
|
|
|
_silenceIKillYou = false;
|
|
}
|
|
|
|
void SoundManager::huntKillFreeSound(int filenum) {
|
|
if (!_soundOK)
|
|
return;
|
|
int gotSlot = findInSoundCache(filenum);
|
|
if (gotSlot == -1)
|
|
return;
|
|
freeSound(gotSlot);
|
|
}
|
|
|
|
/*
|
|
* Loading and playing:
|
|
*/
|
|
bool SoundManager::playMOD(int f, int a, int fromTrack) {
|
|
if (!_soundOK)
|
|
return true;
|
|
stopMOD(a);
|
|
|
|
// load sound
|
|
setResourceForFatal(f);
|
|
uint length = g_sludge->_resMan->openFileFromNum(f);
|
|
if (length == 0) {
|
|
g_sludge->_resMan->finishAccess();
|
|
setResourceForFatal(-1);
|
|
return false;
|
|
}
|
|
|
|
// make audio stream
|
|
Common::SeekableReadStream *readStream = g_sludge->_resMan->getData();
|
|
Common::SeekableReadStream *memImage = readStream->readStream(length);
|
|
|
|
// debug output
|
|
#if 0
|
|
Common::DumpFile *dump = new Common::DumpFile();
|
|
Common::String name = Common::String::format("mod_sound_%i", f);
|
|
dump->open(name);
|
|
byte *soundData = new byte[length];
|
|
memImage->read(soundData, length);
|
|
dump->write(soundData, length);
|
|
dump->finalize();
|
|
delete []soundData;
|
|
delete dump;
|
|
memImage->seek(0, SEEK_SET);
|
|
#endif
|
|
|
|
if (memImage->size() != (int)length || readStream->err()) {
|
|
return fatal("Sound reading failed");
|
|
}
|
|
Audio::AudioStream *stream = Audio::makeModXmS3mStream(memImage, DisposeAfterUse::NO);
|
|
|
|
if (stream) {
|
|
// play sound
|
|
_modCache[a].fileLoaded = f;
|
|
_modCache[a].vol = _defVol;
|
|
g_sludge->_mixer->playStream(Audio::Mixer::kMusicSoundType, &_modCache[a].handle, stream, -1, _modCache[a].vol);
|
|
} else {
|
|
_modCache[a].fileLoaded = -1;
|
|
}
|
|
|
|
g_sludge->_resMan->finishAccess();
|
|
setResourceForFatal(-1);
|
|
return true;
|
|
}
|
|
|
|
bool SoundManager::stillPlayingSound(int ch) {
|
|
if (_soundOK)
|
|
if (ch != -1)
|
|
if (_soundCache[ch].fileLoaded != -1)
|
|
if (g_sludge->_mixer->isSoundHandleActive(_soundCache[ch].handle))
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
bool SoundManager::forceRemoveSound() {
|
|
for (int a = 0; a < MAX_SAMPLES; a++) {
|
|
if (_soundCache[a].fileLoaded != -1) {
|
|
freeSound(a);
|
|
return 1;
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
int SoundManager::findEmptySoundSlot() {
|
|
for (int t = 0; t < MAX_SAMPLES; t++) {
|
|
_emptySoundSlot++;
|
|
_emptySoundSlot %= MAX_SAMPLES;
|
|
if (!g_sludge->_mixer->isSoundHandleActive(_soundCache[_emptySoundSlot].handle) && !_soundCache[_emptySoundSlot].inSoundList)
|
|
return _emptySoundSlot;
|
|
}
|
|
|
|
// Argh! They're all playing! Let's trash the oldest that's not looping...
|
|
|
|
for (int t = 0; t < MAX_SAMPLES; t++) {
|
|
_emptySoundSlot++;
|
|
_emptySoundSlot %= MAX_SAMPLES;
|
|
if (!_soundCache[_emptySoundSlot].looping && !_soundCache[_emptySoundSlot].inSoundList)
|
|
return _emptySoundSlot;
|
|
}
|
|
|
|
// Holy crap, they're all looping! What's this twat playing at?
|
|
|
|
_emptySoundSlot++;
|
|
_emptySoundSlot %= MAX_SAMPLES;
|
|
return _emptySoundSlot;
|
|
}
|
|
|
|
int SoundManager::cacheSound(int f) {
|
|
return 0; // don't load source in advance
|
|
}
|
|
|
|
int SoundManager::makeSoundAudioStream(int f, Audio::AudioStream *&audiostream, bool loopy) {
|
|
if (!_soundOK)
|
|
return -1;
|
|
|
|
int a = findInSoundCache(f);
|
|
if (a == -1) {
|
|
if (f == -2)
|
|
return -1;
|
|
a = findEmptySoundSlot();
|
|
}
|
|
freeSound(a);
|
|
|
|
setResourceForFatal(f);
|
|
uint32 length = g_sludge->_resMan->openFileFromNum(f);
|
|
if (!length)
|
|
return -1;
|
|
|
|
Common::SeekableReadStream *readStream = g_sludge->_resMan->getData();
|
|
uint curr_ptr = readStream->pos();
|
|
Audio::RewindableAudioStream *stream = Audio::makeWAVStream(readStream->readStream(length), DisposeAfterUse::NO);
|
|
|
|
#ifdef USE_VORBIS
|
|
if (!stream) {
|
|
readStream->seek(curr_ptr);
|
|
stream = Audio::makeVorbisStream(readStream->readStream(length), DisposeAfterUse::NO);
|
|
}
|
|
#endif
|
|
g_sludge->_resMan->finishAccess();
|
|
|
|
if (stream) {
|
|
audiostream = Audio::makeLoopingAudioStream(stream, loopy ? 0 : 1);
|
|
_soundCache[a].fileLoaded = f;
|
|
_soundCache[a].looping = loopy;
|
|
setResourceForFatal(-1);
|
|
} else {
|
|
audiostream = nullptr;
|
|
warning(ERROR_SOUND_ODDNESS);
|
|
_soundCache[a].fileLoaded = -1;
|
|
_soundCache[a].looping = false;
|
|
return -1;
|
|
}
|
|
|
|
return a;
|
|
}
|
|
|
|
bool SoundManager::startSound(int f, bool loopy) {
|
|
if (_soundOK) {
|
|
// Load sound
|
|
Audio::AudioStream *stream = nullptr;
|
|
int a = makeSoundAudioStream(f, stream, loopy);
|
|
if (a == -1) {
|
|
warning("Failed to cache sound!");
|
|
return false;
|
|
}
|
|
|
|
// play sound
|
|
_soundCache[a].looping = loopy;
|
|
_soundCache[a].vol = _defSoundVol;
|
|
g_sludge->_mixer->playStream(Audio::Mixer::kSFXSoundType, &_soundCache[a].handle, stream, -1, _soundCache[a].vol);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void SoundManager::saveSounds(Common::WriteStream *stream) {
|
|
if (_soundOK) {
|
|
for (int i = 0; i < MAX_SAMPLES; i++) {
|
|
if (_soundCache[i].looping) {
|
|
stream->writeByte(1);
|
|
stream->writeUint16BE(_soundCache[i].fileLoaded);
|
|
stream->writeUint16BE(_soundCache[i].vol);
|
|
}
|
|
}
|
|
}
|
|
stream->writeByte(0);
|
|
stream->writeUint16BE(_defSoundVol);
|
|
stream->writeUint16BE(_defVol);
|
|
}
|
|
|
|
void SoundManager::loadSounds(Common::SeekableReadStream *stream) {
|
|
for (int i = 0; i < MAX_SAMPLES; i++)
|
|
freeSound(i);
|
|
|
|
while (stream->readByte()) {
|
|
int fileLoaded = stream->readUint16BE();
|
|
_defSoundVol = stream->readUint16BE();
|
|
startSound(fileLoaded, 1);
|
|
}
|
|
|
|
_defSoundVol = stream->readUint16BE();
|
|
_defVol = stream->readUint16BE();
|
|
}
|
|
|
|
bool SoundManager::getSoundCacheStack(StackHandler *sH) {
|
|
Variable newFileHandle;
|
|
newFileHandle.varType = SVT_NULL;
|
|
|
|
for (int a = 0; a < MAX_SAMPLES; a++) {
|
|
if (_soundCache[a].fileLoaded != -1) {
|
|
newFileHandle.setVariable(SVT_FILE, _soundCache[a].fileLoaded);
|
|
if (!addVarToStackQuick(newFileHandle, sH->first))
|
|
return false;
|
|
if (sH->last == NULL)
|
|
sH->last = sH->first;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool SoundManager::deleteSoundFromList(SoundList*&s) {
|
|
// Don't delete a playing sound.
|
|
if (s->cacheIndex)
|
|
return false;
|
|
|
|
SoundList*o = NULL;
|
|
if (!s->next) {
|
|
o = s->prev;
|
|
if (o)
|
|
o->next = NULL;
|
|
delete s;
|
|
s = o;
|
|
return (s != NULL);
|
|
}
|
|
if (s != s->next) {
|
|
o = s->next;
|
|
o->prev = s->prev;
|
|
if (o->prev)
|
|
o->prev->next = o;
|
|
}
|
|
delete s;
|
|
s = o;
|
|
return (s != NULL);
|
|
}
|
|
|
|
void SoundManager::handleSoundLists() {
|
|
if (_isHandlingSoundList)
|
|
return;
|
|
_isHandlingSoundList = true;
|
|
for (SoundListHandles::iterator it = _soundListHandles.begin(); it != _soundListHandles.end(); ++it) {
|
|
SoundList*s = (*it);
|
|
int a = s->cacheIndex;
|
|
bool remove = false;
|
|
if (!g_sludge->_mixer->isSoundHandleActive(_soundCache[a].handle)) { // reach the end of stream
|
|
s->cacheIndex = false;
|
|
_soundCache[a].inSoundList = false;
|
|
if (_silenceIKillYou) {
|
|
while (deleteSoundFromList(s))
|
|
;
|
|
remove = (s == NULL); // s not null if still playing
|
|
} else {
|
|
if (s->next) {
|
|
if (s->next == s) { // loop the same sound
|
|
int v = _defSoundVol;
|
|
_defSoundVol = _soundCache[a].vol;
|
|
startSound(s->sound, true);
|
|
_defSoundVol = v;
|
|
while (deleteSoundFromList(s))
|
|
;
|
|
remove = (s == NULL); // s not null if still playing
|
|
} else { // repush the next sound list
|
|
s->next->vol = _soundCache[a].vol;
|
|
playSoundList(s->next);
|
|
remove = true; // remove this one
|
|
}
|
|
|
|
} else {
|
|
while (deleteSoundFromList(s))
|
|
;
|
|
remove = (s == NULL); // s not null if still playing
|
|
}
|
|
}
|
|
}
|
|
if (remove) {
|
|
it = _soundListHandles.reverse_erase(it);
|
|
}
|
|
}
|
|
_isHandlingSoundList = false;
|
|
}
|
|
|
|
// loop a list of sound
|
|
void SoundManager::playSoundList(SoundList*s) {
|
|
if (_soundOK) {
|
|
// Load sound
|
|
Audio::AudioStream *stream;
|
|
int a = makeSoundAudioStream(s->sound, stream, false);
|
|
if (a == -1) {
|
|
warning("Failed to cache sound!");
|
|
return;
|
|
}
|
|
|
|
// Play sound
|
|
_soundCache[a].looping = false;
|
|
if (s->vol < 0)
|
|
_soundCache[a].vol = _defSoundVol;
|
|
else
|
|
_soundCache[a].vol = s->vol;
|
|
s-> cacheIndex = a;
|
|
g_sludge->_mixer->playStream(Audio::Mixer::kSFXSoundType, &_soundCache[a].handle, stream, -1, _soundCache[a].vol);
|
|
_soundCache[a].inSoundList = true;
|
|
|
|
// push sound list
|
|
_soundListHandles.push_back(s);
|
|
|
|
}
|
|
}
|
|
|
|
void playMovieStream(int a) {
|
|
#if 0
|
|
if (! soundOK) return;
|
|
ALboolean ok;
|
|
ALuint src;
|
|
|
|
alGenSources(1, &src);
|
|
if (alGetError() != AL_NO_ERROR) {
|
|
debugOut("Failed to create OpenAL source!\n");
|
|
return;
|
|
}
|
|
|
|
alSourcef(src, AL_GAIN, (float) soundCache[a].vol / 256);
|
|
|
|
ok = alurePlaySourceStream(src, soundCache[a].stream,
|
|
10, 0, sound_eos_callback, &intpointers[a]);
|
|
if (!ok) {
|
|
debugOut("Failed to play stream: %s\n", alureGetErrorString());
|
|
alDeleteSources(1, &src);
|
|
if (alGetError() != AL_NO_ERROR) {
|
|
debugOut("Failed to delete OpenAL source!\n");
|
|
}
|
|
|
|
soundCache[a].playingOnSource = 0;
|
|
} else {
|
|
soundCache[a].playingOnSource = src;
|
|
soundCache[a].playing = true;
|
|
}
|
|
#endif
|
|
}
|
|
|
|
#if 0
|
|
int initMovieSound(int f, ALenum format, int audioChannels, ALuint samplerate,
|
|
ALuint(*callback)(void *userdata, ALubyte *data, ALuint bytes)) {
|
|
if (! soundOK) return 0;
|
|
|
|
int retval;
|
|
int a = findEmptySoundSlot();
|
|
freeSound(a);
|
|
|
|
soundCache[a].looping = false;
|
|
#if 0
|
|
// audioChannel * sampleRate gives us a buffer of half a second. Not much, but it should be enough.
|
|
soundCache[a].stream = alureCreateStreamFromCallback(
|
|
callback,
|
|
&intpointers[a], format, samplerate,
|
|
audioChannels * samplerate, 0, NULL);
|
|
#endif
|
|
if (soundCache[a].stream != NULL) {
|
|
soundCache[a].fileLoaded = f;
|
|
soundCache[a].vol = defSoundVol;
|
|
retval = a;
|
|
} else {
|
|
#if 0
|
|
debugOut("Failed to create stream from sound: %s\n",
|
|
alureGetErrorString());
|
|
#endif
|
|
warning(ERROR_SOUND_ODDNESS);
|
|
soundCache[a].stream = NULL;
|
|
soundCache[a].playing = false;
|
|
soundCache[a].playingOnSource = 0;
|
|
soundCache[a].fileLoaded = -1;
|
|
retval = -1;
|
|
}
|
|
//fprintf (stderr, "Stream %d created. Sample rate: %d Channels: %d\n", retval, samplerate, audioChannels);
|
|
|
|
return retval;
|
|
}
|
|
#endif
|
|
|
|
uint SoundManager::getSoundSource(int index) {
|
|
warning("getSoundSource, Unimplemented");
|
|
return 0; /*soundCache[index].playingOnSource;*/
|
|
}
|
|
|
|
} // End of namespace Sludge
|