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71 lines
2.2 KiB
C++
71 lines
2.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "base/plugins.h"
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#include "engines/advancedDetector.h"
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#include "sword25/detection.h"
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#include "sword25/detection_tables.h"
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#include "sword25/sword25.h"
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static const PlainGameDescriptor sword25Game[] = {
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{"sword25", "Broken Sword 2.5: The Return of the Templars"},
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{0, 0}
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};
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static const DebugChannelDef debugFlagList[] = {
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{Sword25::kDebugScript, "Script", "Script debug level"},
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{Sword25::kDebugSound, "Sound", "Sound debug level"},
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DEBUG_CHANNEL_END
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};
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static const char *directoryGlobs[] = {
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"system", // Used by extracted dats
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0
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};
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class Sword25MetaEngineDetection : public AdvancedMetaEngineDetection {
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public:
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Sword25MetaEngineDetection() : AdvancedMetaEngineDetection(Sword25::gameDescriptions, sizeof(ADGameDescription), sword25Game) {
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_guiOptions = GUIO2(GUIO_NOMIDI, GAMEOPTION_ENGLISH_SPEECH);
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_maxScanDepth = 2;
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_directoryGlobs = directoryGlobs;
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}
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const char *getName() const override {
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return "sword25";
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}
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const char *getEngineName() const override {
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return "Broken Sword 2.5";
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}
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const char *getOriginalCopyright() const override {
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return "Broken Sword 2.5 (C) Malte Thiesen, Daniel Queteschiner and Michael Elsdorfer";
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}
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const DebugChannelDef *getDebugChannels() const override {
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return debugFlagList;
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}
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};
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REGISTER_PLUGIN_STATIC(SWORD25_DETECTION, PLUGIN_TYPE_ENGINE_DETECTION, Sword25MetaEngineDetection);
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