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53 lines
1.4 KiB
C++
53 lines
1.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "mutationofjb/assets.h"
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namespace MutationOfJB {
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Assets::Assets(Game &game) : _toSayList("tosay.ger"), _responseList("response.ger"), _hardcodedStrings(game) {}
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Font &Assets::getSystemFont() {
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return _systemFont;
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}
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Font &Assets::getSpeechFont() {
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return _speechFont;
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}
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ConversationLineList &Assets::getToSayList() {
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return _toSayList;
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}
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ConversationLineList &Assets::getResponseList() {
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return _responseList;
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}
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InventoryItemDefinitionList &Assets::getInventoryItemDefList() {
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return _invItemDefList;
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}
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HardcodedStrings &Assets::getHardcodedStrings() {
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return _hardcodedStrings;
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}
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}
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