mirror of
https://github.com/libretro/scummvm.git
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aabe774cbe
Signed-off-by: Eugene Sandulenko <sev@scummvm.org>
142 lines
3.7 KiB
C++
142 lines
3.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* MIT License:
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*
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* Copyright (c) 2009 Alexei Svitkine, Eugene Sandulenko
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use,
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* copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following
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* conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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* OTHER DEALINGS IN THE SOFTWARE.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef WAGE_H
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#define WAGE_H
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#include "engines/engine.h"
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#include "common/debug.h"
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#include "gui/debugger.h"
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#include "common/endian.h"
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#include "common/rect.h"
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#include "common/macresman.h"
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#include "common/random.h"
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struct ADGameDescription;
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namespace Wage {
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class Console;
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class World;
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class Scene;
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class Obj;
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class Chr;
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using Common::String;
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// our engine debug levels
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enum {
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kWageDebugExample = 1 << 0,
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kWageDebugExample2 = 1 << 1
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// next new level must be 1 << 2 (4)
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// the current limitation is 32 debug levels (1 << 31 is the last one)
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};
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Common::String readPascalString(Common::SeekableReadStream &in);
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Common::Rect *readRect(Common::SeekableReadStream &in);
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class WageEngine : public Engine {
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public:
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WageEngine(OSystem *syst, const ADGameDescription *gameDesc);
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~WageEngine();
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virtual bool hasFeature(EngineFeature f) const;
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virtual Common::Error run();
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bool canLoadGameStateCurrently();
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bool canSaveGameStateCurrently();
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const char *getGameFile() const;
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private:
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bool loadWorld(Common::MacResManager *resMan);
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public:
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Common::RandomSource *_rnd;
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World *_world;
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Scene *_lastScene;
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//PrintStream out;
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int _loopCount;
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int _turn;
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//Callbacks callbacks;
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Chr *_monster;
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Obj *_offer;
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bool _commandWasQuick;
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int _aim;
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bool _temporarilyHidden;
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void playSound(String soundName) {}
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void setMenu(String soundName) {}
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void appendText(String str) {}
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private:
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Console *_console;
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const ADGameDescription *_gameDescription;
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Common::MacResManager *_resManager;
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};
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// Example console class
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class Console : public GUI::Debugger {
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public:
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Console(WageEngine *vm) {}
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virtual ~Console(void) {}
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};
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} // End of namespace Wage
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#endif
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