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a03561aab3
git-svn-id: http://asylumengine.googlecode.com/svn/trunk@3 0bfb4aae-4ea4-11de-8d8d-752d95cf3e3c
128 lines
3.6 KiB
C++
128 lines
3.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#include "common/config-manager.h"
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#include "engines/advancedDetector.h"
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#include "common/savefile.h"
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#include "common/system.h"
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#include "base/plugins.h"
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#include "asylum/asylum.h"
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static const PlainGameDescriptor asylumGames[] = {
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{ "asylum", "Sanitarium" },
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{ 0, 0 }
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};
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namespace Asylum {
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static const ADGameDescription gameDescriptions[] = {
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{
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"asylum",
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0,
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AD_ENTRY1s("SNTRM.DAT", "280b4a72f70f3073e9dbc9a9cfa25518", 8930),
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Common::EN_ANY,
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Common::kPlatformPC,
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ADGF_NO_FLAGS
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},
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AD_TABLE_END_MARKER
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};
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static const ADFileBasedFallback fileBasedFallback[] = {
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{ &gameDescriptions[0], { "SNTRM.DAT", 0 } }, // default to english version
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{ 0, { 0 } }
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};
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} // End of namespace Asylum
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static const ADParams detectionParams = {
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(const byte *)Asylum::gameDescriptions,
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sizeof(ADGameDescription),
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4096, // number of md5 bytes
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asylumGames,
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0, // no obsolete targets data
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"asylum",
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Asylum::fileBasedFallback, // file-based detection data to enable not yet known versions to start
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kADFlagPrintWarningOnFileBasedFallback
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};
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class AsylumMetaEngine : public AdvancedMetaEngine {
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public:
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AsylumMetaEngine() : AdvancedMetaEngine(detectionParams) {}
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virtual const char *getName() const {
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return "Asylum Engine";
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}
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virtual const char *getOriginalCopyright() const {
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return "Sanitarium (c) ASC Games";
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}
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virtual bool hasFeature(MetaEngineFeature f) const;
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virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const;
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virtual SaveStateList listSaves(const char *target) const;
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virtual int getMaximumSaveSlot() const;
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virtual void removeSaveState(const char *target, int slot) const;
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};
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bool AsylumMetaEngine::hasFeature(MetaEngineFeature f) const {
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return
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(f == kSupportsListSaves) ||
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(f == kSupportsLoadingDuringStartup) ||
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(f == kSupportsDeleteSave);
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}
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bool Asylum::AsylumEngine::hasFeature(EngineFeature f) const {
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return
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(f == kSupportsRTL) ||
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(f == kSupportsLoadingDuringRuntime) ||
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(f == kSupportsSavingDuringRuntime) ||
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(f == kSupportsSubtitleOptions);
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}
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bool AsylumMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
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if (desc) {
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*engine = new Asylum::AsylumEngine(syst, desc->language);
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}
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return desc != 0;
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}
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SaveStateList AsylumMetaEngine::listSaves(const char *target) const {
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SaveStateList saveList;
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return saveList;
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}
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int AsylumMetaEngine::getMaximumSaveSlot() const {
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return 0;
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}
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void AsylumMetaEngine::removeSaveState(const char *target, int slot) const {
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// TODO
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}
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#if PLUGIN_ENABLED_DYNAMIC(ASYLUM)
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REGISTER_PLUGIN_DYNAMIC(ASYLUM, PLUGIN_TYPE_ENGINE, AsylumMetaEngine);
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#else
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REGISTER_PLUGIN_STATIC(ASYLUM, PLUGIN_TYPE_ENGINE, AsylumMetaEngine);
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#endif
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