2021-12-26 18:48:43 +01:00

53 lines
1.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "mutationofjb/assets.h"
namespace MutationOfJB {
Assets::Assets(Game &game) : _toSayList("tosay.ger"), _responseList("response.ger"), _hardcodedStrings(game) {}
Font &Assets::getSystemFont() {
return _systemFont;
}
Font &Assets::getSpeechFont() {
return _speechFont;
}
ConversationLineList &Assets::getToSayList() {
return _toSayList;
}
ConversationLineList &Assets::getResponseList() {
return _responseList;
}
InventoryItemDefinitionList &Assets::getInventoryItemDefList() {
return _invItemDefList;
}
HardcodedStrings &Assets::getHardcodedStrings() {
return _hardcodedStrings;
}
}