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https://github.com/libretro/scummvm.git
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0523480a70
moreover getBlack() didn't always work correctly for some reason. If IHNM uses different colors we will switch to variables, but that could be addressed later or at least when someone will start to work on it more time than now. svn-id: r16647
240 lines
5.7 KiB
C++
240 lines
5.7 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2004-2005 The ScummVM project
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*
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* The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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// Main rendering loop
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#include "saga/saga.h"
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#include "saga/gfx.h"
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#include "saga/actor.h"
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#include "saga/font.h"
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#include "saga/interface.h"
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#include "saga/scene.h"
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#include "saga/text.h"
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#include "saga/objectmap.h"
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#include "saga/render.h"
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#include "common/timer.h"
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#include "common/system.h"
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namespace Saga {
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const char *test_txt = "The quick brown fox jumped over the lazy dog. She sells sea shells down by the sea shore.";
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Render::Render(SagaEngine *vm, OSystem *system) {
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_vm = vm;
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_system = system;
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_initialized = false;
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int tmp_w, tmp_h, tmp_bytepp;
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// Initialize FPS timer callback
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g_timer->installTimerProc(&fpsTimerCallback, 1000000, this);
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// Create background buffer
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_bg_buf_w = _vm->getDisplayWidth();
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_bg_buf_h = _vm->getDisplayHeight();
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_bg_buf = (byte *)calloc(_vm->getDisplayWidth(), _vm->getDisplayHeight());
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if (_bg_buf == NULL) {
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memoryError("Render::Render");
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}
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// Allocate temp buffer for animation decoding,
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// graphics scalers (2xSaI), etc.
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tmp_w = _vm->getDisplayWidth();
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tmp_h = _vm->getDisplayHeight() + 4; // BG unbanking requres extra rows
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tmp_bytepp = 1;
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_tmp_buf = (byte *)calloc(1, tmp_w * tmp_h * tmp_bytepp);
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if (_tmp_buf == NULL) {
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free(_bg_buf);
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return;
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}
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_tmp_buf_w = tmp_w;
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_tmp_buf_h = tmp_h;
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_backbuf_surface = _vm->_gfx->getBackBuffer();
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_flags = 0;
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_initialized = true;
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}
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Render::~Render(void) {
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free(_bg_buf);
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free(_tmp_buf);
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_initialized = false;
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}
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bool Render::initialized() {
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return _initialized;
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}
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int Render::drawScene() {
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SURFACE *backbuf_surface;
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SCENE_INFO scene_info;
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SCENE_BGINFO bg_info;
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Point bg_pt;
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char txt_buf[20];
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int fps_width;
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Point mouse_pt;
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if (!_initialized) {
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return FAILURE;
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}
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_framecount++;
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backbuf_surface = _backbuf_surface;
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// Get mouse coordinates
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mouse_pt = _vm->getMousePos();
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_vm->_scene->getBGInfo(&bg_info);
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bg_pt.x = 0;
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bg_pt.y = 0;
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if (!(_flags & RF_PLACARD)) {
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// Display scene background
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_vm->_scene->draw(backbuf_surface);
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if (_vm->_interface->getMode() != kPanelFade) {
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// Display scene maps, if applicable
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if (getFlags() & RF_OBJECTMAP_TEST) {
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if (_vm->_scene->_objectMap)
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_vm->_scene->_objectMap->draw(backbuf_surface, mouse_pt, kITEColorBrightWhite, kITEColorBlack);
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if (_vm->_scene->_actionMap)
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_vm->_scene->_actionMap->draw(backbuf_surface, mouse_pt, kITEColorRed, kITEColorBlack);
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}
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// Draw queued actors
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_vm->_actor->drawActors();
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if (getFlags() & RF_ACTOR_PATH_TEST) {
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_vm->_actor->drawPathTest();
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}
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}
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}
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// Draw queued text strings
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_vm->_scene->getInfo(&scene_info);
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_vm->textDrawList(scene_info.text_list, backbuf_surface);
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// Handle user input
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_vm->processInput();
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// Display rendering information
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if (_flags & RF_SHOW_FPS) {
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sprintf(txt_buf, "%d", _fps);
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fps_width = _vm->_font->getStringWidth(SMALL_FONT_ID, txt_buf, 0, FONT_NORMAL);
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_vm->_font->draw(SMALL_FONT_ID, backbuf_surface, txt_buf, 0, backbuf_surface->w - fps_width, 2,
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kITEColorBrightWhite, kITEColorBlack, FONT_OUTLINE);
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}
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// Display "paused game" message, if applicable
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if (_flags & RF_RENDERPAUSE) {
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int msg_len = strlen(PAUSEGAME_MSG);
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int msg_w = _vm->_font->getStringWidth(BIG_FONT_ID, PAUSEGAME_MSG, msg_len, FONT_OUTLINE);
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_vm->_font->draw(BIG_FONT_ID, backbuf_surface, PAUSEGAME_MSG, msg_len,
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(backbuf_surface->w - msg_w) / 2, 90, kITEColorBrightWhite, kITEColorBlack, FONT_OUTLINE);
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}
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// Update user interface
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_vm->_interface->update(mouse_pt, UPDATE_MOUSEMOVE);
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// Display text formatting test, if applicable
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if (_flags & RF_TEXT_TEST) {
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_vm->textDraw(MEDIUM_FONT_ID, backbuf_surface, test_txt, mouse_pt.x, mouse_pt.y,
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kITEColorBrightWhite, kITEColorBlack, FONT_OUTLINE | FONT_CENTERED);
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}
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// Display palette test, if applicable
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if (_flags & RF_PALETTE_TEST) {
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drawPalette(backbuf_surface);
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}
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_system->copyRectToScreen((byte *)backbuf_surface->pixels, backbuf_surface->w, 0, 0,
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backbuf_surface->w, backbuf_surface->h);
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_system->updateScreen();
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return SUCCESS;
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}
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unsigned int Render::getFrameCount() {
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return _framecount;
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}
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unsigned int Render::resetFrameCount() {
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unsigned int framecount = _framecount;
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_framecount = 0;
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return framecount;
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}
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void Render::fpsTimerCallback(void *refCon) {
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((Render *)refCon)->fpsTimer();
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}
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void Render::fpsTimer(void) {
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_fps = _framecount;
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_framecount = 0;
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}
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unsigned int Render::getFlags() {
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return _flags;
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}
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void Render::setFlag(unsigned int flag) {
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_flags |= flag;
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}
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void Render::clearFlag(unsigned int flag) {
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_flags &= ~flag;
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}
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void Render::toggleFlag(unsigned int flag) {
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_flags ^= flag;
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}
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int Render::getBufferInfo(BUFFER_INFO *bufinfo) {
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assert(bufinfo != NULL);
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bufinfo->bg_buf = _bg_buf;
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bufinfo->bg_buf_w = _bg_buf_w;
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bufinfo->bg_buf_h = _bg_buf_h;
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bufinfo->tmp_buf = _tmp_buf;
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bufinfo->tmp_buf_w = _tmp_buf_w;
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bufinfo->tmp_buf_h = _tmp_buf_h;
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return SUCCESS;
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}
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} // End of namespace Saga
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