scummvm/engines/startrek/sprite.cpp

84 lines
2.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "startrek/common.h"
#include "startrek/sprite.h"
namespace StarTrek {
Sprite::Sprite() :
pos(), drawPriority(0), drawPriority2(0), field8(""),
bitmap(), drawMode(0), textColor(0), bitmapChanged(false),
rect2Valid(false), isOnScreen(false), field16(false), lastDrawRect(),
drawRect(), rectangle2(), drawX(0), drawY(0)
{}
void Sprite::setBitmap(Bitmap *b) {
bitmap = SharedPtr<Bitmap>(b);
bitmapChanged = true;
}
void Sprite::setBitmap(Common::MemoryReadStreamEndian *stream) {
bitmap = SharedPtr<Bitmap>(new Bitmap(stream));
bitmapChanged = true;
}
void Sprite::setXYAndPriority(int16 x, int16 y, int16 priority) {
pos.x = x;
pos.y = y;
drawPriority = priority;
bitmapChanged = true;
}
void Sprite::dontDrawNextFrame() {
field16 = true;
bitmapChanged = true;
}
Common::Rect Sprite::getRect() {
Common::Rect rect(bitmap->width, bitmap->height);
rect.translate(pos.x - bitmap->xoffset, pos.y - bitmap->yoffset);
return rect;
}
void Sprite::saveLoadWithSerializer(Common::Serializer &ser) {
ser.syncAsSint16LE(pos.x);
ser.syncAsSint16LE(pos.y);
ser.syncAsUint16LE(drawPriority);
ser.syncAsUint16LE(drawPriority2);
ser.syncString(field8);
// Note: bitmap must be reloaded
ser.syncAsUint16LE(drawMode);
ser.syncAsUint16LE(textColor);
ser.syncAsUint16LE(bitmapChanged);
ser.syncAsUint16LE(rect2Valid);
ser.syncAsUint16LE(isOnScreen);
ser.syncAsUint16LE(field16);
serializeRect(lastDrawRect, ser);
serializeRect(drawRect, ser);
serializeRect(rectangle2, ser);
ser.syncAsSint16LE(drawX);
ser.syncAsSint16LE(drawY);
}
} // End of namespace StarTrek