scummvm/scumm/dialogs.cpp
Max Horn 05c44e606e various V8 tweaks
svn-id: r7494
2003-05-14 09:47:53 +00:00

695 lines
19 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2002-2003 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*/
#include "stdafx.h"
#include "dialogs.h"
#include "sound.h"
#include "sound/mididrv.h"
#include "scumm.h"
#include "imuse.h"
#include "verbs.h"
#include "gui/newgui.h"
#include "gui/ListWidget.h"
#include "common/config-file.h"
#ifdef _WIN32_WCE
#include "gapi_keys.h"
extern bool _get_key_mapping;
extern void force_keyboard(bool);
extern void save_key_mapping();
extern void load_key_mapping();
#endif
#ifdef _MSC_VER
# pragma warning( disable : 4068 )
#endif
struct ResString {
int num;
char string[80];
};
// String maps
static const char* string_map_table_custom[] = {
"Master Volume :", //0
"Music Volume :", //1
"SFX Volume :", //2
"+", //3
"-", //4
"Sound", //5
"Keys", //6
"About", //7
"Pocket ScummVM", //8
"Build " SCUMMVM_VERSION " (" SCUMMVM_CVS ")", //9
"ScummVM http://www.scummvm.org", //10
"All games (c) LucasArts", //11
"Quit", //12
"Pause", //13
"Save", //14
"Skip", //15
"Hide", //16
"Options", //17
"Misc", //18
"Show speech subtitles", //19
"Amiga palette conversion", //20
"Except:", //21
"Simon the Sorcerer (c) Adventuresoft", //22
"Close", //23
"Map", //24
"Choose an action to map", //25
"Press the key to associate", //26
"Please select an action" //27
};
#ifdef __PALM_OS__
static ResString *string_map_table_v7;
static ResString *string_map_table_v6;
static ResString *string_map_table_v5;
#else
static ResString string_map_table_v7[] = {
{96, "game name and version"}, //that's how it's supposed to be
{77, "Select a game to LOAD"},
{76, "Name your SAVE game"},
{70, "save"}, //boot8
{71, "load"}, //boot9
{72, "play"}, //boot10
{73, "cancel"}, //boot11
{74, "quit"}, //boot12
{75, "ok"}, //boot13
{85, "game paused"}, // boot3
/* this is the almost complete string map for v7
{63, "how may I serve you?"},
{64, "the dig v1.0"}, //(game name/version)
{67, "text display only"},
{68, "c:\\dig"}, //boot007 (save path ?)
{69, "the dig"}, //boot21 (game name)
{70, "save"}, //boot8
{71, "load"}, //boot9
{72, "play"}, //boot10
{73, "cancel"}, //boot11
{74, "quit"}, //boot12
{75, "ok"}, //boot13
{76, "name your save game"}, //boot19
{77, "select a game to load"}, //boot20
{78, "you must enter a name"},//boot14
{79, "saving '%s'"}, //boot17
{80, "loading '%s'"}, //boot18
{81, "the game was NOT saved"}, //boot15
{82, "the game was NOT loaded"}, //boot16
{83, "how may I serve you?"},
{84, "how may I serve you?"},
{85, "game paused"}, // boot3
{86, "Are you sure you want to restart"},
{87, "Are you sure you want to quit?"}, //boot05
{89, "how may I serve you?"},
{90, "music"}, //boot22
{91, "voice"}, //boot23
{92, "sfx"}, //boot24
{93, "disabled"}, //boot25
{94, "text speed"}, //boot26
{95, "text display"}, //boot27
{96, "the dig v1.0"},*/
};
static ResString string_map_table_v6[] = {
{117, "How may I serve you?"},
{109, "Select a game to LOAD"},
{108, "Name your SAVE game"},
{96, "Save"},
{97, "Load"},
{98, "Play"},
{99, "Cancel"},
{100, "Quit"},
{101, "OK"},
{93, "Game paused"},
};
static ResString string_map_table_v5[] = {
{28, "How may I serve you?"},
{20, "Select a game to LOAD"},
{19, "Name your SAVE game"},
{7, "Save"},
{8, "Load"},
{9, "Play"},
{10, "Cancel"},
{11, "Quit"},
{12, "OK"},
{4, "Game paused"}
};
#endif
#pragma mark -
void ScummDialog::addResText(int x, int y, int w, int h, int resID) {
// Get the string
new StaticTextWidget(this, x, y, w, h, queryResString(resID), kTextAlignCenter);
}
const ScummVM::String ScummDialog::queryResString(int stringno) {
byte *result;
if (stringno == 0)
return String();
if (_scumm->_features & GF_AFTER_V8 )
// TODO: Maybe grab the strings from the language file?
return string_map_table_v5[stringno - 1].string;
else if (_scumm->_features & GF_AFTER_V7)
result = _scumm->getStringAddressVar(string_map_table_v7[stringno - 1].num);
else if (_scumm->_features & GF_AFTER_V6)
result = _scumm->getStringAddressVar(string_map_table_v6[stringno - 1].num);
else
result = _scumm->getStringAddress(string_map_table_v5[stringno - 1].num);
if (result && *result == '/') {
byte tmp[256];
_scumm->translateText(result, tmp);
strcpy((char *)result, (char *)tmp);
}
if (!result || *result == '\0') { // Gracelessly degrade to english :)
return string_map_table_v5[stringno - 1].string;
}
// Convert to a proper string (take care of FF codes)
byte chr;
String tmp;
while ((chr = *result++)) {
if (chr == 0xFF) {
result += 3;
} else if (chr != '@') {
tmp += chr;
}
}
return tmp;
}
const char *ScummDialog::queryCustomString(int stringno) {
return string_map_table_custom[stringno];
}
#pragma mark -
enum {
kSaveCmd = 'SAVE',
kLoadCmd = 'LOAD',
kPlayCmd = 'PLAY',
kOptionsCmd = 'OPTN',
kQuitCmd = 'QUIT'
};
SaveLoadDialog::SaveLoadDialog(NewGui *gui, Scumm *scumm)
: ScummDialog(gui, scumm, 30, 18, 260, 162) {
const int x = _w - kButtonWidth - 8;
// The headline
addResText(0, 7, 260, 16, 1);
// The five buttons on the side
_saveButton = addPushButton(x, 20, queryResString(4), kSaveCmd, 'S');
_loadButton = addPushButton(x, 40, queryResString(5), kLoadCmd, 'L');
addButton(x, 60, queryResString(6), kPlayCmd, 'P'); // Play
addButton(x, 80, queryCustomString(17), kOptionsCmd, 'O'); // Options
addButton(x, 100, queryResString(8), kQuitCmd, 'Q'); // Quit
// The save game list
_savegameList = new ListWidget(this, 8, 20, x - 14, 134);
}
void SaveLoadDialog::open() {
switchToLoadMode();
#ifdef _WIN32_WCE
force_keyboard(true);
#endif
ScummDialog::open();
}
void SaveLoadDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) {
switch (cmd) {
case kSaveCmd:
if (!_saveMode) {
switchToSaveMode();
}
break;
case kLoadCmd:
if (_saveMode) {
switchToLoadMode();
}
break;
case kListItemDoubleClickedCmd:
if (_savegameList->getSelected() >= 0) {
if (_saveMode) {
if (_savegameList->getSelectedString().isEmpty()) {
// Start editing the selected item, for saving
_savegameList->startEditMode();
} else {
save();
}
} else if (!_savegameList->getSelectedString().isEmpty()) {
load();
}
}
break;
case kListItemActivatedCmd:
if (_savegameList->getSelected() >= 0 && !_savegameList->getSelectedString().isEmpty()) {
if (_saveMode) {
save();
} else {
load();
}
}
break;
case kListSelectionChangedCmd:
if (_saveMode) {
_savegameList->startEditMode();
}
break;
case kPlayCmd:
close();
break;
case kOptionsCmd:
_scumm->optionsDialog();
break;
case kQuitCmd:
#ifdef __PALM_OS__
close();
#endif
_scumm->_system->quit();
break;
default:
ScummDialog::handleCommand(sender, cmd, data);
}
}
void SaveLoadDialog::close() {
ScummDialog::close();
#ifdef _WIN32_WCE
force_keyboard(false);
#endif
}
void SaveLoadDialog::fillList() {
// Get savegame names
ScummVM::StringList l;
char name[32];
uint i = _saveMode ? 1 : 0;
bool avail_saves[81];
SaveFileManager *mgr = _scumm->_system->get_savefile_manager();
_scumm->listSavegames(avail_saves, ARRAYSIZE(avail_saves), mgr);
for (; i < ARRAYSIZE(avail_saves); i++) {
if(avail_saves[i])
_scumm->getSavegameName(i, name, mgr);
else
name[0] = 0;
l.push_back(name);
}
delete mgr;
_savegameList->setList(l);
_savegameList->setNumberingMode(_saveMode ? kListNumberingOne : kListNumberingZero);
}
void SaveLoadDialog::save() {
// Save the selected item
_scumm->requestSave(_savegameList->getSelected() + 1, _savegameList->getSelectedString().c_str());
close();
}
void SaveLoadDialog::load() {
// Load the selected item
_scumm->requestLoad(_savegameList->getSelected());
close();
}
void SaveLoadDialog::switchToSaveMode() {
_saveMode = true;
_saveButton->setState(true);
_loadButton->setState(false);
_saveButton->clearFlags(WIDGET_ENABLED);
_loadButton->setFlags(WIDGET_ENABLED);
_savegameList->setEditable(true);
fillList();
draw();
}
void SaveLoadDialog::switchToLoadMode() {
_saveMode = false;
_saveButton->setState(false);
_loadButton->setState(true);
_saveButton->setFlags(WIDGET_ENABLED);
_loadButton->clearFlags(WIDGET_ENABLED);
_savegameList->setEditable(false);
fillList();
draw();
}
#pragma mark -
enum {
kMasterVolumeChanged = 'mavc',
kMusicVolumeChanged = 'muvc',
kSfxVolumeChanged = 'sfvc',
kOKCmd = 'ok ',
kCancelCmd = 'cncl'
};
enum {
kKeysCmd = 'KEYS',
kAboutCmd = 'ABOU'
};
#ifndef _WIN32_WCE
OptionsDialog::OptionsDialog(NewGui *gui, Scumm *scumm)
: ScummDialog(gui, scumm, 40, 30, 240, 124) {
#else
OptionsDialog::OptionsDialog(NewGui *gui, Scumm *scumm)
: ScummDialog(gui, scumm, 40, 30, 240, 124 + kButtonHeight + 4) {
#endif
//
// Add the buttons
//
#ifdef _WIN32_WCE
addButton(_w-kButtonWidth-8, _h-24 - kButtonHeight - 4, "OK", kOKCmd, 'O');
addButton(_w-2*kButtonWidth-12, _h-24 - kButtonHeight - 4, "Cancel", kCancelCmd, 'C');
addButton(8, _h-24 - kButtonHeight - 4, "About", kAboutCmd, 'A');
addButton(kButtonWidth+12, _h-24, "Keys", kKeysCmd, 'K');
#else
addButton(_w-kButtonWidth-8, _h-24, "OK", kOKCmd, 'O');
addButton(_w-2*kButtonWidth-12, _h-24, "Cancel", kCancelCmd, 'C');
addButton(8, _h-24, "About", kAboutCmd, 'A');
#endif
//
// Sound controllers
//
new StaticTextWidget(this, 15, 10, 95, 16, "Master volume:", kTextAlignRight);
new StaticTextWidget(this, 15, 26, 95, 16, "Music volume:", kTextAlignRight);
new StaticTextWidget(this, 15, 42, 95, 16, "SFX volume:", kTextAlignRight);
_masterVolumeSlider = new SliderWidget(this, 125, 8, 80, 12, "Volume1", kMasterVolumeChanged);
_musicVolumeSlider = new SliderWidget(this, 125, 24, 80, 12, "Volume2", kMusicVolumeChanged);
_sfxVolumeSlider = new SliderWidget(this, 125, 40, 80, 12, "Volume3", kSfxVolumeChanged);
_masterVolumeSlider->setMinValue(0); _masterVolumeSlider->setMaxValue(255);
_musicVolumeSlider->setMinValue(0); _musicVolumeSlider->setMaxValue(255);
_sfxVolumeSlider->setMinValue(0); _sfxVolumeSlider->setMaxValue(255);
_masterVolumeLabel = new StaticTextWidget(this, 210, 10, 24, 16, "Volume1", kTextAlignLeft);
_musicVolumeLabel = new StaticTextWidget(this, 210, 26, 24, 16, "Volume2", kTextAlignLeft);
_sfxVolumeLabel = new StaticTextWidget(this, 210, 42, 24, 16, "Volume3", kTextAlignLeft);
_masterVolumeLabel->setFlags(WIDGET_CLEARBG);
_musicVolumeLabel->setFlags(WIDGET_CLEARBG);
_sfxVolumeLabel->setFlags(WIDGET_CLEARBG);
//
// Some misc options
//
subtitlesCheckbox = new CheckboxWidget(this, 15, 62, 200, 16, "Show subtitles", 0, 'S');
amigaPalCheckbox = new CheckboxWidget(this, 15, 80, 200, 16, "Amiga palette conversion", 0, 'P');
//
// Finally create the sub dialogs
//
_aboutDialog = new AboutDialog(gui, scumm);
#ifdef _WIN32_WCE
_keysDialog = new KeysDialog(gui, scumm);
#endif
}
OptionsDialog::~OptionsDialog() {
delete _aboutDialog;
#ifdef _WIN32_WCE
delete _keysDialog;
#endif
}
void OptionsDialog::open() {
ScummDialog::open();
// display current sound settings
_soundVolumeMaster = _scumm->_sound->_sound_volume_master;
_soundVolumeMusic = _scumm->_sound->_sound_volume_music;
_soundVolumeSfx = _scumm->_sound->_sound_volume_sfx;
_masterVolumeSlider->setValue(_soundVolumeMaster);
_musicVolumeSlider->setValue(_soundVolumeMusic);
_sfxVolumeSlider->setValue(_soundVolumeSfx);
_masterVolumeLabel->setValue(_soundVolumeMaster);
_musicVolumeLabel->setValue(_soundVolumeMusic);
_sfxVolumeLabel->setValue(_soundVolumeSfx);
// update checkboxes, too
subtitlesCheckbox->setState(_scumm->_noSubtitles == false);
amigaPalCheckbox->setState((_scumm->_features & GF_AMIGA) != 0);
}
void OptionsDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) {
switch (cmd) {
case kKeysCmd:
#ifdef _WIN32_WCE
_keysDialog->runModal();
#endif
break;
case kAboutCmd:
_aboutDialog->runModal();
break;
case kMasterVolumeChanged:
_soundVolumeMaster = _masterVolumeSlider->getValue();
_masterVolumeLabel->setValue(_soundVolumeMaster);
_masterVolumeLabel->draw();
break;
case kMusicVolumeChanged:
_soundVolumeMusic = _musicVolumeSlider->getValue();
_musicVolumeLabel->setValue(_soundVolumeMusic);
_musicVolumeLabel->draw();
break;
case kSfxVolumeChanged:
_soundVolumeSfx = _sfxVolumeSlider->getValue();
_sfxVolumeLabel->setValue(_soundVolumeSfx);
_sfxVolumeLabel->draw();
break;
case kOKCmd: {
// Update the sound settings
_scumm->_sound->_sound_volume_master = _soundVolumeMaster; // Master
_scumm->_sound->_sound_volume_music = _soundVolumeMusic; // Music
_scumm->_sound->_sound_volume_sfx = _soundVolumeSfx; // SFX
if (_scumm->_imuse) {
_scumm->_imuse->set_music_volume(_soundVolumeMusic);
_scumm->_imuse->set_master_volume(_soundVolumeMaster);
}
_scumm->_mixer->setVolume(_soundVolumeSfx * _soundVolumeMaster / 255);
_scumm->_mixer->setMusicVolume(_soundVolumeMusic);
g_config->setInt("master_volume", _soundVolumeMaster);
g_config->setInt("music_volume", _soundVolumeMusic);
g_config->setInt("sfx_volume", _soundVolumeSfx);
// Subtitles?
_scumm->_noSubtitles = !subtitlesCheckbox->getState();
g_config->setBool("nosubtitles", _scumm->_noSubtitles);
// Amiga palette?
if (amigaPalCheckbox->getState())
_scumm->_features |= GF_AMIGA;
else
_scumm->_features &= ~GF_AMIGA;
g_config->setBool("amiga", amigaPalCheckbox->getState());
// Finally flush the modified config
g_config->flush();
}
case kCancelCmd:
close();
break;
default:
ScummDialog::handleCommand(sender, cmd, data);
}
}
#pragma mark -
AboutDialog::AboutDialog(NewGui *gui, Scumm *scumm)
: ScummDialog(gui, scumm, 30, 20, 260, 124) {
addButton((_w - kButtonWidth)/2, 100, queryCustomString(23), kCloseCmd, 'C'); // Close dialog - FIXME
new StaticTextWidget(this, 10, 10, 240, 16, "ScummVM " SCUMMVM_VERSION " (" SCUMMVM_CVS ")", kTextAlignCenter);
new StaticTextWidget(this, 10, 30, 240, 16, "http://www.scummvm.org", kTextAlignCenter);
new StaticTextWidget(this, 10, 50, 240, 16, "All games (c) LucasArts", kTextAlignCenter);
new StaticTextWidget(this, 10, 64, 240, 16, "Except", kTextAlignCenter);
new StaticTextWidget(this, 10, 78, 240, 16, "Simon the Sorcerer (c) Adventuresoft", kTextAlignCenter);
}
#pragma mark -
InfoDialog::InfoDialog(NewGui *gui, Scumm *scumm, int res)
: ScummDialog(gui, scumm, 0, 80, 0, 16) { // dummy x and w
setInfoText(queryResString (res));
}
InfoDialog::InfoDialog(NewGui *gui, Scumm *scumm, const String& message)
: ScummDialog(gui, scumm, 0, 80, 0, 16) { // dummy x and w
setInfoText(message);
}
void InfoDialog::setInfoText(const String& message) {
int width = _gui->getStringWidth(message.c_str()) + 16;
_x = (_scumm->_screenWidth - width) >> 1;
_w = width;
new StaticTextWidget(this, 4, 4, _w-8, _h, message, kTextAlignCenter);
}
#pragma mark -
PauseDialog::PauseDialog(NewGui *gui, Scumm *scumm)
: InfoDialog(gui, scumm, 10) {
}
#ifdef _WIN32_WCE
#pragma mark -
enum {
kMapCmd = 'map '
};
KeysDialog::KeysDialog(NewGui *gui, Scumm *scumm)
: ScummDialog(gui, scumm, 30, 20, 260, 160) {
addButton(160, 20, queryCustomString(24), kMapCmd, 'M'); // Map
addButton(160, 40, "OK", kOKCmd, 'O'); // OK
addButton(160, 60, "Cancel", kCancelCmd, 'C'); // Cancel
_actionsList = new ListWidget(this, 10, 20, 140, 90);
_actionsList->setNumberingMode(kListNumberingZero);
_actionTitle = new StaticTextWidget(this, 10, 120, 240, 16, queryCustomString(25), kTextAlignCenter);
_keyMapping = new StaticTextWidget(this, 10, 140, 240, 16, "", kTextAlignCenter);
_actionTitle->setFlags(WIDGET_CLEARBG);
_keyMapping->setFlags(WIDGET_CLEARBG);
// Get actions names
ScummVM::StringList l;
for (int i = 1; i < TOTAL_ACTIONS; i++)
l.push_back(getActionName(i));
_actionsList->setList(l);
_actionSelected = -1;
_get_key_mapping = false;
}
void KeysDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) {
switch(cmd) {
case kListSelectionChangedCmd:
if (_actionsList->getSelected() >= 0) {
char selection[100];
sprintf(selection, "Associated key : %s", getGAPIKeyName((unsigned int)getAction(_actionsList->getSelected() + 1)->action_key));
_keyMapping->setLabel(selection);
_keyMapping->draw();
}
break;
case kMapCmd:
if (_actionsList->getSelected() < 0) {
_actionTitle->setLabel(queryCustomString(27));
}
else {
char selection[100];
_actionSelected = _actionsList->getSelected() + 1;
sprintf(selection, "Associated key : %s", getGAPIKeyName((unsigned int)getAction(_actionSelected)->action_key));
_actionTitle->setLabel(queryCustomString(26));
_keyMapping->setLabel(selection);
_keyMapping->draw();
_get_key_mapping = true;
_actionsList->setEnabled(false);
}
_actionTitle->draw();
break;
case kOKCmd:
save_key_mapping();
close();
break;
case kCancelCmd:
load_key_mapping();
close();
break;
default:
ScummDialog::handleCommand(sender, cmd, data);
}
}
void KeysDialog::handleKeyDown(uint16 ascii, int keycode, int modifiers) {
if (modifiers == 0xff && _get_key_mapping) {
// GAPI key was selected
char selection[100];
clearActionKey(ascii & 0xff);
getAction(_actionSelected)->action_key = (ascii & 0xff);
sprintf(selection, "Associated key : %s", getGAPIKeyName((unsigned int)getAction(_actionSelected)->action_key));
_actionTitle->setLabel(queryCustomString(25));
_keyMapping->setLabel(selection);
_keyMapping->draw();
_actionSelected = -1;
_actionsList->setEnabled(true);
_get_key_mapping = false;
}
}
#endif
#ifdef __PALM_OS__
#include "scumm_globals.h" // init globals
void Dialogs_initGlobals() {
GSETPTR(string_map_table_v7, GBVARS_STRINGMAPTABLEV7_INDEX, ResString, GBVARS_SCUMM)
GSETPTR(string_map_table_v6, GBVARS_STRINGMAPTABLEV6_INDEX, ResString, GBVARS_SCUMM)
GSETPTR(string_map_table_v5, GBVARS_STRINGMAPTABLEV5_INDEX, ResString, GBVARS_SCUMM)
}
void Dialogs_releaseGlobals() {
GRELEASEPTR(GBVARS_STRINGMAPTABLEV7_INDEX, GBVARS_SCUMM)
GRELEASEPTR(GBVARS_STRINGMAPTABLEV6_INDEX, GBVARS_SCUMM)
GRELEASEPTR(GBVARS_STRINGMAPTABLEV5_INDEX, GBVARS_SCUMM)
}
#endif