scummvm/engines/agos/sound.cpp
Matthew Hoops 0031c41db8 COMMON: Change kPlatformPC to kPlatformDOS
"PC" was very ambiguous and now it matches what we show in the GUI.

This also corrects sword2's platform to Windows.
2013-05-02 18:43:10 -04:00

754 lines
20 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/file.h"
#include "common/memstream.h"
#include "common/textconsole.h"
#include "common/util.h"
#include "common/substream.h"
#include "agos/agos.h"
#include "agos/sound.h"
#include "audio/audiostream.h"
#include "audio/decoders/flac.h"
#include "audio/mixer.h"
#include "audio/decoders/mp3.h"
#include "audio/decoders/raw.h"
#include "audio/decoders/voc.h"
#include "audio/decoders/vorbis.h"
#include "audio/decoders/wave.h"
namespace AGOS {
#define SOUND_BIG_ENDIAN true
class BaseSound : Common::NonCopyable {
protected:
const Common::String _filename;
uint32 *_offsets;
Audio::Mixer *_mixer;
bool _freeOffsets;
Common::SeekableReadStream *getSoundStream(uint sound) const;
public:
BaseSound(Audio::Mixer *mixer, const Common::String &filename, uint32 base, bool bigEndian);
BaseSound(Audio::Mixer *mixer, const Common::String &filename, uint32 *offsets);
virtual ~BaseSound();
void playSound(uint sound, Audio::Mixer::SoundType type, Audio::SoundHandle *handle, bool loop, int vol = 0) {
playSound(sound, sound, type, handle, loop, vol);
}
virtual void playSound(uint sound, uint loopSound, Audio::Mixer::SoundType type, Audio::SoundHandle *handle, bool loop, int vol = 0);
virtual Audio::AudioStream *makeAudioStream(uint sound) = 0;
};
BaseSound::BaseSound(Audio::Mixer *mixer, const Common::String &filename, uint32 base, bool bigEndian)
: _mixer(mixer), _filename(filename), _offsets(NULL) {
uint res = 0;
uint32 size;
Common::File file;
if (!file.open(_filename))
error("BaseSound: Could not open file \"%s\"", filename.c_str());
file.seek(base + sizeof(uint32), SEEK_SET);
if (bigEndian)
size = file.readUint32BE();
else
size = file.readUint32LE();
// The Feeble Files uses set amount of voice offsets
if (size == 0)
size = 40000;
res = size / sizeof(uint32);
_offsets = (uint32 *)malloc(size + sizeof(uint32));
_freeOffsets = true;
file.seek(base, SEEK_SET);
for (uint i = 0; i < res; i++) {
if (bigEndian)
_offsets[i] = base + file.readUint32BE();
else
_offsets[i] = base + file.readUint32LE();
}
_offsets[res] = file.size();
}
BaseSound::BaseSound(Audio::Mixer *mixer, const Common::String &filename, uint32 *offsets)
: _mixer(mixer), _filename(filename), _offsets(offsets), _freeOffsets(false) {
}
BaseSound::~BaseSound() {
if (_freeOffsets)
free(_offsets);
}
Common::SeekableReadStream *BaseSound::getSoundStream(uint sound) const {
if (_offsets == NULL)
return NULL;
Common::File *file = new Common::File();
if (!file->open(_filename)) {
warning("BaseSound::getSoundStream: Could not open file \"%s\"", _filename.c_str());
return NULL;
}
int i = 1;
while (_offsets[sound + i] == _offsets[sound])
i++;
return new Common::SeekableSubReadStream(file, _offsets[sound], _offsets[sound + i], DisposeAfterUse::YES);
}
///////////////////////////////////////////////////////////////////////////////
#pragma mark -
class LoopingAudioStream : public Audio::AudioStream {
private:
BaseSound *_parent;
Audio::AudioStream *_stream;
bool _loop;
uint _sound;
uint _loopSound;
public:
LoopingAudioStream(BaseSound *parent, uint sound, uint loopSound, bool loop);
~LoopingAudioStream();
int readBuffer(int16 *buffer, const int numSamples);
bool isStereo() const { return _stream ? _stream->isStereo() : 0; }
bool endOfData() const;
int getRate() const { return _stream ? _stream->getRate() : 22050; }
};
LoopingAudioStream::LoopingAudioStream(BaseSound *parent, uint sound, uint loopSound, bool loop) {
_parent = parent;
_sound = sound;
_loop = loop;
_loopSound = loopSound;
_stream = _parent->makeAudioStream(sound);
}
LoopingAudioStream::~LoopingAudioStream() {
delete _stream;
}
int LoopingAudioStream::readBuffer(int16 *buffer, const int numSamples) {
if (!_loop) {
return _stream->readBuffer(buffer, numSamples);
}
int16 *buf = buffer;
int samplesLeft = numSamples;
while (samplesLeft > 0) {
int len = _stream->readBuffer(buf, samplesLeft);
if (len < samplesLeft) {
delete _stream;
_stream = _parent->makeAudioStream(_loopSound);
}
samplesLeft -= len;
buf += len;
}
return numSamples;
}
bool LoopingAudioStream::endOfData() const {
if (!_stream)
return true;
if (_loop)
return false;
return _stream->endOfData();
}
///////////////////////////////////////////////////////////////////////////////
#pragma mark -
static void convertVolume(int &vol) {
// DirectSound was orginally used, which specifies volume
// and panning differently than ScummVM does, using a logarithmic scale
// rather than a linear one.
//
// Volume is a value between -10,000 and 0.
//
// In both cases, the -10,000 represents -100 dB. When panning, only
// one speaker's volume is affected - just like in ScummVM - with
// negative values affecting the left speaker, and positive values
// affecting the right speaker. Thus -10,000 means the left speaker is
// silent.
int v = CLIP(vol, -10000, 0);
if (v) {
vol = (int)((double)Audio::Mixer::kMaxChannelVolume * pow(10.0, (double)v / 2000.0) + 0.5);
} else {
vol = Audio::Mixer::kMaxChannelVolume;
}
}
static void convertPan(int &pan) {
// DirectSound was orginally used, which specifies volume
// and panning differently than ScummVM does, using a logarithmic scale
// rather than a linear one.
//
// Panning is a value between -10,000 and 10,000.
//
// In both cases, the -10,000 represents -100 dB. When panning, only
// one speaker's volume is affected - just like in ScummVM - with
// negative values affecting the left speaker, and positive values
// affecting the right speaker. Thus -10,000 means the left speaker is
// silent.
int p = CLIP(pan, -10000, 10000);
if (p < 0) {
pan = (int)(255.0 * pow(10.0, (double)p / 2000.0) + 127.5);
} else if (p > 0) {
pan = (int)(255.0 * pow(10.0, (double)p / -2000.0) - 127.5);
} else {
pan = 0;
}
}
///////////////////////////////////////////////////////////////////////////////
#pragma mark -
// TODO: Move to a better place?
void BaseSound::playSound(uint sound, uint loopSound, Audio::Mixer::SoundType type, Audio::SoundHandle *handle, bool loop, int vol) {
convertVolume(vol);
_mixer->playStream(type, handle, new LoopingAudioStream(this, sound, loopSound, loop), -1, vol);
}
class WavSound : public BaseSound {
public:
WavSound(Audio::Mixer *mixer, const Common::String &filename, uint32 base = 0)
: BaseSound(mixer, filename, base, false) {}
WavSound(Audio::Mixer *mixer, const Common::String &filename, uint32 *offsets) : BaseSound(mixer, filename, offsets) {}
Audio::AudioStream *makeAudioStream(uint sound);
};
Audio::AudioStream *WavSound::makeAudioStream(uint sound) {
Common::SeekableReadStream *tmp = getSoundStream(sound);
if (!tmp)
return NULL;
return Audio::makeWAVStream(tmp, DisposeAfterUse::YES);
}
///////////////////////////////////////////////////////////////////////////////
#pragma mark -
class VocSound : public BaseSound {
const byte _flags;
public:
VocSound(Audio::Mixer *mixer, const Common::String &filename, bool isUnsigned, uint32 base = 0, bool bigEndian = false)
: BaseSound(mixer, filename, base, bigEndian), _flags(isUnsigned ? Audio::FLAG_UNSIGNED : 0) {}
Audio::AudioStream *makeAudioStream(uint sound);
};
Audio::AudioStream *VocSound::makeAudioStream(uint sound) {
Common::SeekableReadStream *tmp = getSoundStream(sound);
if (!tmp)
return NULL;
return Audio::makeVOCStream(tmp, _flags, DisposeAfterUse::YES);
}
///////////////////////////////////////////////////////////////////////////////
#pragma mark -
// This class is only used by speech in Simon1 Amiga CD32
class RawSound : public BaseSound {
const byte _flags;
public:
RawSound(Audio::Mixer *mixer, const Common::String &filename, bool isUnsigned)
: BaseSound(mixer, filename, 0, SOUND_BIG_ENDIAN), _flags(isUnsigned ? Audio::FLAG_UNSIGNED : 0) {}
Audio::AudioStream *makeAudioStream(uint sound);
void playSound(uint sound, uint loopSound, Audio::Mixer::SoundType type, Audio::SoundHandle *handle, bool loop, int vol = 0);
};
Audio::AudioStream *RawSound::makeAudioStream(uint sound) {
if (_offsets == NULL)
return NULL;
Common::File *file = new Common::File();
if (!file->open(_filename)) {
warning("RawSound::makeAudioStream: Could not open file \"%s\"", _filename.c_str());
return NULL;
}
file->seek(_offsets[sound], SEEK_SET);
uint size = file->readUint32BE();
return Audio::makeRawStream(new Common::SeekableSubReadStream(file, _offsets[sound] + 4, _offsets[sound] + 4 + size, DisposeAfterUse::YES), 22050, _flags, DisposeAfterUse::YES);
}
void RawSound::playSound(uint sound, uint loopSound, Audio::Mixer::SoundType type, Audio::SoundHandle *handle, bool loop, int vol) {
// Sound looping and volume are ignored.
_mixer->playStream(type, handle, makeAudioStream(sound));
}
///////////////////////////////////////////////////////////////////////////////
#pragma mark -
///////////////////////////////////////////////////////////////////////////////
#pragma mark -
#ifdef USE_MAD
class MP3Sound : public BaseSound {
public:
MP3Sound(Audio::Mixer *mixer, const Common::String &filename, uint32 base = 0) : BaseSound(mixer, filename, base, false) {}
Audio::AudioStream *makeAudioStream(uint sound) {
Common::SeekableReadStream *tmp = getSoundStream(sound);
if (!tmp)
return NULL;
return Audio::makeMP3Stream(tmp, DisposeAfterUse::YES);
}
};
#endif
///////////////////////////////////////////////////////////////////////////////
#pragma mark -
#ifdef USE_VORBIS
class VorbisSound : public BaseSound {
public:
VorbisSound(Audio::Mixer *mixer, const Common::String &filename, uint32 base = 0) : BaseSound(mixer, filename, base, false) {}
Audio::AudioStream *makeAudioStream(uint sound) {
Common::SeekableReadStream *tmp = getSoundStream(sound);
if (!tmp)
return NULL;
return Audio::makeVorbisStream(tmp, DisposeAfterUse::YES);
}
};
#endif
///////////////////////////////////////////////////////////////////////////////
#pragma mark -
#ifdef USE_FLAC
class FLACSound : public BaseSound {
public:
FLACSound(Audio::Mixer *mixer, const Common::String &filename, uint32 base = 0) : BaseSound(mixer, filename, base, false) {}
Audio::AudioStream *makeAudioStream(uint sound) {
Common::SeekableReadStream *tmp = getSoundStream(sound);
if (!tmp)
return NULL;
return Audio::makeFLACStream(tmp, DisposeAfterUse::YES);
}
};
#endif
///////////////////////////////////////////////////////////////////////////////
#pragma mark -
static BaseSound *makeSound(Audio::Mixer *mixer, const Common::String &basename) {
#ifdef USE_FLAC
if (Common::File::exists(basename + ".fla"))
return new FLACSound(mixer, basename + ".fla");
#endif
#ifdef USE_VORBIS
if (Common::File::exists(basename + ".ogg"))
return new VorbisSound(mixer, basename + ".ogg");
#endif
#ifdef USE_MAD
if (Common::File::exists(basename + ".mp3"))
return new MP3Sound(mixer, basename + ".mp3");
#endif
if (Common::File::exists(basename + ".wav"))
return new WavSound(mixer, basename + ".wav");
if (Common::File::exists(basename + ".voc"))
return new VocSound(mixer, basename + ".voc", true);
return 0;
}
///////////////////////////////////////////////////////////////////////////////
#pragma mark -
Sound::Sound(AGOSEngine *vm, const GameSpecificSettings *gss, Audio::Mixer *mixer)
: _vm(vm), _mixer(mixer) {
_voice = 0;
_effects = 0;
_effectsPaused = false;
_ambientPaused = false;
_sfx5Paused = false;
_filenums = 0;
_lastVoiceFile = 0;
_offsets = 0;
_hasEffectsFile = false;
_hasVoiceFile = false;
_ambientPlaying = 0;
_soundQueuePtr = 0;
_soundQueueNum = 0;
_soundQueueSize = 0;
_soundQueueFreq = 0;
if (_vm->getFeatures() & GF_TALKIE) {
loadVoiceFile(gss);
if (_vm->getGameType() == GType_SIMON1)
loadSfxFile(gss);
}
}
Sound::~Sound() {
delete _voice;
delete _effects;
free(_filenums);
free(_offsets);
}
void Sound::loadVoiceFile(const GameSpecificSettings *gss) {
// Game versions which use separate voice files
if (_hasVoiceFile || _vm->getGameType() == GType_FF || _vm->getGameId() == GID_SIMON1CD32)
return;
_voice = makeSound(_mixer, gss->speech_filename);
_hasVoiceFile = (_voice != 0);
if (_hasVoiceFile)
return;
if (_vm->getGameType() == GType_SIMON2) {
// for simon2 mac/amiga, only read index file
Common::File file;
if (file.open("voices.idx")) {
int end = file.size();
_filenums = (uint16 *)malloc((end / 6 + 1) * 2);
_offsets = (uint32 *)malloc((end / 6 + 1) * 4);
for (int i = 1; i <= end / 6; i++) {
_filenums[i] = file.readUint16BE();
_offsets[i] = file.readUint32BE();
}
_hasVoiceFile = true;
return;
}
}
const bool dataIsUnsigned = true;
if (Common::File::exists(gss->speech_filename)) {
_hasVoiceFile = true;
if (_vm->getGameType() == GType_PP)
_voice = new WavSound(_mixer, gss->speech_filename);
else
_voice = new VocSound(_mixer, gss->speech_filename, dataIsUnsigned);
}
}
void Sound::loadSfxFile(const GameSpecificSettings *gss) {
if (_hasEffectsFile)
return;
_effects = makeSound(_mixer, gss->effects_filename);
_hasEffectsFile = (_effects != 0);
if (_hasEffectsFile)
return;
const bool dataIsUnsigned = true;
if (Common::File::exists(gss->effects_filename)) {
_hasEffectsFile = true;
_effects = new VocSound(_mixer, gss->effects_filename, dataIsUnsigned);
}
}
// This method is only used by Simon1 Amiga CD32 & Windows
void Sound::readSfxFile(const Common::String &filename) {
if (_hasEffectsFile)
return;
_mixer->stopHandle(_effectsHandle);
if (!Common::File::exists(filename)) {
error("readSfxFile: Can't load sfx file %s", filename.c_str());
}
const bool dataIsUnsigned = (_vm->getGameId() != GID_SIMON1CD32);
delete _effects;
if (_vm->getGameId() == GID_SIMON1CD32) {
_effects = new VocSound(_mixer, filename, dataIsUnsigned, 0, SOUND_BIG_ENDIAN);
} else
_effects = new WavSound(_mixer, filename);
}
// This method is only used by Simon2
void Sound::loadSfxTable(const char *gameFilename, uint32 base) {
stopAll();
delete _effects;
const bool dataIsUnsigned = true;
if (_vm->getPlatform() == Common::kPlatformWindows)
_effects = new WavSound(_mixer, gameFilename, base);
else
_effects = new VocSound(_mixer, gameFilename, dataIsUnsigned, base, false);
}
// This method is only used by Simon1 Amiga CD32
void Sound::readVoiceFile(const Common::String &filename) {
_mixer->stopHandle(_voiceHandle);
if (!Common::File::exists(filename))
error("readVoiceFile: Can't load voice file %s", filename.c_str());
const bool dataIsUnsigned = false;
delete _voice;
_voice = new RawSound(_mixer, filename, dataIsUnsigned);
}
void Sound::playVoice(uint sound) {
if (_filenums) {
if (_lastVoiceFile != _filenums[sound]) {
_mixer->stopHandle(_voiceHandle);
char filename[16];
_lastVoiceFile = _filenums[sound];
sprintf(filename, "voices%d.dat", _filenums[sound]);
if (!Common::File::exists(filename))
error("playVoice: Can't load voice file %s", filename);
delete _voice;
_voice = new WavSound(_mixer, filename, _offsets);
}
}
if (!_voice)
return;
_mixer->stopHandle(_voiceHandle);
if (_vm->getGameType() == GType_PP) {
if (sound < 11)
_voice->playSound(sound, sound + 1, Audio::Mixer::kMusicSoundType, &_voiceHandle, true, -1500);
else
_voice->playSound(sound, sound, Audio::Mixer::kMusicSoundType, &_voiceHandle, true);
} else {
_voice->playSound(sound, Audio::Mixer::kSpeechSoundType, &_voiceHandle, false);
}
}
void Sound::playEffects(uint sound) {
if (!_effects)
return;
if (_effectsPaused)
return;
if (_vm->getGameType() == GType_SIMON1)
_mixer->stopHandle(_effectsHandle);
_effects->playSound(sound, Audio::Mixer::kSFXSoundType, &_effectsHandle, false);
}
void Sound::playAmbient(uint sound) {
if (!_effects)
return;
if (sound == _ambientPlaying)
return;
_ambientPlaying = sound;
if (_ambientPaused)
return;
_mixer->stopHandle(_ambientHandle);
_effects->playSound(sound, Audio::Mixer::kSFXSoundType, &_ambientHandle, true);
}
bool Sound::hasVoice() const {
return _hasVoiceFile;
}
bool Sound::isSfxActive() const {
return _mixer->isSoundHandleActive(_effectsHandle);
}
bool Sound::isVoiceActive() const {
return _mixer->isSoundHandleActive(_voiceHandle);
}
void Sound::stopAllSfx() {
_mixer->stopHandle(_ambientHandle);
_mixer->stopHandle(_effectsHandle);
_mixer->stopHandle(_sfx5Handle);
_ambientPlaying = 0;
}
void Sound::stopSfx() {
_mixer->stopHandle(_effectsHandle);
}
void Sound::stopVoice() {
_mixer->stopHandle(_voiceHandle);
}
void Sound::stopAll() {
_mixer->stopAll();
_ambientPlaying = 0;
}
void Sound::effectsPause(bool b) {
_effectsPaused = b;
_sfx5Paused = b;
}
void Sound::ambientPause(bool b) {
_ambientPaused = b;
if (_ambientPaused && _ambientPlaying) {
_mixer->stopHandle(_ambientHandle);
} else if (_ambientPlaying) {
uint tmp = _ambientPlaying;
_ambientPlaying = 0;
playAmbient(tmp);
}
}
// Personal Nightmare specific
void Sound::handleSoundQueue() {
if (isSfxActive())
return;
_vm->_sampleEnd = 1;
if (_soundQueuePtr) {
playRawData(_soundQueuePtr, _soundQueueNum, _soundQueueSize, _soundQueueFreq);
_vm->_sampleWait = 1;
_vm->_sampleEnd = 0;
_soundQueuePtr = 0;
_soundQueueNum = 0;
_soundQueueSize = 0;
_soundQueueFreq = 0;
}
}
void Sound::queueSound(byte *ptr, uint16 sound, uint32 size, uint16 freq) {
if (_effectsPaused)
return;
// Only a single sound can be queued
_soundQueuePtr = ptr;
_soundQueueNum = sound;
_soundQueueSize = size;
_soundQueueFreq = freq;
}
// Elvira 1/2 and Waxworks specific
void Sound::playRawData(byte *soundData, uint sound, uint size, uint freq) {
if (_effectsPaused)
return;
byte *buffer = (byte *)malloc(size);
memcpy(buffer, soundData, size);
byte flags = 0;
if (_vm->getPlatform() == Common::kPlatformDOS)
flags = Audio::FLAG_UNSIGNED;
Audio::AudioStream *stream = Audio::makeRawStream(buffer, size, freq, flags);
_mixer->playStream(Audio::Mixer::kSFXSoundType, &_effectsHandle, stream);
}
// Feeble Files specific
void Sound::playAmbientData(byte *soundData, uint sound, uint pan, uint vol) {
if (sound == _ambientPlaying)
return;
_ambientPlaying = sound;
if (_ambientPaused)
return;
_mixer->stopHandle(_ambientHandle);
playSoundData(&_ambientHandle, soundData, sound, pan, vol, true);
}
void Sound::playSfxData(byte *soundData, uint sound, uint pan, uint vol) {
if (_effectsPaused)
return;
playSoundData(&_effectsHandle, soundData, sound, pan, vol, false);
}
void Sound::playSfx5Data(byte *soundData, uint sound, uint pan, uint vol) {
if (_sfx5Paused)
return;
_mixer->stopHandle(_sfx5Handle);
playSoundData(&_sfx5Handle, soundData, sound, pan, vol, true);
}
void Sound::playVoiceData(byte *soundData, uint sound) {
_mixer->stopHandle(_voiceHandle);
playSoundData(&_voiceHandle, soundData, sound);
}
void Sound::playSoundData(Audio::SoundHandle *handle, byte *soundData, uint sound, int pan, int vol, bool loop) {
int size = READ_LE_UINT32(soundData + 4) + 8;
Common::SeekableReadStream *stream = new Common::MemoryReadStream(soundData, size);
Audio::RewindableAudioStream *sndStream = Audio::makeWAVStream(stream, DisposeAfterUse::YES);
convertVolume(vol);
convertPan(pan);
_mixer->playStream(Audio::Mixer::kSFXSoundType, handle, Audio::makeLoopingAudioStream(sndStream, loop ? 0 : 1), -1, vol, pan);
}
void Sound::stopSfx5() {
_mixer->stopHandle(_sfx5Handle);
}
void Sound::switchVoiceFile(const GameSpecificSettings *gss, uint disc) {
if (_lastVoiceFile == disc)
return;
_mixer->stopHandle(_voiceHandle);
delete _voice;
_hasVoiceFile = false;
_lastVoiceFile = disc;
char filename[16];
sprintf(filename, "%s%u", gss->speech_filename, disc);
_voice = makeSound(_mixer, filename);
_hasVoiceFile = (_voice != 0);
if (!_hasVoiceFile)
error("switchVoiceFile: Can't load voice file %s", filename);
}
} // End of namespace AGOS