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https://github.com/libretro/scummvm.git
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bb1547ab1c
SimonEngine -> AGOSEngine. Source is compilable and runnable again. I'm done. svn-id: r24013
72 lines
1.6 KiB
C++
72 lines
1.6 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2001 Ludvig Strigeus
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* Copyright (C) 2001-2006 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef ANIMATION_H
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#define ANIMATION_H
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#include "common/file.h"
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#include "common/stream.h"
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#include "graphics/dxa_player.h"
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#include "sound/mixer.h"
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namespace AGOS {
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class AGOSEngine;
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class MoviePlayer : public Graphics::DXAPlayer {
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AGOSEngine *_vm;
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Audio::Mixer *_mixer;
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Audio::SoundHandle _bgSound;
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Audio::AudioStream *_bgSoundStream;
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bool _omniTV;
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bool _leftButtonDown;
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bool _rightButtonDown;
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uint32 _ticks;
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char baseName[40];
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static const char *_sequenceList[90];
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uint8 _sequenceNum;
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public:
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MoviePlayer(AGOSEngine *vm, Audio::Mixer *mixer);
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bool load(const char *filename);
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void play();
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void nextFrame();
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protected:
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virtual void setPalette(byte *pal);
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private:
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void playOmniTV();
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void handleNextFrame();
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void processFrame();
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void startSound();
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};
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} // End of namespace AGOS
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#endif
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