2020-02-09 12:43:16 +01:00

44 lines
1.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef TITANIC_IMAGE_H
#define TITANIC_IMAGE_H
#include "common/stream.h"
#include "graphics/managed_surface.h"
#include "titanic/support/string.h"
namespace Titanic {
class Image : public Graphics::ManagedSurface {
private:
void loadBitmap(Common::SeekableReadStream &s);
public:
~Image() override {}
void load(const CString &resName);
};
} // End of namespace Titanic
#endif /* TITANIC_IMAGE_H */