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https://github.com/libretro/scummvm.git
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84 lines
2.5 KiB
C++
84 lines
2.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "startrek/common.h"
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#include "startrek/sprite.h"
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namespace StarTrek {
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Sprite::Sprite() :
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pos(), drawPriority(0), drawPriority2(0), field8(""),
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bitmap(), drawMode(0), textColor(0), bitmapChanged(false),
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rect2Valid(false), isOnScreen(false), field16(false), lastDrawRect(),
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drawRect(), rectangle2(), drawX(0), drawY(0)
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{}
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void Sprite::setBitmap(Bitmap *b) {
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bitmap = SharedPtr<Bitmap>(b);
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bitmapChanged = true;
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}
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void Sprite::setBitmap(Common::MemoryReadStreamEndian *stream) {
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bitmap = SharedPtr<Bitmap>(new Bitmap(stream));
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bitmapChanged = true;
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}
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void Sprite::setXYAndPriority(int16 x, int16 y, int16 priority) {
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pos.x = x;
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pos.y = y;
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drawPriority = priority;
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bitmapChanged = true;
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}
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void Sprite::dontDrawNextFrame() {
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field16 = true;
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bitmapChanged = true;
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}
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Common::Rect Sprite::getRect() {
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Common::Rect rect(bitmap->width, bitmap->height);
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rect.translate(pos.x - bitmap->xoffset, pos.y - bitmap->yoffset);
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return rect;
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}
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void Sprite::saveLoadWithSerializer(Common::Serializer &ser) {
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ser.syncAsSint16LE(pos.x);
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ser.syncAsSint16LE(pos.y);
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ser.syncAsUint16LE(drawPriority);
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ser.syncAsUint16LE(drawPriority2);
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ser.syncString(field8);
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// Note: bitmap must be reloaded
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ser.syncAsUint16LE(drawMode);
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ser.syncAsUint16LE(textColor);
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ser.syncAsUint16LE(bitmapChanged);
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ser.syncAsUint16LE(rect2Valid);
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ser.syncAsUint16LE(isOnScreen);
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ser.syncAsUint16LE(field16);
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serializeRect(lastDrawRect, ser);
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serializeRect(drawRect, ser);
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serializeRect(rectangle2, ser);
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ser.syncAsSint16LE(drawX);
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ser.syncAsSint16LE(drawY);
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}
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} // End of namespace StarTrek
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