mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-14 05:38:56 +00:00
05c44e606e
svn-id: r7494
695 lines
19 KiB
C++
695 lines
19 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2002-2003 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*/
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#include "stdafx.h"
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#include "dialogs.h"
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#include "sound.h"
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#include "sound/mididrv.h"
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#include "scumm.h"
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#include "imuse.h"
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#include "verbs.h"
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#include "gui/newgui.h"
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#include "gui/ListWidget.h"
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#include "common/config-file.h"
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#ifdef _WIN32_WCE
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#include "gapi_keys.h"
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extern bool _get_key_mapping;
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extern void force_keyboard(bool);
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extern void save_key_mapping();
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extern void load_key_mapping();
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#endif
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#ifdef _MSC_VER
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# pragma warning( disable : 4068 )
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#endif
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struct ResString {
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int num;
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char string[80];
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};
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// String maps
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static const char* string_map_table_custom[] = {
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"Master Volume :", //0
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"Music Volume :", //1
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"SFX Volume :", //2
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"+", //3
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"-", //4
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"Sound", //5
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"Keys", //6
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"About", //7
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"Pocket ScummVM", //8
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"Build " SCUMMVM_VERSION " (" SCUMMVM_CVS ")", //9
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"ScummVM http://www.scummvm.org", //10
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"All games (c) LucasArts", //11
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"Quit", //12
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"Pause", //13
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"Save", //14
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"Skip", //15
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"Hide", //16
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"Options", //17
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"Misc", //18
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"Show speech subtitles", //19
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"Amiga palette conversion", //20
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"Except:", //21
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"Simon the Sorcerer (c) Adventuresoft", //22
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"Close", //23
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"Map", //24
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"Choose an action to map", //25
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"Press the key to associate", //26
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"Please select an action" //27
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};
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#ifdef __PALM_OS__
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static ResString *string_map_table_v7;
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static ResString *string_map_table_v6;
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static ResString *string_map_table_v5;
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#else
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static ResString string_map_table_v7[] = {
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{96, "game name and version"}, //that's how it's supposed to be
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{77, "Select a game to LOAD"},
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{76, "Name your SAVE game"},
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{70, "save"}, //boot8
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{71, "load"}, //boot9
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{72, "play"}, //boot10
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{73, "cancel"}, //boot11
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{74, "quit"}, //boot12
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{75, "ok"}, //boot13
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{85, "game paused"}, // boot3
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/* this is the almost complete string map for v7
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{63, "how may I serve you?"},
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{64, "the dig v1.0"}, //(game name/version)
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{67, "text display only"},
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{68, "c:\\dig"}, //boot007 (save path ?)
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{69, "the dig"}, //boot21 (game name)
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{70, "save"}, //boot8
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{71, "load"}, //boot9
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{72, "play"}, //boot10
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{73, "cancel"}, //boot11
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{74, "quit"}, //boot12
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{75, "ok"}, //boot13
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{76, "name your save game"}, //boot19
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{77, "select a game to load"}, //boot20
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{78, "you must enter a name"},//boot14
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{79, "saving '%s'"}, //boot17
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{80, "loading '%s'"}, //boot18
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{81, "the game was NOT saved"}, //boot15
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{82, "the game was NOT loaded"}, //boot16
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{83, "how may I serve you?"},
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{84, "how may I serve you?"},
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{85, "game paused"}, // boot3
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{86, "Are you sure you want to restart"},
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{87, "Are you sure you want to quit?"}, //boot05
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{89, "how may I serve you?"},
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{90, "music"}, //boot22
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{91, "voice"}, //boot23
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{92, "sfx"}, //boot24
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{93, "disabled"}, //boot25
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{94, "text speed"}, //boot26
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{95, "text display"}, //boot27
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{96, "the dig v1.0"},*/
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};
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static ResString string_map_table_v6[] = {
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{117, "How may I serve you?"},
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{109, "Select a game to LOAD"},
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{108, "Name your SAVE game"},
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{96, "Save"},
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{97, "Load"},
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{98, "Play"},
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{99, "Cancel"},
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{100, "Quit"},
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{101, "OK"},
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{93, "Game paused"},
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};
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static ResString string_map_table_v5[] = {
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{28, "How may I serve you?"},
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{20, "Select a game to LOAD"},
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{19, "Name your SAVE game"},
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{7, "Save"},
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{8, "Load"},
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{9, "Play"},
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{10, "Cancel"},
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{11, "Quit"},
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{12, "OK"},
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{4, "Game paused"}
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};
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#endif
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#pragma mark -
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void ScummDialog::addResText(int x, int y, int w, int h, int resID) {
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// Get the string
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new StaticTextWidget(this, x, y, w, h, queryResString(resID), kTextAlignCenter);
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}
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const ScummVM::String ScummDialog::queryResString(int stringno) {
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byte *result;
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if (stringno == 0)
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return String();
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if (_scumm->_features & GF_AFTER_V8 )
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// TODO: Maybe grab the strings from the language file?
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return string_map_table_v5[stringno - 1].string;
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else if (_scumm->_features & GF_AFTER_V7)
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result = _scumm->getStringAddressVar(string_map_table_v7[stringno - 1].num);
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else if (_scumm->_features & GF_AFTER_V6)
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result = _scumm->getStringAddressVar(string_map_table_v6[stringno - 1].num);
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else
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result = _scumm->getStringAddress(string_map_table_v5[stringno - 1].num);
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if (result && *result == '/') {
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byte tmp[256];
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_scumm->translateText(result, tmp);
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strcpy((char *)result, (char *)tmp);
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}
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if (!result || *result == '\0') { // Gracelessly degrade to english :)
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return string_map_table_v5[stringno - 1].string;
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}
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// Convert to a proper string (take care of FF codes)
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byte chr;
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String tmp;
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while ((chr = *result++)) {
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if (chr == 0xFF) {
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result += 3;
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} else if (chr != '@') {
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tmp += chr;
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}
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}
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return tmp;
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}
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const char *ScummDialog::queryCustomString(int stringno) {
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return string_map_table_custom[stringno];
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}
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#pragma mark -
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enum {
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kSaveCmd = 'SAVE',
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kLoadCmd = 'LOAD',
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kPlayCmd = 'PLAY',
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kOptionsCmd = 'OPTN',
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kQuitCmd = 'QUIT'
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};
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SaveLoadDialog::SaveLoadDialog(NewGui *gui, Scumm *scumm)
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: ScummDialog(gui, scumm, 30, 18, 260, 162) {
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const int x = _w - kButtonWidth - 8;
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// The headline
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addResText(0, 7, 260, 16, 1);
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// The five buttons on the side
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_saveButton = addPushButton(x, 20, queryResString(4), kSaveCmd, 'S');
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_loadButton = addPushButton(x, 40, queryResString(5), kLoadCmd, 'L');
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addButton(x, 60, queryResString(6), kPlayCmd, 'P'); // Play
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addButton(x, 80, queryCustomString(17), kOptionsCmd, 'O'); // Options
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addButton(x, 100, queryResString(8), kQuitCmd, 'Q'); // Quit
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// The save game list
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_savegameList = new ListWidget(this, 8, 20, x - 14, 134);
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}
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void SaveLoadDialog::open() {
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switchToLoadMode();
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#ifdef _WIN32_WCE
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force_keyboard(true);
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#endif
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ScummDialog::open();
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}
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void SaveLoadDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) {
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switch (cmd) {
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case kSaveCmd:
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if (!_saveMode) {
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switchToSaveMode();
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}
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break;
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case kLoadCmd:
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if (_saveMode) {
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switchToLoadMode();
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}
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break;
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case kListItemDoubleClickedCmd:
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if (_savegameList->getSelected() >= 0) {
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if (_saveMode) {
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if (_savegameList->getSelectedString().isEmpty()) {
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// Start editing the selected item, for saving
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_savegameList->startEditMode();
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} else {
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save();
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}
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} else if (!_savegameList->getSelectedString().isEmpty()) {
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load();
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}
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}
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break;
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case kListItemActivatedCmd:
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if (_savegameList->getSelected() >= 0 && !_savegameList->getSelectedString().isEmpty()) {
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if (_saveMode) {
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save();
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} else {
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load();
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}
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}
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break;
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case kListSelectionChangedCmd:
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if (_saveMode) {
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_savegameList->startEditMode();
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}
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break;
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case kPlayCmd:
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close();
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break;
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case kOptionsCmd:
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_scumm->optionsDialog();
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break;
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case kQuitCmd:
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#ifdef __PALM_OS__
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close();
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#endif
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_scumm->_system->quit();
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break;
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default:
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ScummDialog::handleCommand(sender, cmd, data);
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}
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}
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void SaveLoadDialog::close() {
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ScummDialog::close();
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#ifdef _WIN32_WCE
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force_keyboard(false);
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#endif
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}
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void SaveLoadDialog::fillList() {
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// Get savegame names
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ScummVM::StringList l;
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char name[32];
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uint i = _saveMode ? 1 : 0;
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bool avail_saves[81];
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SaveFileManager *mgr = _scumm->_system->get_savefile_manager();
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_scumm->listSavegames(avail_saves, ARRAYSIZE(avail_saves), mgr);
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for (; i < ARRAYSIZE(avail_saves); i++) {
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if(avail_saves[i])
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_scumm->getSavegameName(i, name, mgr);
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else
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name[0] = 0;
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l.push_back(name);
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}
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delete mgr;
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_savegameList->setList(l);
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_savegameList->setNumberingMode(_saveMode ? kListNumberingOne : kListNumberingZero);
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}
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void SaveLoadDialog::save() {
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// Save the selected item
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_scumm->requestSave(_savegameList->getSelected() + 1, _savegameList->getSelectedString().c_str());
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close();
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}
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void SaveLoadDialog::load() {
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// Load the selected item
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_scumm->requestLoad(_savegameList->getSelected());
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close();
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}
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void SaveLoadDialog::switchToSaveMode() {
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_saveMode = true;
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_saveButton->setState(true);
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_loadButton->setState(false);
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_saveButton->clearFlags(WIDGET_ENABLED);
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_loadButton->setFlags(WIDGET_ENABLED);
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_savegameList->setEditable(true);
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fillList();
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draw();
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}
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void SaveLoadDialog::switchToLoadMode() {
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_saveMode = false;
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_saveButton->setState(false);
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_loadButton->setState(true);
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_saveButton->setFlags(WIDGET_ENABLED);
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_loadButton->clearFlags(WIDGET_ENABLED);
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_savegameList->setEditable(false);
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fillList();
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draw();
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}
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#pragma mark -
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enum {
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kMasterVolumeChanged = 'mavc',
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kMusicVolumeChanged = 'muvc',
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kSfxVolumeChanged = 'sfvc',
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kOKCmd = 'ok ',
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kCancelCmd = 'cncl'
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};
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enum {
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kKeysCmd = 'KEYS',
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kAboutCmd = 'ABOU'
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};
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#ifndef _WIN32_WCE
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OptionsDialog::OptionsDialog(NewGui *gui, Scumm *scumm)
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: ScummDialog(gui, scumm, 40, 30, 240, 124) {
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#else
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OptionsDialog::OptionsDialog(NewGui *gui, Scumm *scumm)
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: ScummDialog(gui, scumm, 40, 30, 240, 124 + kButtonHeight + 4) {
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#endif
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//
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// Add the buttons
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//
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#ifdef _WIN32_WCE
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addButton(_w-kButtonWidth-8, _h-24 - kButtonHeight - 4, "OK", kOKCmd, 'O');
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addButton(_w-2*kButtonWidth-12, _h-24 - kButtonHeight - 4, "Cancel", kCancelCmd, 'C');
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addButton(8, _h-24 - kButtonHeight - 4, "About", kAboutCmd, 'A');
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addButton(kButtonWidth+12, _h-24, "Keys", kKeysCmd, 'K');
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#else
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addButton(_w-kButtonWidth-8, _h-24, "OK", kOKCmd, 'O');
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addButton(_w-2*kButtonWidth-12, _h-24, "Cancel", kCancelCmd, 'C');
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addButton(8, _h-24, "About", kAboutCmd, 'A');
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#endif
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//
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// Sound controllers
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//
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new StaticTextWidget(this, 15, 10, 95, 16, "Master volume:", kTextAlignRight);
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new StaticTextWidget(this, 15, 26, 95, 16, "Music volume:", kTextAlignRight);
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new StaticTextWidget(this, 15, 42, 95, 16, "SFX volume:", kTextAlignRight);
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_masterVolumeSlider = new SliderWidget(this, 125, 8, 80, 12, "Volume1", kMasterVolumeChanged);
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_musicVolumeSlider = new SliderWidget(this, 125, 24, 80, 12, "Volume2", kMusicVolumeChanged);
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_sfxVolumeSlider = new SliderWidget(this, 125, 40, 80, 12, "Volume3", kSfxVolumeChanged);
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_masterVolumeSlider->setMinValue(0); _masterVolumeSlider->setMaxValue(255);
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_musicVolumeSlider->setMinValue(0); _musicVolumeSlider->setMaxValue(255);
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_sfxVolumeSlider->setMinValue(0); _sfxVolumeSlider->setMaxValue(255);
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_masterVolumeLabel = new StaticTextWidget(this, 210, 10, 24, 16, "Volume1", kTextAlignLeft);
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_musicVolumeLabel = new StaticTextWidget(this, 210, 26, 24, 16, "Volume2", kTextAlignLeft);
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_sfxVolumeLabel = new StaticTextWidget(this, 210, 42, 24, 16, "Volume3", kTextAlignLeft);
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_masterVolumeLabel->setFlags(WIDGET_CLEARBG);
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_musicVolumeLabel->setFlags(WIDGET_CLEARBG);
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_sfxVolumeLabel->setFlags(WIDGET_CLEARBG);
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//
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// Some misc options
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//
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subtitlesCheckbox = new CheckboxWidget(this, 15, 62, 200, 16, "Show subtitles", 0, 'S');
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amigaPalCheckbox = new CheckboxWidget(this, 15, 80, 200, 16, "Amiga palette conversion", 0, 'P');
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//
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// Finally create the sub dialogs
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//
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_aboutDialog = new AboutDialog(gui, scumm);
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#ifdef _WIN32_WCE
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_keysDialog = new KeysDialog(gui, scumm);
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#endif
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}
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OptionsDialog::~OptionsDialog() {
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delete _aboutDialog;
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#ifdef _WIN32_WCE
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delete _keysDialog;
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#endif
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}
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void OptionsDialog::open() {
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ScummDialog::open();
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// display current sound settings
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_soundVolumeMaster = _scumm->_sound->_sound_volume_master;
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_soundVolumeMusic = _scumm->_sound->_sound_volume_music;
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_soundVolumeSfx = _scumm->_sound->_sound_volume_sfx;
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_masterVolumeSlider->setValue(_soundVolumeMaster);
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_musicVolumeSlider->setValue(_soundVolumeMusic);
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_sfxVolumeSlider->setValue(_soundVolumeSfx);
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_masterVolumeLabel->setValue(_soundVolumeMaster);
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_musicVolumeLabel->setValue(_soundVolumeMusic);
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_sfxVolumeLabel->setValue(_soundVolumeSfx);
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// update checkboxes, too
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subtitlesCheckbox->setState(_scumm->_noSubtitles == false);
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amigaPalCheckbox->setState((_scumm->_features & GF_AMIGA) != 0);
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}
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void OptionsDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) {
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switch (cmd) {
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case kKeysCmd:
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#ifdef _WIN32_WCE
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_keysDialog->runModal();
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#endif
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break;
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case kAboutCmd:
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_aboutDialog->runModal();
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break;
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case kMasterVolumeChanged:
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_soundVolumeMaster = _masterVolumeSlider->getValue();
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_masterVolumeLabel->setValue(_soundVolumeMaster);
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_masterVolumeLabel->draw();
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break;
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case kMusicVolumeChanged:
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_soundVolumeMusic = _musicVolumeSlider->getValue();
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_musicVolumeLabel->setValue(_soundVolumeMusic);
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_musicVolumeLabel->draw();
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break;
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case kSfxVolumeChanged:
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_soundVolumeSfx = _sfxVolumeSlider->getValue();
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_sfxVolumeLabel->setValue(_soundVolumeSfx);
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_sfxVolumeLabel->draw();
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break;
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case kOKCmd: {
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// Update the sound settings
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_scumm->_sound->_sound_volume_master = _soundVolumeMaster; // Master
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_scumm->_sound->_sound_volume_music = _soundVolumeMusic; // Music
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_scumm->_sound->_sound_volume_sfx = _soundVolumeSfx; // SFX
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if (_scumm->_imuse) {
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|
_scumm->_imuse->set_music_volume(_soundVolumeMusic);
|
|
_scumm->_imuse->set_master_volume(_soundVolumeMaster);
|
|
}
|
|
|
|
_scumm->_mixer->setVolume(_soundVolumeSfx * _soundVolumeMaster / 255);
|
|
_scumm->_mixer->setMusicVolume(_soundVolumeMusic);
|
|
|
|
g_config->setInt("master_volume", _soundVolumeMaster);
|
|
g_config->setInt("music_volume", _soundVolumeMusic);
|
|
g_config->setInt("sfx_volume", _soundVolumeSfx);
|
|
|
|
// Subtitles?
|
|
_scumm->_noSubtitles = !subtitlesCheckbox->getState();
|
|
g_config->setBool("nosubtitles", _scumm->_noSubtitles);
|
|
|
|
// Amiga palette?
|
|
if (amigaPalCheckbox->getState())
|
|
_scumm->_features |= GF_AMIGA;
|
|
else
|
|
_scumm->_features &= ~GF_AMIGA;
|
|
g_config->setBool("amiga", amigaPalCheckbox->getState());
|
|
|
|
// Finally flush the modified config
|
|
g_config->flush();
|
|
}
|
|
case kCancelCmd:
|
|
close();
|
|
break;
|
|
default:
|
|
ScummDialog::handleCommand(sender, cmd, data);
|
|
}
|
|
}
|
|
|
|
#pragma mark -
|
|
|
|
AboutDialog::AboutDialog(NewGui *gui, Scumm *scumm)
|
|
: ScummDialog(gui, scumm, 30, 20, 260, 124) {
|
|
addButton((_w - kButtonWidth)/2, 100, queryCustomString(23), kCloseCmd, 'C'); // Close dialog - FIXME
|
|
new StaticTextWidget(this, 10, 10, 240, 16, "ScummVM " SCUMMVM_VERSION " (" SCUMMVM_CVS ")", kTextAlignCenter);
|
|
new StaticTextWidget(this, 10, 30, 240, 16, "http://www.scummvm.org", kTextAlignCenter);
|
|
new StaticTextWidget(this, 10, 50, 240, 16, "All games (c) LucasArts", kTextAlignCenter);
|
|
new StaticTextWidget(this, 10, 64, 240, 16, "Except", kTextAlignCenter);
|
|
new StaticTextWidget(this, 10, 78, 240, 16, "Simon the Sorcerer (c) Adventuresoft", kTextAlignCenter);
|
|
}
|
|
|
|
#pragma mark -
|
|
|
|
InfoDialog::InfoDialog(NewGui *gui, Scumm *scumm, int res)
|
|
: ScummDialog(gui, scumm, 0, 80, 0, 16) { // dummy x and w
|
|
setInfoText(queryResString (res));
|
|
}
|
|
|
|
InfoDialog::InfoDialog(NewGui *gui, Scumm *scumm, const String& message)
|
|
: ScummDialog(gui, scumm, 0, 80, 0, 16) { // dummy x and w
|
|
setInfoText(message);
|
|
}
|
|
|
|
void InfoDialog::setInfoText(const String& message) {
|
|
int width = _gui->getStringWidth(message.c_str()) + 16;
|
|
|
|
_x = (_scumm->_screenWidth - width) >> 1;
|
|
_w = width;
|
|
|
|
new StaticTextWidget(this, 4, 4, _w-8, _h, message, kTextAlignCenter);
|
|
}
|
|
|
|
#pragma mark -
|
|
|
|
PauseDialog::PauseDialog(NewGui *gui, Scumm *scumm)
|
|
: InfoDialog(gui, scumm, 10) {
|
|
}
|
|
|
|
#ifdef _WIN32_WCE
|
|
|
|
#pragma mark -
|
|
|
|
enum {
|
|
kMapCmd = 'map '
|
|
};
|
|
|
|
|
|
KeysDialog::KeysDialog(NewGui *gui, Scumm *scumm)
|
|
: ScummDialog(gui, scumm, 30, 20, 260, 160) {
|
|
addButton(160, 20, queryCustomString(24), kMapCmd, 'M'); // Map
|
|
addButton(160, 40, "OK", kOKCmd, 'O'); // OK
|
|
addButton(160, 60, "Cancel", kCancelCmd, 'C'); // Cancel
|
|
|
|
_actionsList = new ListWidget(this, 10, 20, 140, 90);
|
|
_actionsList->setNumberingMode(kListNumberingZero);
|
|
|
|
_actionTitle = new StaticTextWidget(this, 10, 120, 240, 16, queryCustomString(25), kTextAlignCenter);
|
|
_keyMapping = new StaticTextWidget(this, 10, 140, 240, 16, "", kTextAlignCenter);
|
|
|
|
_actionTitle->setFlags(WIDGET_CLEARBG);
|
|
_keyMapping->setFlags(WIDGET_CLEARBG);
|
|
|
|
// Get actions names
|
|
ScummVM::StringList l;
|
|
|
|
for (int i = 1; i < TOTAL_ACTIONS; i++)
|
|
l.push_back(getActionName(i));
|
|
|
|
_actionsList->setList(l);
|
|
|
|
_actionSelected = -1;
|
|
_get_key_mapping = false;
|
|
}
|
|
|
|
void KeysDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) {
|
|
switch(cmd) {
|
|
|
|
case kListSelectionChangedCmd:
|
|
if (_actionsList->getSelected() >= 0) {
|
|
char selection[100];
|
|
|
|
sprintf(selection, "Associated key : %s", getGAPIKeyName((unsigned int)getAction(_actionsList->getSelected() + 1)->action_key));
|
|
_keyMapping->setLabel(selection);
|
|
_keyMapping->draw();
|
|
}
|
|
break;
|
|
case kMapCmd:
|
|
if (_actionsList->getSelected() < 0) {
|
|
_actionTitle->setLabel(queryCustomString(27));
|
|
}
|
|
else {
|
|
char selection[100];
|
|
|
|
_actionSelected = _actionsList->getSelected() + 1;
|
|
sprintf(selection, "Associated key : %s", getGAPIKeyName((unsigned int)getAction(_actionSelected)->action_key));
|
|
_actionTitle->setLabel(queryCustomString(26));
|
|
_keyMapping->setLabel(selection);
|
|
_keyMapping->draw();
|
|
_get_key_mapping = true;
|
|
_actionsList->setEnabled(false);
|
|
}
|
|
_actionTitle->draw();
|
|
break;
|
|
case kOKCmd:
|
|
save_key_mapping();
|
|
close();
|
|
break;
|
|
case kCancelCmd:
|
|
load_key_mapping();
|
|
close();
|
|
break;
|
|
default:
|
|
ScummDialog::handleCommand(sender, cmd, data);
|
|
}
|
|
}
|
|
|
|
void KeysDialog::handleKeyDown(uint16 ascii, int keycode, int modifiers) {
|
|
if (modifiers == 0xff && _get_key_mapping) {
|
|
// GAPI key was selected
|
|
char selection[100];
|
|
|
|
clearActionKey(ascii & 0xff);
|
|
getAction(_actionSelected)->action_key = (ascii & 0xff);
|
|
sprintf(selection, "Associated key : %s", getGAPIKeyName((unsigned int)getAction(_actionSelected)->action_key));
|
|
_actionTitle->setLabel(queryCustomString(25));
|
|
_keyMapping->setLabel(selection);
|
|
_keyMapping->draw();
|
|
_actionSelected = -1;
|
|
_actionsList->setEnabled(true);
|
|
_get_key_mapping = false;
|
|
}
|
|
}
|
|
|
|
#endif
|
|
|
|
#ifdef __PALM_OS__
|
|
#include "scumm_globals.h" // init globals
|
|
void Dialogs_initGlobals() {
|
|
GSETPTR(string_map_table_v7, GBVARS_STRINGMAPTABLEV7_INDEX, ResString, GBVARS_SCUMM)
|
|
GSETPTR(string_map_table_v6, GBVARS_STRINGMAPTABLEV6_INDEX, ResString, GBVARS_SCUMM)
|
|
GSETPTR(string_map_table_v5, GBVARS_STRINGMAPTABLEV5_INDEX, ResString, GBVARS_SCUMM)
|
|
}
|
|
void Dialogs_releaseGlobals() {
|
|
GRELEASEPTR(GBVARS_STRINGMAPTABLEV7_INDEX, GBVARS_SCUMM)
|
|
GRELEASEPTR(GBVARS_STRINGMAPTABLEV6_INDEX, GBVARS_SCUMM)
|
|
GRELEASEPTR(GBVARS_STRINGMAPTABLEV5_INDEX, GBVARS_SCUMM)
|
|
}
|
|
#endif
|