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102 lines
2.4 KiB
C++
102 lines
2.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef TITANIC_CREDIT_TEXT_H
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#define TITANIC_CREDIT_TEXT_H
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#include "titanic/core/list.h"
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namespace Titanic {
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class CGameObject;
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class CScreenManager;
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class CCreditLine : public ListItem {
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public:
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CString _line;
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uint _lineWidth;
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public:
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CCreditLine() : _lineWidth(0) {}
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CCreditLine(const CString &line, uint lineWidth) : _line(line), _lineWidth(lineWidth) {}
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};
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typedef List<CCreditLine> CCreditLines;
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class CCreditLineGroup : public ListItem {
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public:
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CCreditLines _lines;
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};
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typedef List<CCreditLineGroup> CCreditLineGroups;
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class CCreditText {
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private:
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/**
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* Sets up needed data
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*/
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void setup();
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/**
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* Read in a text line from the passed stream
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*/
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CString readLine(Common::SeekableReadStream *stream);
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/**
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* Handles a group where the .... sequence was encountered
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*/
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void handleDots(CCreditLineGroup *group);
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public:
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CScreenManager *_screenManagerP;
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Rect _rect;
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CCreditLineGroups _groups;
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uint _ticks;
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int _fontHeight;
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CGameObject *_objectP;
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CCreditLineGroups::iterator _groupIt;
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CCreditLines::iterator _lineIt;
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int _yOffset;
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int _priorInc;
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int _textR, _textG, _textB;
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int _deltaR, _deltaG, _deltaB;
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int _counter;
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public:
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CCreditText();
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/**
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* Clears the object
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*/
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void clear();
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/**
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* Sets the game object this override is associated with
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*/
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void load(CGameObject *obj, CScreenManager *screenManager,
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const Rect &rect);
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/**
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* Draw the item
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*/
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bool draw();
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};
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} // End of namespace Titanic
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#endif /* TITANIC_CREDIT_TEXT_H */
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