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107 lines
2.4 KiB
C++
107 lines
2.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef MUTATIONOFJB_HARDCODEDSTRINGS_H
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#define MUTATIONOFJB_HARDCODEDSTRINGS_H
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#include "common/language.h"
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#include "common/hashmap.h"
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namespace MutationOfJB {
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class Game;
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/**
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* Provides access to hardcoded strings.
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*
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* Currently, we do not have any agreement with the original author of the game,
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* so the strings are loaded from the gmae executable file.
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*/
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class HardcodedStrings {
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public:
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enum StringType {
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WALK,
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TALK,
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LOOK,
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USE,
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PICKUP,
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JOHNNY_CANNOT_USE_1,
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SKEPTO_CANNOT_USE_1,
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JOHNNY_CANNOT_USE_2,
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SKEPTO_CANNOT_USE_2,
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JOHNNY_CANNOT_USE_3,
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SKEPTO_CANNOT_USE_3,
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JOHNNY_CANNOT_USE_4,
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SKEPTO_CANNOT_USE_4,
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JOHNNY_CANNOT_TALK_1,
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SKEPTO_CANNOT_TALK_1,
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JOHNNY_CANNOT_TALK_2,
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SKEPTO_CANNOT_TALK_2,
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JOHNNY_CANNOT_TALK_3,
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SKEPTO_CANNOT_TALK_3,
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JOHNNY_CANNOT_TALK_4,
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SKEPTO_CANNOT_TALK_4,
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JOHNNY_CANNOT_LOOK_1,
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SKEPTO_CANNOT_LOOK_1,
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JOHNNY_CANNOT_LOOK_2,
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SKEPTO_CANNOT_LOOK_2,
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JOHNNY_CANNOT_LOOK_3,
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SKEPTO_CANNOT_LOOK_3,
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JOHNNY_CANNOT_LOOK_4,
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SKEPTO_CANNOT_LOOK_4,
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JOHNNY_CANNOT_PICKUP_1,
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SKEPTO_CANNOT_PICKUP_1,
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JOHNNY_CANNOT_PICKUP_2,
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SKEPTO_CANNOT_PICKUP_2,
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JOHNNY_CANNOT_PICKUP_3,
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SKEPTO_CANNOT_PICKUP_3,
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JOHNNY_CANNOT_PICKUP_4,
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SKEPTO_CANNOT_PICKUP_4,
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STRING_TYPES_TOTAL
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};
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HardcodedStrings(Game &game);
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/**
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* Get hardcoded string.
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*
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* @param strType String type.
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* @return Hardcoded string.
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*/
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const Common::String &getString(StringType strType) const;
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private:
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typedef Common::Array<Common::String> StringArray;
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void loadStrings(Common::Language lang);
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StringArray _strings;
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};
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}
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#endif
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