mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-12 12:09:15 +00:00
d78dba3bca
svn-id: r48279
342 lines
10 KiB
C++
342 lines
10 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef SKY_LOGIC_H
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#define SKY_LOGIC_H
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#include "common/util.h"
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#include "common/random.h"
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namespace Sky {
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struct Compact;
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enum scriptVariableOffsets {
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RESULT = 0,
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SCREEN = 1,
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LOGIC_LIST_NO = 2,
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MOUSE_LIST_NO = 6,
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DRAW_LIST_NO = 8,
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CUR_ID = 12,
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MOUSE_STATUS = 13,
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MOUSE_STOP = 14,
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BUTTON = 15,
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SPECIAL_ITEM = 17,
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GET_OFF = 18,
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CURSOR_ID = 22,
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SAFEX = 25,
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SAFEY = 26,
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PLAYER_X = 27,
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PLAYER_Y = 28,
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PLAYER_MOOD = 29,
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PLAYER_SCREEN = 30,
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HIT_ID = 37,
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LAYER_0_ID = 41,
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LAYER_1_ID = 42,
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LAYER_2_ID = 43,
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LAYER_3_ID = 44,
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GRID_1_ID = 45,
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GRID_2_ID = 46,
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GRID_3_ID = 47,
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THE_CHOSEN_ONE = 51,
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TEXT1 = 53,
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MENU_LENGTH = 100,
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SCROLL_OFFSET = 101,
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MENU = 102,
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OBJECT_HELD = 103,
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LAMB_GREET = 109,
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RND = 115,
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CUR_SECTION = 143,
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JOEY_SECTION = 145,
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LAMB_SECTION = 146,
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KNOWS_PORT = 190,
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GOT_SPONSOR = 240,
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GOT_JAMMER = 258,
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CONSOLE_TYPE = 345,
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S15_FLOOR = 450,
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FOREMAN_FRIEND = 451,
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REICH_DOOR_FLAG = 470,
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CARD_STATUS = 479,
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CARD_FIX = 480,
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GUARDIAN_THERE = 640,
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FS_COMMAND = 643,
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ENTER_DIGITS = 644,
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LINC_DIGIT_0 = 646,
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LINC_DIGIT_1 = 647,
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LINC_DIGIT_2 = 648,
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LINC_DIGIT_3 = 649,
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LINC_DIGIT_4 = 650,
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LINC_DIGIT_5 = 651,
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LINC_DIGIT_6 = 651,
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LINC_DIGIT_7 = 653,
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LINC_DIGIT_8 = 654,
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LINC_DIGIT_9 = 655,
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DOOR_67_68_FLAG = 678,
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SC70_IRIS_FLAG = 693,
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DOOR_73_75_FLAG = 704,
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SC76_CABINET1_FLAG = 709,
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SC76_CABINET2_FLAG = 710,
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SC76_CABINET3_FLAG = 711,
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DOOR_77_78_FLAG = 719,
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SC80_EXIT_FLAG = 720,
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SC31_LIFT_FLAG = 793,
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SC32_LIFT_FLAG = 797,
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SC33_SHED_DOOR_FLAG = 798,
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BAND_PLAYING = 804,
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COLSTON_AT_TABLE = 805,
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SC36_NEXT_DEALER = 806,
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SC36_DOOR_FLAG = 807,
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SC37_DOOR_FLAG = 808,
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SC40_LOCKER_1_FLAG = 817,
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SC40_LOCKER_2_FLAG = 818,
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SC40_LOCKER_3_FLAG = 819,
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SC40_LOCKER_4_FLAG = 820,
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SC40_LOCKER_5_FLAG = 821
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};
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#define NUM_SKY_SCRIPTVARS 838
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class AutoRoute;
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class Control;
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class Disk;
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class Grid;
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class Mouse;
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class MusicBase;
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class Screen;
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class Sound;
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class Text;
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class SkyCompact;
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class Logic;
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typedef void (Logic::*LogicTable) ();
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typedef bool (Logic::*McodeTable) (uint32, uint32, uint32);
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class Logic {
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public:
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Logic(
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SkyCompact *skyCompact,
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Screen *skyScreen,
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Disk *skyDisk,
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Text *skyText,
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MusicBase *skyMusic,
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Mouse *skyMouse,
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Sound *skySound);
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~Logic();
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void engine();
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void useControlInstance(Control *control) { _skyControl = control; }
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uint16 mouseScript(uint32 scrNum, Compact *scriptComp);
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static uint32 _scriptVariables[NUM_SKY_SCRIPTVARS];
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Grid *_skyGrid;
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uint16 script(uint16 scriptNo, uint16 offset);
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void initScreen0();
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void parseSaveData(uint32 *data);
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private:
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void setupLogicTable();
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void setupMcodeTable();
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const LogicTable *_logicTable;
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const McodeTable *_mcodeTable;
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protected:
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void push(uint32);
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uint32 pop();
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void checkModuleLoaded(uint16 moduleNo);
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bool collide(Compact *cpt);
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void initScriptVariables();
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void mainAnim();
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void runGetOff();
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void stopAndWait();
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bool checkProtection();
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void nop();
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void logicScript();
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void autoRoute();
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void arAnim();
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void arTurn();
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void alt();
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void anim();
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void turn();
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void cursor();
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void talk();
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void listen();
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void stopped();
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void choose();
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void frames();
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void pause();
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void waitSync();
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void simpleAnim();
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bool fnCacheChip(uint32 a, uint32 b, uint32 c);
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bool fnCacheFast(uint32 a, uint32 b, uint32 c);
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bool fnDrawScreen(uint32 a, uint32 b, uint32 c);
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bool fnAr(uint32 a, uint32 b, uint32 c);
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bool fnArAnimate(uint32 a, uint32 b, uint32 c);
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bool fnIdle(uint32 a, uint32 b, uint32 c);
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bool fnInteract(uint32 a, uint32 b, uint32 c);
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bool fnStartSub(uint32 a, uint32 b, uint32 c);
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bool fnTheyStartSub(uint32 a, uint32 b, uint32 c);
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bool fnAssignBase(uint32 a, uint32 b, uint32 c);
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bool fnDiskMouse(uint32 a, uint32 b, uint32 c);
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bool fnNormalMouse(uint32 a, uint32 b, uint32 c);
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bool fnBlankMouse(uint32 a, uint32 b, uint32 c);
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bool fnCrossMouse(uint32 a, uint32 b, uint32 c);
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bool fnCursorRight(uint32 a, uint32 b, uint32 c);
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bool fnCursorLeft(uint32 a, uint32 b, uint32 c);
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bool fnCursorDown(uint32 a, uint32 b, uint32 c);
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bool fnOpenHand(uint32 a, uint32 b, uint32 c);
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bool fnCloseHand(uint32 a, uint32 b, uint32 c);
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bool fnGetTo(uint32 a, uint32 b, uint32 c);
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bool fnSetToStand(uint32 a, uint32 b, uint32 c);
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bool fnTurnTo(uint32 a, uint32 b, uint32 c);
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bool fnArrived(uint32 a, uint32 b, uint32 c);
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bool fnLeaving(uint32 a, uint32 b, uint32 c);
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bool fnSetAlternate(uint32 a, uint32 b, uint32 c);
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bool fnAltSetAlternate(uint32 a, uint32 b, uint32 c);
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bool fnKillId(uint32 a, uint32 b, uint32 c);
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bool fnNoHuman(uint32 a, uint32 b, uint32 c);
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bool fnAddHuman(uint32 a, uint32 b, uint32 c);
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bool fnAddButtons(uint32 a, uint32 b, uint32 c);
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bool fnNoButtons(uint32 a, uint32 b, uint32 c);
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bool fnSetStop(uint32 a, uint32 b, uint32 c);
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bool fnClearStop(uint32 a, uint32 b, uint32 c);
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bool fnPointerText(uint32 a, uint32 b, uint32 c);
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bool fnQuit(uint32 a, uint32 b, uint32 c);
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bool fnSpeakMe(uint32 targetId, uint32 mesgNum, uint32 animNum);
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bool fnSpeakMeDir(uint32 targetId, uint32 mesgNum, uint32 animNum);
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bool fnSpeakWait(uint32 a, uint32 b, uint32 c);
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bool fnSpeakWaitDir(uint32 a, uint32 b, uint32 c);
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bool fnChooser(uint32 a, uint32 b, uint32 c);
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bool fnHighlight(uint32 a, uint32 b, uint32 c);
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bool fnTextKill(uint32 a, uint32 b, uint32 c);
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bool fnStopMode(uint32 a, uint32 b, uint32 c);
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bool fnWeWait(uint32 a, uint32 b, uint32 c);
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bool fnSendSync(uint32 a, uint32 b, uint32 c);
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bool fnSendFastSync(uint32 a, uint32 b, uint32 c);
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bool fnSendRequest(uint32 a, uint32 b, uint32 c);
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bool fnClearRequest(uint32 a, uint32 b, uint32 c);
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bool fnCheckRequest(uint32 a, uint32 b, uint32 c);
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bool fnStartMenu(uint32 a, uint32 b, uint32 c);
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bool fnUnhighlight(uint32 a, uint32 b, uint32 c);
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bool fnFaceId(uint32 a, uint32 b, uint32 c);
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bool fnForeground(uint32 a, uint32 b, uint32 c);
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bool fnBackground(uint32 a, uint32 b, uint32 c);
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bool fnNewBackground(uint32 a, uint32 b, uint32 c);
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bool fnSort(uint32 a, uint32 b, uint32 c);
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bool fnNoSpriteEngine(uint32 a, uint32 b, uint32 c);
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bool fnNoSpritesA6(uint32 a, uint32 b, uint32 c);
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bool fnResetId(uint32 a, uint32 b, uint32 c);
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bool fnToggleGrid(uint32 a, uint32 b, uint32 c);
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bool fnPause(uint32 a, uint32 b, uint32 c);
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bool fnRunAnimMod(uint32 a, uint32 b, uint32 c);
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bool fnSimpleMod(uint32 a, uint32 b, uint32 c);
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bool fnRunFrames(uint32 a, uint32 b, uint32 c);
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bool fnAwaitSync(uint32 a, uint32 b, uint32 c);
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bool fnIncMegaSet(uint32 a, uint32 b, uint32 c);
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bool fnDecMegaSet(uint32 a, uint32 b, uint32 c);
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bool fnSetMegaSet(uint32 a, uint32 b, uint32 c);
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bool fnMoveItems(uint32 a, uint32 b, uint32 c);
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bool fnNewList(uint32 a, uint32 b, uint32 c);
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bool fnAskThis(uint32 a, uint32 b, uint32 c);
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bool fnRandom(uint32 a, uint32 b, uint32 c);
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bool fnPersonHere(uint32 a, uint32 b, uint32 c);
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bool fnToggleMouse(uint32 a, uint32 b, uint32 c);
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bool fnMouseOn(uint32 a, uint32 b, uint32 c);
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bool fnMouseOff(uint32 a, uint32 b, uint32 c);
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bool fnFetchX(uint32 a, uint32 b, uint32 c);
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bool fnFetchY(uint32 a, uint32 b, uint32 c);
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bool fnTestList(uint32 a, uint32 b, uint32 c);
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bool fnFetchPlace(uint32 a, uint32 b, uint32 c);
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bool fnCustomJoey(uint32 a, uint32 b, uint32 c);
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bool fnSetPalette(uint32 a, uint32 b, uint32 c);
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bool fnTextModule(uint32 a, uint32 b, uint32 c);
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bool fnChangeName(uint32 a, uint32 b, uint32 c);
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bool fnMiniLoad(uint32 a, uint32 b, uint32 c);
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bool fnFlushBuffers(uint32 a, uint32 b, uint32 c);
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bool fnFlushChip(uint32 a, uint32 b, uint32 c);
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bool fnSaveCoods(uint32 a, uint32 b, uint32 c);
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bool fnPlotGrid(uint32 a, uint32 b, uint32 c);
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bool fnRemoveGrid(uint32 a, uint32 b, uint32 c);
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bool fnEyeball(uint32 a, uint32 b, uint32 c);
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bool fnCursorUp(uint32 a, uint32 b, uint32 c);
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bool fnLeaveSection(uint32 a, uint32 b, uint32 c);
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bool fnEnterSection(uint32 sectionNo, uint32 b, uint32 c);
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bool fnRestoreGame(uint32 a, uint32 b, uint32 c);
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bool fnRestartGame(uint32 a, uint32 b, uint32 c);
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bool fnNewSwingSeq(uint32 a, uint32 b, uint32 c);
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bool fnWaitSwingEnd(uint32 a, uint32 b, uint32 c);
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bool fnSkipIntroCode(uint32 a, uint32 b, uint32 c);
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bool fnBlankScreen(uint32 a, uint32 b, uint32 c);
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bool fnPrintCredit(uint32 a, uint32 b, uint32 c);
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bool fnLookAt(uint32 a, uint32 b, uint32 c);
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bool fnLincTextModule(uint32 a, uint32 b, uint32 c);
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bool fnTextKill2(uint32 a, uint32 b, uint32 c);
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bool fnSetFont(uint32 a, uint32 b, uint32 c);
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bool fnStartFx(uint32 a, uint32 b, uint32 c);
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bool fnStopFx(uint32 a, uint32 b, uint32 c);
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bool fnStartMusic(uint32 a, uint32 b, uint32 c);
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bool fnStopMusic(uint32 a, uint32 b, uint32 c);
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bool fnFadeDown(uint32 a, uint32 b, uint32 c);
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bool fnFadeUp(uint32 a, uint32 b, uint32 c);
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bool fnQuitToDos(uint32 a, uint32 b, uint32 c);
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bool fnPauseFx(uint32 a, uint32 b, uint32 c);
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bool fnUnPauseFx(uint32 a, uint32 b, uint32 c);
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bool fnPrintf(uint32 a, uint32 b, uint32 c);
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void stdSpeak(Compact *target, uint32 textNum, uint32 animNum, uint32 base);
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void fnExec(uint16 num, uint32 a, uint32 b, uint32 c);
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uint16 *_moduleList[16];
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uint32 _stack[20];
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byte _stackPtr;
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Compact *_compact;
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uint32 _objectList[30];
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uint32 _currentSection;
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Common::RandomSource _rnd;
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SkyCompact *_skyCompact;
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Screen *_skyScreen;
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Disk *_skyDisk;
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Text *_skyText;
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MusicBase *_skyMusic;
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Sound *_skySound;
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AutoRoute *_skyAutoRoute;
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Mouse *_skyMouse;
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Control *_skyControl;
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friend class Debugger;
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};
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} // End of namespace Sky
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#endif
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