scummvm/engines/mm/mm1/game
2023-02-26 11:47:12 -08:00
..
combat.cpp MM: MM1: Fix spell result display casting wizard spells 2023-02-05 21:12:29 -08:00
combat.h MM: MM1: Combat field renaming 2023-02-05 12:11:19 -08:00
encounter.cpp MM: MM1: Fix monster data list 2023-01-22 20:07:49 +01:00
encounter.h MM: MM1: Fix monster data list 2023-01-22 20:07:49 +01:00
game_logic.cpp MM: MM1: Move beginnings of combat data into separate class 2023-01-22 20:07:10 +01:00
game_logic.h MM: MM1: Move beginnings of combat data into separate class 2023-01-22 20:07:10 +01:00
monster_touch.cpp MM: MM1: Remove more deprecated name formatting 2023-02-04 21:19:22 -08:00
monster_touch.h MM: MM1: Rename MonsterActions class to MonsterTouch 2023-01-22 20:07:38 +01:00
rest.cpp MM: MM1: Start of combat spells 2023-01-22 20:07:17 +01:00
rest.h MM: MM1: Further rest implementation, added updateSP 2023-01-22 20:07:06 +01:00
spell_casting.cpp MM: MM1: Cast Spell keypress handler 2023-02-16 21:16:45 -08:00
spell_casting.h MM: MM1: Display proper SP/Gem requirements for spells 2023-02-16 21:06:33 -08:00
spells_monsters.cpp MM: MM1: Fixed SpellsState _condition to be _damage 2023-02-05 21:12:29 -08:00
spells_monsters.h MM: MM1: Cleaned up calculating char defense adjusts damage 2023-02-05 11:28:22 -08:00
spells_party.cpp MM: MM1: Fixed SpellsState _condition to be _damage 2023-02-05 21:12:29 -08:00
spells_party.h MM: MM1: Beginnings of selected spell casting 2023-02-19 19:15:03 -08:00
view_base.cpp MM: MM1: Skeleton child class for enhanced mode game view 2023-02-26 11:47:12 -08:00
view_base.h MM: MM1: Skeleton child class for enhanced mode game view 2023-02-26 11:47:12 -08:00