scummvm/engines/asylum/detection.cpp
2021-05-17 15:35:02 +02:00

128 lines
3.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "common/config-manager.h"
#include "engines/advancedDetector.h"
#include "common/savefile.h"
#include "common/system.h"
#include "base/plugins.h"
#include "asylum/asylum.h"
static const PlainGameDescriptor asylumGames[] = {
{ "asylum", "Sanitarium" },
{ 0, 0 }
};
namespace Asylum {
static const ADGameDescription gameDescriptions[] = {
{
"asylum",
0,
AD_ENTRY1s("SNTRM.DAT", "280b4a72f70f3073e9dbc9a9cfa25518", 8930),
Common::EN_ANY,
Common::kPlatformPC,
ADGF_NO_FLAGS
},
AD_TABLE_END_MARKER
};
static const ADFileBasedFallback fileBasedFallback[] = {
{ &gameDescriptions[0], { "SNTRM.DAT", 0 } }, // default to english version
{ 0, { 0 } }
};
} // End of namespace Asylum
static const ADParams detectionParams = {
(const byte *)Asylum::gameDescriptions,
sizeof(ADGameDescription),
4096, // number of md5 bytes
asylumGames,
0, // no obsolete targets data
"asylum",
Asylum::fileBasedFallback, // file-based detection data to enable not yet known versions to start
kADFlagPrintWarningOnFileBasedFallback
};
class AsylumMetaEngine : public AdvancedMetaEngine {
public:
AsylumMetaEngine() : AdvancedMetaEngine(detectionParams) {}
virtual const char *getName() const {
return "Asylum Engine";
}
virtual const char *getOriginalCopyright() const {
return "Sanitarium (c) ASC Games";
}
virtual bool hasFeature(MetaEngineFeature f) const;
virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const;
virtual SaveStateList listSaves(const char *target) const;
virtual int getMaximumSaveSlot() const;
virtual void removeSaveState(const char *target, int slot) const;
};
bool AsylumMetaEngine::hasFeature(MetaEngineFeature f) const {
return
(f == kSupportsListSaves) ||
(f == kSupportsLoadingDuringStartup) ||
(f == kSupportsDeleteSave);
}
bool Asylum::AsylumEngine::hasFeature(EngineFeature f) const {
return
(f == kSupportsRTL) ||
(f == kSupportsLoadingDuringRuntime) ||
(f == kSupportsSavingDuringRuntime) ||
(f == kSupportsSubtitleOptions);
}
bool AsylumMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
if (desc) {
*engine = new Asylum::AsylumEngine(syst, desc->language);
}
return desc != 0;
}
SaveStateList AsylumMetaEngine::listSaves(const char *target) const {
SaveStateList saveList;
return saveList;
}
int AsylumMetaEngine::getMaximumSaveSlot() const {
return 0;
}
void AsylumMetaEngine::removeSaveState(const char *target, int slot) const {
// TODO
}
#if PLUGIN_ENABLED_DYNAMIC(ASYLUM)
REGISTER_PLUGIN_DYNAMIC(ASYLUM, PLUGIN_TYPE_ENGINE, AsylumMetaEngine);
#else
REGISTER_PLUGIN_STATIC(ASYLUM, PLUGIN_TYPE_ENGINE, AsylumMetaEngine);
#endif