mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-15 06:08:35 +00:00
033ff78ae9
svn-id: r12176
352 lines
10 KiB
C++
352 lines
10 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2001-2004 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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#include "stdafx.h"
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#include "common/file.h"
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#include "common/util.h"
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#include "sound/audiostream.h"
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#include "sound/mixer.h"
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// This used to be an inline template function, but
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// buggy template function handling in MSVC6 forced
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// us to go with the macro approach. So far this is
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// the only template function that MSVC6 seemed to
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// compile incorrectly. Knock on wood.
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#define READSAMPLE(is16Bit, isUnsigned, ptr) \
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((is16Bit ? READ_BE_UINT16(ptr) : (*ptr << 8)) ^ (isUnsigned ? 0x8000 : 0))
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#define READ_ENDIAN_SAMPLE(is16Bit, isUnsigned, ptr, isLE) \
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((is16Bit ? (isLE ? READ_LE_UINT16(ptr) : READ_BE_UINT16(ptr)) : (*ptr << 8)) ^ (isUnsigned ? 0x8000 : 0))
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#pragma mark -
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#pragma mark --- LinearMemoryStream ---
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#pragma mark -
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/**
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* A simple raw audio stream, purely memory based. It operates on a single
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* block of data, which is passed to it upon creation.
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* Optionally supports looping the sound.
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*
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* Design note: This code tries to be as optimiized as possible (without
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* resorting to assembly, that is). To this end, it is written as a template
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* class. This way the compiler can actually create optimized code for each
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* special code. This results in a total of 12 versions of the code being
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* generated.
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*/
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template<bool stereo, bool is16Bit, bool isUnsigned, bool isLE>
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class LinearMemoryStream : public AudioStream {
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protected:
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const byte *_ptr;
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const byte *_end;
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const byte *_loopPtr;
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const byte *_loopEnd;
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const int _rate;
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const byte *_origPtr;
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inline bool eosIntern() const { return _ptr >= _end; };
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public:
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LinearMemoryStream(int rate, const byte *ptr, uint len, uint loopOffset, uint loopLen, bool autoFreeMemory)
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: _ptr(ptr), _end(ptr+len), _loopPtr(0), _loopEnd(0), _rate(rate) {
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// Verify the buffer sizes are sane
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if (is16Bit && stereo)
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assert((len & 3) == 0 && (loopLen & 3) == 0);
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else if (is16Bit || stereo)
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assert((len & 1) == 0 && (loopLen & 1) == 0);
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if (loopLen) {
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_loopPtr = _ptr + loopOffset;
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_loopEnd = _loopPtr + loopLen;
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}
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if (stereo) // Stereo requires even sized data
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assert(len % 2 == 0);
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_origPtr = autoFreeMemory ? ptr : 0;
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}
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~LinearMemoryStream() {
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free(const_cast<byte *>(_origPtr));
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}
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int readBuffer(int16 *buffer, const int numSamples);
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int16 read() {
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//assert(_ptr < _end);
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int16 val = READ_ENDIAN_SAMPLE(is16Bit, isUnsigned, _ptr, isLE);
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_ptr += (is16Bit ? 2 : 1);
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if (_loopPtr && eosIntern()) {
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_ptr = _loopPtr;
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_end = _loopEnd;
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}
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return val;
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}
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bool isStereo() const { return stereo; }
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bool endOfData() const { return eosIntern(); }
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int getRate() const { return _rate; }
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};
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template<bool stereo, bool is16Bit, bool isUnsigned, bool isLE>
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int LinearMemoryStream<stereo, is16Bit, isUnsigned, isLE>::readBuffer(int16 *buffer, const int numSamples) {
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int samples = 0;
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while (samples < numSamples && !eosIntern()) {
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const int len = MIN(numSamples, samples + (int)(_end - _ptr) / (is16Bit ? 2 : 1));
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while (samples < len) {
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*buffer++ = READ_ENDIAN_SAMPLE(is16Bit, isUnsigned, _ptr, isLE);
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_ptr += (is16Bit ? 2 : 1);
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samples++;
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}
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// Loop, if looping was specified
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if (_loopPtr && eosIntern()) {
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_ptr = _loopPtr;
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_end = _loopEnd;
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}
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}
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return samples;
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}
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#pragma mark -
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#pragma mark --- AppendableMemoryStream ---
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#pragma mark -
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/**
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* Wrapped memory stream.
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*/
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template<bool stereo, bool is16Bit, bool isUnsigned>
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class AppendableMemoryStream : public AppendableAudioStream {
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protected:
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byte *_bufferStart;
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byte *_bufferEnd;
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byte *_pos;
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byte *_end;
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bool _finalized;
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const int _rate;
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inline bool eosIntern() const { return _end == _pos; };
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public:
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AppendableMemoryStream(int rate, uint bufferSize);
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~AppendableMemoryStream() { free(_bufferStart); }
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int readBuffer(int16 *buffer, const int numSamples);
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int16 read();
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bool isStereo() const { return stereo; }
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bool endOfStream() const { return _finalized && eosIntern(); }
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bool endOfData() const { return eosIntern(); }
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int getRate() const { return _rate; }
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void append(const byte *data, uint32 len);
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void finish() { _finalized = true; }
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};
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template<bool stereo, bool is16Bit, bool isUnsigned>
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AppendableMemoryStream<stereo, is16Bit, isUnsigned>::AppendableMemoryStream(int rate, uint bufferSize)
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: _finalized(false), _rate(rate) {
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// Verify the buffer size is sane
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if (is16Bit && stereo)
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assert((bufferSize & 3) == 0);
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else if (is16Bit || stereo)
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assert((bufferSize & 1) == 0);
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_bufferStart = (byte *)malloc(bufferSize);
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_pos = _end = _bufferStart;
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_bufferEnd = _bufferStart + bufferSize;
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}
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template<bool stereo, bool is16Bit, bool isUnsigned>
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inline int16 AppendableMemoryStream<stereo, is16Bit, isUnsigned>::read() {
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assert(!eosIntern());
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// Wrap around?
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if (_pos >= _bufferEnd)
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_pos = _pos - (_bufferEnd - _bufferStart);
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int16 val = READSAMPLE(is16Bit, isUnsigned, _pos);
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_pos += (is16Bit ? 2 : 1);
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return val;
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}
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template<bool stereo, bool is16Bit, bool isUnsigned>
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int AppendableMemoryStream<stereo, is16Bit, isUnsigned>::readBuffer(int16 *buffer, const int numSamples) {
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int samples = 0;
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while (samples < numSamples && !eosIntern()) {
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// Wrap around?
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if (_pos >= _bufferEnd)
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_pos = _pos - (_bufferEnd - _bufferStart);
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const byte *endMarker = (_pos > _end) ? _bufferEnd : _end;
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const int len = MIN(numSamples, samples + (int)(endMarker - _pos) / (is16Bit ? 2 : 1));
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while (samples < len) {
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*buffer++ = READSAMPLE(is16Bit, isUnsigned, _pos);
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_pos += (is16Bit ? 2 : 1);
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samples++;
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}
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}
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return samples;
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}
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template<bool stereo, bool is16Bit, bool isUnsigned>
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void AppendableMemoryStream<stereo, is16Bit, isUnsigned>::append(const byte *data, uint32 len) {
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// Verify the buffer size is sane
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if (is16Bit && stereo)
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assert((len & 3) == 0);
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else if (is16Bit || stereo)
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assert((len & 1) == 0);
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// Verify that the stream has not yet been finalized (by a call to finish())
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assert(!_finalized);
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if (_end + len > _bufferEnd) {
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// Wrap-around case
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uint32 size_to_end_of_buffer = _bufferEnd - _end;
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len -= size_to_end_of_buffer;
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if ((_end < _pos) || (_bufferStart + len >= _pos)) {
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warning("AppendableMemoryStream: buffer overflow (A)");
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return;
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}
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memcpy(_end, data, size_to_end_of_buffer);
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memcpy(_bufferStart, data + size_to_end_of_buffer, len);
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_end = _bufferStart + len;
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} else {
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if ((_end < _pos) && (_end + len >= _pos)) {
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warning("AppendableMemoryStream: buffer overflow (B)");
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return;
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}
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memcpy(_end, data, len);
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_end += len;
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}
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}
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#pragma mark -
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#pragma mark --- Procedural stream ---
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#pragma mark -
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#if 0
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// Work in progress!!! Not yet usable/finished/working/anything :-)
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class ProcInputStream : public AudioStream {
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public:
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typedef void InputProc (void *refCon, int16 *data, uint len);
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private:
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const int _rate;
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const bool _isStereo;
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InputProc *_proc;
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void *_refCon;
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public:
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ProcInputStream(int rate, bool stereo, InputProc *proc, void *refCon)
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: _rate(rate), _isStereo(stereo), _proc(proc), _refCon(refCon) { }
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int readBuffer(int16 *buffer, const int numSamples) {
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(_proc)(_refCon, buffer, numSamples);
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return numSamples;
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}
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int16 read() {
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int16 sample;
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(_proc)(_refCon, &sample, 1);
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return sample;
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}
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bool isStereo() const { return _isStereo; }
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bool endOfData() const { return false; }
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int getRate() const { return _rate; }
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};
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#endif
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#pragma mark -
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#pragma mark --- Input stream factories ---
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#pragma mark -
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/* In the following, we use preprocessor / macro tricks to simplify the code
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* which instantiates the input streams. We used to use template functions for
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* this, but MSVC6 / EVC 3-4 (used for WinCE builds) are extremely buggy when it
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* comes to this feature of C++... so as a compromise we use macros to cut down
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* on the (source) code duplication a bit.
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* So while normally macro tricks are said to make maintenance harder, in this
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* particular case it should actually help it :-)
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*/
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#define MAKE_LINEAR(STEREO, UNSIGNED) \
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if (is16Bit) { \
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if (isLE) \
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return new LinearMemoryStream<STEREO, true, UNSIGNED, true>(rate, ptr, len, loopOffset, loopLen, autoFree); \
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else \
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return new LinearMemoryStream<STEREO, true, UNSIGNED, false>(rate, ptr, len, loopOffset, loopLen, autoFree); \
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} else \
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return new LinearMemoryStream<STEREO, false, UNSIGNED, false>(rate, ptr, len, loopOffset, loopLen, autoFree)
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AudioStream *makeLinearInputStream(int rate, byte _flags, const byte *ptr, uint32 len, uint loopOffset, uint loopLen) {
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const bool isStereo = (_flags & SoundMixer::FLAG_STEREO) != 0;
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const bool is16Bit = (_flags & SoundMixer::FLAG_16BITS) != 0;
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const bool isUnsigned = (_flags & SoundMixer::FLAG_UNSIGNED) != 0;
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const bool isLE = (_flags & SoundMixer::FLAG_LITTLE_ENDIAN) != 0;
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const bool autoFree = (_flags & SoundMixer::FLAG_AUTOFREE) != 0;
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if (isStereo) {
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if (isUnsigned) {
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MAKE_LINEAR(true, true);
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} else {
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MAKE_LINEAR(true, false);
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}
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} else {
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if (isUnsigned) {
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MAKE_LINEAR(false, true);
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} else {
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MAKE_LINEAR(false, false);
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}
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}
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}
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#define MAKE_WRAPPED(STEREO, UNSIGNED) \
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if (is16Bit) \
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return new AppendableMemoryStream<STEREO, true, UNSIGNED>(rate, len); \
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else \
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return new AppendableMemoryStream<STEREO, false, UNSIGNED>(rate, len)
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AppendableAudioStream *makeAppendableAudioStream(int rate, byte _flags, uint32 len) {
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const bool isStereo = (_flags & SoundMixer::FLAG_STEREO) != 0;
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const bool is16Bit = (_flags & SoundMixer::FLAG_16BITS) != 0;
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const bool isUnsigned = (_flags & SoundMixer::FLAG_UNSIGNED) != 0;
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if (isStereo) {
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if (isUnsigned) {
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MAKE_WRAPPED(true, true);
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} else {
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MAKE_WRAPPED(true, false);
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}
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} else {
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if (isUnsigned) {
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MAKE_WRAPPED(false, true);
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} else {
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MAKE_WRAPPED(false, false);
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}
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}
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}
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