scummvm/engines/sludge/sprites.h

111 lines
2.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef SLUDGE_SPRITES_H
#define SLUDGE_SPRITES_H
#include "graphics/surface.h"
#include "graphics/transparent_surface.h"
namespace Sludge {
struct Sprite {
int xhot, yhot;
Graphics::Surface surface;
Graphics::Surface burnSurface;
};
class SpritePalette {
public:
uint16 *pal;
byte *r;
byte *g;
byte *b;
byte originalRed, originalGreen, originalBlue, total;
SpritePalette() { init(); }
~SpritePalette() { kill(); }
void init() {
pal = nullptr;
r = g = b = nullptr;
total = 0;
originalRed = originalGreen = originalBlue = 255;
}
void kill() {
if (pal) {
delete[] pal;
pal = nullptr;
}
if (r) {
delete[] r;
r = nullptr;
}
if (g) {
delete[] g;
g = nullptr;
}
if (b) {
delete[] b;
b = nullptr;
}
}
void setColor(byte red, byte green, byte blue) {
originalRed = red;
originalGreen = green;
originalBlue = blue;
}
};
struct SpriteBank {
int total;
int type;
Sprite *sprites;
SpritePalette myPalette;
bool isFont;
};
// Sprite display informations
struct SpriteDisplay {
int x, y;
int width, height;
bool freeAfterUse;
Graphics::FLIP_FLAGS flip;
Graphics::Surface *surface;
SpriteDisplay(int xpos, int ypos, Graphics::FLIP_FLAGS f, Graphics::Surface *ptr, int w = -1, int h = 1, bool free = false) :
x(xpos), y(ypos), flip(f), surface(ptr), width(w), height(h), freeAfterUse(free) {
}
};
// All sprites are sorted into different "layers" (up to 16) according to their relative y position to z-buffer zones
typedef Common::List<SpriteDisplay *> SpriteLayer;
struct SpriteLayers {
int numLayers;
SpriteLayer layer[16];
};
} // End of namespace Sludge
#endif