scummvm/engines/ags/game_scanner.h
2021-12-26 18:48:43 +01:00

72 lines
1.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/array.h"
#include "common/fs.h"
namespace AGS3 {
/**
* A support class for scanning a hierarchy of folders for AGS games,
* and printing output suitable for posting into the detection tables.
* Scanning starts from the current directory when ScummVM is started
*/
class GameScanner {
struct Entry {
Common::String _id;
Common::String _gameName;
Common::String _filename;
Common::String _md5;
size_t _filesize;
};
private:
typedef Common::Array<Entry> EntryArray;
EntryArray _games;
EntryArray _oldGames;
private:
/**
* Scan a folder for AGS games
*/
void scanFolder(const Common::FSNode &folder);
/**
* Scans a single file that may be an AGS game
*/
void scanFile(const Common::String &filename);
/**
* Convert a game name to an appropriate game Id
*/
static Common::String convertGameNameToId(const Common::String &name);
/**
* Detects clashes with game Ids in the existing detection table.
*/
static void detectClashes();
public:
/**
* Main execution method
*/
void scan(const Common::String &startFolder);
};
} // namespace AGS3