mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-23 10:19:27 +00:00
6eb64102a4
svn-id: r30238
46 lines
1.4 KiB
C++
46 lines
1.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef SWORD1_DEBUG_H
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#define SWORD1_DEBUG_H
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#include "common/scummsys.h"
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namespace Sword1 {
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class Debug {
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public:
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static void interpretScript(uint32 id, uint32 level, uint32 script, uint32 pc);
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static void callMCode(uint32 mcodeNum, uint32 paramCount, int32 a, int32 b, int32 c, int32 d, int32 e, int32 f);
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private:
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static const char _mCodeNames[100][35];
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};
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} // End of namespace Sword1
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#endif // BSDEBUG_H
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