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117 lines
3.0 KiB
C++
117 lines
3.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "titanic/sound/season_noises.h"
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namespace Titanic {
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BEGIN_MESSAGE_MAP(CSeasonNoises, CViewAutoSoundPlayer)
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ON_MESSAGE(ChangeSeasonMsg)
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ON_MESSAGE(EnterViewMsg)
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ON_MESSAGE(ActMsg)
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ON_MESSAGE(LoadSuccessMsg)
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END_MESSAGE_MAP()
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CSeasonNoises::CSeasonNoises() : CViewAutoSoundPlayer(), _seasonNumber(SEASON_SUMMER),
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_springName("NULL"), _summerName("NULL"), _autumnName("NULL"), _winterName("NULL") {
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}
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void CSeasonNoises::save(SimpleFile *file, int indent) {
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file->writeNumberLine(1, indent);
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file->writeNumberLine(_seasonNumber, indent);
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file->writeQuotedLine(_springName, indent);
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file->writeQuotedLine(_summerName, indent);
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file->writeQuotedLine(_autumnName, indent);
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file->writeQuotedLine(_winterName, indent);
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CViewAutoSoundPlayer::save(file, indent);
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}
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void CSeasonNoises::load(SimpleFile *file) {
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file->readNumber();
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_seasonNumber = (Season)file->readNumber();
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_springName = file->readString();
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_summerName = file->readString();
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_autumnName = file->readString();
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_winterName = file->readString();
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CViewAutoSoundPlayer::load(file);
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}
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bool CSeasonNoises::ChangeSeasonMsg(CChangeSeasonMsg *msg) {
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_seasonNumber = (Season)(((int)_seasonNumber + 1) % 4);
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CActMsg actMsg("Update");
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actMsg.execute(this);
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return true;
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}
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bool CSeasonNoises::EnterViewMsg(CEnterViewMsg *msg) {
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CActMsg actMsg("Update");
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actMsg.execute(this);
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return true;
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}
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bool CSeasonNoises::ActMsg(CActMsg *msg) {
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msg->_action = "Update";
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switch (_seasonNumber) {
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case SEASON_SUMMER:
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_filename = _summerName;
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break;
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case SEASON_AUTUMN:
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_filename = _autumnName;
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break;
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case SEASON_WINTER:
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_filename = _winterName;
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break;
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case SEASON_SPRING:
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_filename = _springName;
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break;
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default:
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break;
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}
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CSignalObject signalMsg;
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signalMsg._numValue = 2;
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signalMsg.execute(this);
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CTurnOn onMsg;
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onMsg.execute(this);
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return true;
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}
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bool CSeasonNoises::LoadSuccessMsg(CLoadSuccessMsg *msg) {
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if (_active) {
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_active = false;
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_soundHandle = -1;
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CActMsg actMsg("Update");
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actMsg.execute(this);
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}
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return true;
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}
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} // End of namespace Titanic
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