mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-25 19:25:20 +00:00
111 lines
2.5 KiB
C++
111 lines
2.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
#ifndef SLUDGE_SPRITES_H
|
|
#define SLUDGE_SPRITES_H
|
|
|
|
#include "graphics/surface.h"
|
|
#include "graphics/transparent_surface.h"
|
|
|
|
namespace Sludge {
|
|
|
|
struct Sprite {
|
|
int xhot, yhot;
|
|
Graphics::Surface surface;
|
|
Graphics::Surface burnSurface;
|
|
};
|
|
|
|
class SpritePalette {
|
|
public:
|
|
uint16 *pal;
|
|
byte *r;
|
|
byte *g;
|
|
byte *b;
|
|
byte originalRed, originalGreen, originalBlue, total;
|
|
|
|
SpritePalette() { init(); }
|
|
~SpritePalette() { kill(); }
|
|
|
|
void init() {
|
|
pal = nullptr;
|
|
r = g = b = nullptr;
|
|
total = 0;
|
|
originalRed = originalGreen = originalBlue = 255;
|
|
}
|
|
|
|
void kill() {
|
|
if (pal) {
|
|
delete[] pal;
|
|
pal = nullptr;
|
|
}
|
|
if (r) {
|
|
delete[] r;
|
|
r = nullptr;
|
|
}
|
|
if (g) {
|
|
delete[] g;
|
|
g = nullptr;
|
|
}
|
|
if (b) {
|
|
delete[] b;
|
|
b = nullptr;
|
|
}
|
|
}
|
|
|
|
void setColor(byte red, byte green, byte blue) {
|
|
originalRed = red;
|
|
originalGreen = green;
|
|
originalBlue = blue;
|
|
}
|
|
};
|
|
|
|
struct SpriteBank {
|
|
int total;
|
|
int type;
|
|
Sprite *sprites;
|
|
SpritePalette myPalette;
|
|
bool isFont;
|
|
};
|
|
|
|
// Sprite display informations
|
|
struct SpriteDisplay {
|
|
int x, y;
|
|
int width, height;
|
|
bool freeAfterUse;
|
|
Graphics::FLIP_FLAGS flip;
|
|
Graphics::Surface *surface;
|
|
|
|
SpriteDisplay(int xpos, int ypos, Graphics::FLIP_FLAGS f, Graphics::Surface *ptr, int w = -1, int h = 1, bool free = false) :
|
|
x(xpos), y(ypos), flip(f), surface(ptr), width(w), height(h), freeAfterUse(free) {
|
|
}
|
|
};
|
|
|
|
// All sprites are sorted into different "layers" (up to 16) according to their relative y position to z-buffer zones
|
|
typedef Common::List<SpriteDisplay *> SpriteLayer;
|
|
struct SpriteLayers {
|
|
int numLayers;
|
|
SpriteLayer layer[16];
|
|
};
|
|
|
|
} // End of namespace Sludge
|
|
|
|
#endif
|