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https://github.com/libretro/scummvm.git
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189 lines
4.9 KiB
C++
189 lines
4.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* Functions to set up moving actors' reels.
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*/
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#include "tinsel/handle.h"
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#include "tinsel/pcode.h" // For D_UP, D_DOWN
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#include "tinsel/movers.h"
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#include "common/textconsole.h"
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#include "common/util.h"
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namespace Tinsel {
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//----------------- LOCAL GLOBAL DATA --------------------
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enum {
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NUM_INTERVALS = REQ_MAIN_SCALES - 1,
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// 2 for up and down, 3 allow enough entries for 3 fully subscribed moving actors' worth
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MAX_SCRENTRIES = NUM_INTERVALS*2*3
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};
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struct SCIdataStruct {
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int actor;
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int scale;
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int direction;
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SCNHANDLE reels[4];
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};
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// These vars are reset upon engine destruction
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static SCIdataStruct g_SCIdata[MAX_SCRENTRIES];
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static int g_scrEntries = 0;
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/**
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* Sets an actor's walk reels
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*/
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void SetWalkReels(MOVER *pMover, int scale,
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SCNHANDLE al, SCNHANDLE ar, SCNHANDLE af, SCNHANDLE aa) {
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assert(scale > 0 && scale <= TOTAL_SCALES);
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pMover->walkReels[scale-1][LEFTREEL] = al;
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pMover->walkReels[scale-1][RIGHTREEL] = ar;
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pMover->walkReels[scale-1][FORWARD] = af;
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pMover->walkReels[scale-1][AWAY] = aa;
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}
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/**
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* Sets an actor's stand reels
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*/
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void SetStandReels(MOVER *pMover, int scale,
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SCNHANDLE al, SCNHANDLE ar, SCNHANDLE af, SCNHANDLE aa) {
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assert(scale > 0 && scale <= TOTAL_SCALES);
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pMover->standReels[scale-1][LEFTREEL] = al;
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pMover->standReels[scale-1][RIGHTREEL] = ar;
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pMover->standReels[scale-1][FORWARD] = af;
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pMover->standReels[scale-1][AWAY] = aa;
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}
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/**
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* Sets an actor's talk reels
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*/
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void SetTalkReels(MOVER *pMover, int scale,
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SCNHANDLE al, SCNHANDLE ar, SCNHANDLE af, SCNHANDLE aa) {
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assert(scale > 0 && scale <= TOTAL_SCALES);
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pMover->talkReels[scale-1][LEFTREEL] = al;
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pMover->talkReels[scale-1][RIGHTREEL] = ar;
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pMover->talkReels[scale-1][FORWARD] = af;
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pMover->talkReels[scale-1][AWAY] = aa;
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}
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/**
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* Return handle to actor's talk reel at present scale and direction.
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*/
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SCNHANDLE GetMoverTalkReel(MOVER *pActor, TFTYPE dirn) {
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assert(1 <= pActor->scale && pActor->scale <= TOTAL_SCALES);
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switch (dirn) {
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case TF_NONE:
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return pActor->talkReels[pActor->scale-1][pActor->direction];
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case TF_UP:
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return pActor->talkReels[pActor->scale-1][AWAY];
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case TF_DOWN:
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return pActor->talkReels[pActor->scale-1][FORWARD];
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case TF_LEFT:
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return pActor->talkReels[pActor->scale-1][LEFTREEL];
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case TF_RIGHT:
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return pActor->talkReels[pActor->scale-1][RIGHTREEL];
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default:
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error("GetMoverTalkReel() - illegal direction");
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}
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}
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/**
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* scalingreels
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*/
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void SetScalingReels(int actor, int scale, int direction,
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SCNHANDLE left, SCNHANDLE right, SCNHANDLE forward, SCNHANDLE away) {
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assert(scale >= 1 && scale <= NUM_MAINSCALES); // invalid scale
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assert(!(scale == 1 && direction == D_UP) &&
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!(scale == NUM_MAINSCALES && direction == D_DOWN)); // illegal direction from scale
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assert(g_scrEntries < MAX_SCRENTRIES); // Scaling reels limit reached!
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g_SCIdata[g_scrEntries].actor = actor;
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g_SCIdata[g_scrEntries].scale = scale;
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g_SCIdata[g_scrEntries].direction = direction;
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g_SCIdata[g_scrEntries].reels[LEFTREEL] = left;
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g_SCIdata[g_scrEntries].reels[RIGHTREEL] = right;
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g_SCIdata[g_scrEntries].reels[FORWARD] = forward;
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g_SCIdata[g_scrEntries].reels[AWAY] = away;
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g_scrEntries++;
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}
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/**
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* ScalingReel
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*/
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SCNHANDLE ScalingReel(int ano, int scale1, int scale2, DIRECTION reel) {
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int d; // Direction
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// The smaller the number, the bigger the scale
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if (scale1 < scale2)
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d = D_DOWN;
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else
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d = D_UP;
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for (int i = 0; i < g_scrEntries; i++) {
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if (g_SCIdata[i].actor == ano && g_SCIdata[i].scale == scale1 && g_SCIdata[i].direction == d) {
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if (g_SCIdata[i].reels[reel] == TF_NONE)
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return 0;
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else
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return g_SCIdata[i].reels[reel];
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}
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}
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return 0;
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}
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/**
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* RebootScalingReels
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*/
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void RebootScalingReels() {
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g_scrEntries = 0;
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memset(g_SCIdata, 0, sizeof(g_SCIdata));
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}
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/**
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* Discourage them from being ditched.
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*/
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void TouchMoverReels() {
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MOVER *pMover = NextMover(NULL);
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int scale;
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do {
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for (scale = 0; scale < TOTAL_SCALES; scale++) {
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_vm->_handle->TouchMem(pMover->walkReels[scale][LEFTREEL]);
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}
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} while ((pMover = NextMover(pMover)) != NULL);
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}
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} // End of namespace Tinsel
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