scummvm/common/util.cpp
Eugene Sandulenko 05457402f5 Added Linux platform. Now it is used by some ITE version and is required
for proper game identification (21 subtle distinct versions of same game
which still require individual flags is not a joke)
cvs: ----------------------------------------------------------------------

svn-id: r19073
2005-10-14 02:50:05 +00:00

276 lines
6.2 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2002-2005 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*/
#include "common/stdafx.h"
#include "base/engine.h"
#include "common/util.h"
namespace Common {
//
// Print hexdump of the data passed in
//
void hexdump(const byte * data, int len, int bytesPerLine) {
assert(1 <= bytesPerLine && bytesPerLine <= 32);
int i;
byte c;
int offset = 0;
while (len >= bytesPerLine) {
printf("%06x: ", offset);
for (i = 0; i < bytesPerLine; i++) {
printf("%02x ", data[i]);
if (i % 4 == 3)
printf(" ");
}
printf(" |");
for (i = 0; i < bytesPerLine; i++) {
c = data[i];
if (c < 32 || c >= 127)
c = '.';
printf("%c", c);
}
printf("|\n");
data += bytesPerLine;
len -= bytesPerLine;
offset += bytesPerLine;
}
if (len <= 0)
return;
printf("%06x: ", offset);
for (i = 0; i < bytesPerLine; i++) {
if (i < len)
printf("%02x ", data[i]);
else
printf(" ");
if (i % 4 == 3)
printf(" ");
}
printf(" |");
for (i = 0; i < len; i++) {
c = data[i];
if (c < 32 || c >= 127)
c = '.';
printf("%c", c);
}
for (; i < bytesPerLine; i++)
printf(" ");
printf("|\n");
}
#pragma mark -
RandomSource::RandomSource() {
// Use system time as RNG seed. Normally not a good idea, if you are using
// a RNG for security purposes, but good enough for our purposes.
#if defined (__SYMBIAN32__) && defined (__WINS__)
uint32 seed = 0; // Symbian produces RT crash on time(0)
#else
uint32 seed = time(0);
#endif
setSeed(seed);
}
void RandomSource::setSeed(uint32 seed) {
_randSeed = seed;
}
uint RandomSource::getRandomNumber(uint max) {
_randSeed = 0xDEADBF03 * (_randSeed + 1);
_randSeed = (_randSeed >> 13) | (_randSeed << 19);
return _randSeed % (max + 1);
}
uint RandomSource::getRandomNumberRng(uint min, uint max) {
return getRandomNumber(max - min) + min;
}
#pragma mark -
const LanguageDescription g_languages[] = {
{"en", "English (US)", EN_USA},
{"de", "German", DE_DEU},
{"fr", "French", FR_FRA},
{"it", "Italian", IT_ITA},
{"pt", "Portuguese", PT_BRA},
{"es", "Spanish", ES_ESP},
{"jp", "Japanese", JA_JPN},
{"zh", "Chinese (Taiwan)", ZH_TWN},
{"kr", "Korean", KO_KOR},
{"gb", "English (GB)", EN_GRB},
{"se", "Swedish", SE_SWE},
{"hb", "Hebrew", HB_ISR},
{"ru", "Russian", RU_RUS},
{"cz", "Czech", CZ_CZE},
{"nl", "Dutch", NL_NLD},
{"nb", "Norwegian Bokm\xE5l", NB_NOR},
{0, 0, UNK_LANG}
};
Language parseLanguage(const String &str) {
if (str.isEmpty())
return UNK_LANG;
const char *s = str.c_str();
const LanguageDescription *l = g_languages;
for (; l->code; ++l) {
if (!scumm_stricmp(l->code, s))
return l->id;
}
return UNK_LANG;
}
const char *getLanguageCode(Language id) {
const LanguageDescription *l = g_languages;
for (; l->code; ++l) {
if (l->id == id)
return l->code;
}
return 0;
}
const char *getLanguageDescription(Language id) {
const LanguageDescription *l = g_languages;
for (; l->code; ++l) {
if (l->id == id)
return l->description;
}
return 0;
}
#pragma mark -
const PlatformDescription g_platforms[] = {
{"amiga", "ami", "Amiga", kPlatformAmiga},
{"atari", "atari-st", "Atari ST", kPlatformAtariST},
{"c64", "c64", "Commodore 64", kPlatformC64},
// The 'official' spelling seems to be "FM-TOWNS" (e.g. in the Indy4 demo).
// However, on the net many variations can be seen, like "FMTOWNS",
// "FM TOWNS", "FmTowns", etc.
{"fmtowns", "towns", "FM-TOWNS", kPlatformFMTowns},
{"linux", "linux", "Linux", kPlatformLinux},
{"macintosh", "mac", "Macintosh", kPlatformMacintosh},
{"nes", "nes", "NES", kPlatformNES},
{"pc", "dos", "DOS", kPlatformPC},
{"windows", "win", "Windows", kPlatformWindows},
{0, 0, "Default", kPlatformUnknown}
};
Platform parsePlatform(const String &str) {
if (str.isEmpty())
return kPlatformUnknown;
const char *s = str.c_str();
// Handle some special case separately, for compatibility with old config
// files.
if (!strcmp(s, "1"))
return kPlatformAmiga;
else if (!strcmp(s, "2"))
return kPlatformAtariST;
else if (!strcmp(s, "3"))
return kPlatformMacintosh;
const PlatformDescription *l = g_platforms;
for (; l->code; ++l) {
if (!scumm_stricmp(l->code, s) || !scumm_stricmp(l->code2, s))
return l->id;
}
return kPlatformUnknown;
}
const char *getPlatformCode(Platform id) {
const PlatformDescription *l = g_platforms;
for (; l->code; ++l) {
if (l->id == id)
return l->code;
}
return 0;
}
const char *getPlatformDescription(Platform id) {
const PlatformDescription *l = g_platforms;
for (; l->code; ++l) {
if (l->id == id)
return l->description;
}
return l->description;
}
#pragma mark -
const RenderModeDescription g_renderModes[] = {
{"hercGreen", "Hercules Green", kRenderHercG},
{"hercAmber", "Hercules Amber", kRenderHercA},
{"cga", "CGA", kRenderCGA},
{"ega", "EGA", kRenderEGA},
{"amiga", "Amiga", kRenderAmiga},
{0, 0, kRenderDefault}
};
RenderMode parseRenderMode(const String &str) {
if (str.isEmpty())
return kRenderDefault;
const char *s = str.c_str();
const RenderModeDescription *l = g_renderModes;
for (; l->code; ++l) {
if (!scumm_stricmp(l->code, s))
return l->id;
}
return kRenderDefault;
}
const char *getRenderModeCode(RenderMode id) {
const RenderModeDescription *l = g_renderModes;
for (; l->code; ++l) {
if (l->id == id)
return l->code;
}
return 0;
}
const char *getRenderModeDescription(RenderMode id) {
const RenderModeDescription *l = g_renderModes;
for (; l->code; ++l) {
if (l->id == id)
return l->description;
}
return 0;
}
} // End of namespace Common