mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-16 06:39:17 +00:00
05457402f5
for proper game identification (21 subtle distinct versions of same game which still require individual flags is not a joke) cvs: ---------------------------------------------------------------------- svn-id: r19073
216 lines
5.4 KiB
C++
216 lines
5.4 KiB
C++
/* ScummVM - Scumm Interpreter
|
|
* Copyright (C) 2002-2005 The ScummVM project
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
*
|
|
* $Header$
|
|
*/
|
|
|
|
#ifndef COMMON_UTIL_H
|
|
#define COMMON_UTIL_H
|
|
|
|
#include "common/scummsys.h"
|
|
|
|
#if defined (__INNOTEK_LIBC__)
|
|
#undef MIN
|
|
#undef MAX
|
|
#endif
|
|
|
|
template<typename T> inline T ABS (T x) { return (x>=0) ? x : -x; }
|
|
#if !defined(MIN)
|
|
template<typename T> inline T MIN (T a, T b) { return (a<b) ? a : b; }
|
|
#endif
|
|
#if !defined(MAX)
|
|
template<typename T> inline T MAX (T a, T b) { return (a>b) ? a : b; }
|
|
#endif
|
|
|
|
/**
|
|
* Template method which swaps the vaulues of its two parameters.
|
|
*/
|
|
template<typename T> inline void SWAP(T &a, T &b) { T tmp = a; a = b; b = tmp; }
|
|
|
|
#define ARRAYSIZE(x) ((int)(sizeof(x) / sizeof(x[0])))
|
|
|
|
namespace Common {
|
|
|
|
class String;
|
|
|
|
/**
|
|
* Print a hexdump of the data passed in. The number of bytes per line is
|
|
* customizable.
|
|
* @param data the data to be dumped
|
|
* @param len the lenght of that data
|
|
* @param bytesPerLine number of bytes to print per line (default: 16)
|
|
*/
|
|
extern void hexdump(const byte * data, int len, int bytesPerLine = 16);
|
|
|
|
/**
|
|
* Simple random number generator. Although it is definitely not suitable for
|
|
* cryptographic purposes, it serves our purposes just fine.
|
|
*/
|
|
class RandomSource {
|
|
private:
|
|
uint32 _randSeed;
|
|
|
|
public:
|
|
RandomSource();
|
|
void setSeed(uint32 seed);
|
|
|
|
/**
|
|
* Generates a random unsigned integer in the interval [0, max].
|
|
* @param max the upper bound
|
|
* @return a random number in the interval [0, max].
|
|
*/
|
|
uint getRandomNumber(uint max);
|
|
/**
|
|
* Generates a random unsigned integer in the interval [min, max].
|
|
* @param min the lower bound
|
|
* @param max the upper bound
|
|
* @return a random number in the interval [min, max].
|
|
*/
|
|
uint getRandomNumberRng(uint min, uint max);
|
|
};
|
|
|
|
/**
|
|
* List of language ids.
|
|
* @note The order and mappings of the values 0..8 are *required* to stay the
|
|
* way they are now, as scripts in COMI rely on them. So don't touch them.
|
|
* I am working on removing this restriction.
|
|
*/
|
|
enum Language {
|
|
UNK_LANG = -1, // Use default language (i.e. none specified)
|
|
EN_USA = 0,
|
|
DE_DEU = 1,
|
|
FR_FRA = 2,
|
|
IT_ITA = 3,
|
|
PT_BRA = 4,
|
|
ES_ESP = 5,
|
|
JA_JPN = 6,
|
|
ZH_TWN = 7,
|
|
KO_KOR = 8,
|
|
SE_SWE = 9,
|
|
EN_GRB = 10,
|
|
HB_ISR = 20,
|
|
RU_RUS = 21,
|
|
CZ_CZE = 22,
|
|
NL_NLD = 23,
|
|
NB_NOR = 24
|
|
};
|
|
|
|
struct LanguageDescription {
|
|
const char *code;
|
|
const char *description;
|
|
Common::Language id;
|
|
};
|
|
|
|
extern const LanguageDescription g_languages[];
|
|
|
|
|
|
/** Convert a string containing a language name into a Language enum value. */
|
|
extern Language parseLanguage(const String &str);
|
|
extern const char *getLanguageCode(Language id);
|
|
extern const char *getLanguageDescription(Language id);
|
|
|
|
/**
|
|
* List of game platforms. Specifying a platform for a target can be used to
|
|
* give the game engines a hint for which platform the game data file are.
|
|
* This may be optional or required, depending on the game engine and the
|
|
* game in question.
|
|
*/
|
|
enum Platform {
|
|
kPlatformUnknown = -1,
|
|
kPlatformPC = 0,
|
|
kPlatformAmiga = 1,
|
|
kPlatformAtariST = 2,
|
|
kPlatformMacintosh = 3,
|
|
kPlatformFMTowns = 4,
|
|
kPlatformWindows = 5,
|
|
kPlatformNES = 6,
|
|
kPlatformC64 = 7,
|
|
kPlatformLinux = 8
|
|
/*
|
|
kPlatformSEGA,
|
|
kPlatformPCEngine
|
|
*/
|
|
};
|
|
|
|
struct PlatformDescription {
|
|
const char *code;
|
|
const char *code2;
|
|
const char *description;
|
|
Common::Platform id;
|
|
};
|
|
|
|
extern const PlatformDescription g_platforms[];
|
|
|
|
/** Convert a string containing a platform name into a Platform enum value. */
|
|
extern Platform parsePlatform(const String &str);
|
|
extern const char *getPlatformCode(Platform id);
|
|
extern const char *getPlatformDescription(Platform id);
|
|
|
|
/**
|
|
* List of render modes. It specifies which original graphics mode
|
|
* to use. Some targets used postprocessing dithering routines for
|
|
* reducing color depth of final image which let it to be rendered on
|
|
* such low-level adapters as CGA or Hercules.
|
|
*/
|
|
enum RenderMode {
|
|
kRenderDefault = 0,
|
|
kRenderEGA = 1,
|
|
kRenderCGA = 2,
|
|
kRenderHercG = 3,
|
|
kRenderHercA = 4,
|
|
kRenderAmiga = 5
|
|
};
|
|
|
|
enum HerculesDimesnions {
|
|
kHercW = 720,
|
|
kHercH = 350
|
|
};
|
|
|
|
struct RenderModeDescription {
|
|
const char *code;
|
|
const char *description;
|
|
Common::RenderMode id;
|
|
};
|
|
|
|
extern const RenderModeDescription g_renderModes[];
|
|
|
|
/** Convert a string containing a render mode name into a RenderingMode enum value. */
|
|
extern RenderMode parseRenderMode(const String &str);
|
|
extern const char *getRenderModeCode(RenderMode id);
|
|
extern const char *getRenderModeDescription(RenderMode id);
|
|
|
|
} // End of namespace Common
|
|
|
|
|
|
|
|
#if defined(__GNUC__)
|
|
void CDECL error(const char *s, ...) NORETURN;
|
|
#else
|
|
void CDECL NORETURN error(const char *s, ...);
|
|
#endif
|
|
|
|
void CDECL warning(const char *s, ...);
|
|
|
|
void CDECL debug(int level, const char *s, ...);
|
|
void CDECL debug(const char *s, ...);
|
|
void checkHeap();
|
|
|
|
extern int gDebugLevel;
|
|
|
|
|
|
#endif
|