.. |
combat.cpp
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MM: MM1: Fix spell result display casting wizard spells
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2023-02-05 21:12:29 -08:00 |
combat.h
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MM: MM1: Combat field renaming
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2023-02-05 12:11:19 -08:00 |
encounter.cpp
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MM: MM1: Fix monster data list
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2023-01-22 20:07:49 +01:00 |
encounter.h
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MM: MM1: Fix monster data list
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2023-01-22 20:07:49 +01:00 |
game_logic.cpp
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MM: MM1: Move beginnings of combat data into separate class
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2023-01-22 20:07:10 +01:00 |
game_logic.h
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MM: MM1: Move beginnings of combat data into separate class
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2023-01-22 20:07:10 +01:00 |
monster_touch.cpp
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MM: MM1: Remove more deprecated name formatting
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2023-02-04 21:19:22 -08:00 |
monster_touch.h
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MM: MM1: Rename MonsterActions class to MonsterTouch
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2023-01-22 20:07:38 +01:00 |
rest.cpp
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MM: MM1: Start of combat spells
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2023-01-22 20:07:17 +01:00 |
rest.h
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MM: MM1: Further rest implementation, added updateSP
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2023-01-22 20:07:06 +01:00 |
spell_casting.cpp
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MM: MM1: Cast Spell keypress handler
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2023-02-16 21:16:45 -08:00 |
spell_casting.h
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MM: MM1: Display proper SP/Gem requirements for spells
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2023-02-16 21:06:33 -08:00 |
spells_monsters.cpp
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MM: MM1: Fixed SpellsState _condition to be _damage
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2023-02-05 21:12:29 -08:00 |
spells_monsters.h
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MM: MM1: Cleaned up calculating char defense adjusts damage
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2023-02-05 11:28:22 -08:00 |
spells_party.cpp
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MM: MM1: Fixed SpellsState _condition to be _damage
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2023-02-05 21:12:29 -08:00 |
spells_party.h
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MM: MM1: Beginnings of selected spell casting
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2023-02-19 19:15:03 -08:00 |
view_base.cpp
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MM: MM1: Skeleton child class for enhanced mode game view
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2023-02-26 11:47:12 -08:00 |
view_base.h
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MM: MM1: Skeleton child class for enhanced mode game view
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2023-02-26 11:47:12 -08:00 |