scummvm/engines/agos/draw.cpp
2006-10-06 05:13:09 +00:00

514 lines
12 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2001 Ludvig Strigeus
* Copyright (C) 2001-2006 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/stdafx.h"
#include "common/system.h"
#include "agos/agos.h"
#include "agos/intern.h"
namespace AGOS {
byte *AGOSEngine::getFrontBuf() {
_dxSurfacePitch = _screenWidth;
return _frontBuf;
}
byte *AGOSEngine::getBackBuf() {
_dxSurfacePitch = _screenWidth;
return _useBackGround ? _backGroundBuf : _backBuf;
}
byte *AGOSEngine::getBackGround() {
_dxSurfacePitch = _screenWidth;
return _backGroundBuf;
}
byte *AGOSEngine::getScaleBuf() {
_dxSurfacePitch = _screenWidth;
return _scaleBuf;
}
void AGOSEngine::animateSprites() {
VgaSprite *vsp;
VgaPointersEntry *vpe;
const byte *vc_ptr_org = _vcPtr;
uint16 params[5]; // parameters to vc10
if (_paletteFlag == 2)
_paletteFlag = 1;
if (getGameType() == GType_FF && _scrollCount) {
scrollEvent();
}
if (getGameType() == GType_SIMON2 && _scrollFlag) {
scrollScreen();
}
if (getGameType() == GType_FF && getBitFlag(84)) {
animateSpritesByY();
return;
}
vsp = _vgaSprites;
while (vsp->id != 0) {
vsp->windowNum &= 0x7FFF;
vpe = &_vgaBufferPointers[vsp->zoneNum];
_curVgaFile1 = vpe->vgaFile1;
_curVgaFile2 = vpe->vgaFile2;
_curSfxFile = vpe->sfxFile;
_windowNum = vsp->windowNum;
_vgaCurSpriteId = vsp->id;
_vgaCurSpritePriority = vsp->priority;
params[0] = readUint16Wrapper(&vsp->image);
if (getGameType() == GType_ELVIRA1 || getGameType() == GType_ELVIRA2 || getGameType() == GType_WW) {
params[1] = readUint16Wrapper(&vsp->x);
params[2] = readUint16Wrapper(&vsp->y);
params[3] = READ_BE_UINT16(&vsp->flags);
} else {
params[1] = readUint16Wrapper(&vsp->palette);
params[2] = readUint16Wrapper(&vsp->x);
params[3] = readUint16Wrapper(&vsp->y);
if (getGameType() == GType_SIMON1) {
params[4] = READ_BE_UINT16(&vsp->flags);
} else {
*(byte *)(&params[4]) = (byte)vsp->flags;
}
}
_vcPtr = (const byte *)params;
vc10_draw();
vsp++;
}
if (_drawImagesDebug)
memset(_backBuf, 0, _screenWidth * _screenHeight);
_updateScreen = true;
_vcPtr = vc_ptr_org;
}
void AGOSEngine::animateSpritesDebug() {
VgaSprite *vsp;
VgaPointersEntry *vpe;
const byte *vc_ptr_org = _vcPtr;
uint16 params[5]; // parameters to vc10_draw
if (_paletteFlag == 2)
_paletteFlag = 1;
vsp = _vgaSprites;
while (vsp->id != 0) {
vsp->windowNum &= 0x7FFF;
vpe = &_vgaBufferPointers[vsp->zoneNum];
_curVgaFile1 = vpe->vgaFile1;
_curVgaFile2 = vpe->vgaFile2;
_curSfxFile = vpe->sfxFile;
_windowNum = vsp->windowNum;
_vgaCurSpriteId = vsp->id;
if (vsp->image)
printf("id:%5d image:%3d base-color:%3d x:%3d y:%3d flags:%x\n",
vsp->id, vsp->image, vsp->palette, vsp->x, vsp->y, vsp->flags);
params[0] = readUint16Wrapper(&vsp->image);
if (getGameType() == GType_ELVIRA1 || getGameType() == GType_ELVIRA2 || getGameType() == GType_WW) {
params[1] = readUint16Wrapper(&vsp->x);
params[2] = readUint16Wrapper(&vsp->y);
params[3] = READ_BE_UINT16(&vsp->flags);
} else {
params[1] = readUint16Wrapper(&vsp->palette);
params[2] = readUint16Wrapper(&vsp->x);
params[3] = readUint16Wrapper(&vsp->y);
if (getGameType() == GType_SIMON1) {
params[4] = READ_BE_UINT16(&vsp->flags);
} else {
*(byte *)(&params[4]) = (byte)vsp->flags;
}
}
_vcPtr = (const byte *)params;
vc10_draw();
vsp++;
}
_updateScreen = true;
_vcPtr = vc_ptr_org;
}
void AGOSEngine::animateSpritesByY() {
VgaSprite *vsp;
VgaPointersEntry *vpe;
const byte *vc_ptr_org = _vcPtr;
uint16 params[5]; // parameters to vc10
int16 spriteTable[180][2];
byte *src;
int height, slot, y;
uint i, numSprites = 0;
vsp = _vgaSprites;
while (vsp->id != 0) {
if (vsp->flags & kDFScaled) {
y = vsp->y;
} else if (vsp->flags & kDFMasked) {
vpe = &_vgaBufferPointers[vsp->zoneNum];
src = vpe->vgaFile2 + vsp->image * 8;
height = READ_LE_UINT16(src + 4) & 0x7FFF;
y = vsp->y + height;
} else {
y = vsp->priority;
}
spriteTable[numSprites][0] = y;
spriteTable[numSprites][1] = numSprites;
numSprites++;
vsp++;
}
while (1) {
y = spriteTable[0][0];
slot = spriteTable[0][1];
for (i = 0; i < numSprites; i++) {
if (y >= spriteTable[i][0]) {
y = spriteTable[i][0];
slot = spriteTable[i][1];
}
}
if (y == 9999)
break;
for (i = 0; i < numSprites; i++) {
if (slot == spriteTable[i][1]) {
spriteTable[i][0] = 9999;
break;
}
}
vsp = &_vgaSprites[slot];
vsp->windowNum &= 0x7FFF;
vpe = &_vgaBufferPointers[vsp->zoneNum];
_curVgaFile1 = vpe->vgaFile1;
_curVgaFile2 = vpe->vgaFile2;
_curSfxFile = vpe->sfxFile;
_windowNum = vsp->windowNum;
_vgaCurSpriteId = vsp->id;
_vgaCurSpritePriority = vsp->priority;
params[0] = readUint16Wrapper(&vsp->image);
params[1] = readUint16Wrapper(&vsp->palette);
params[2] = readUint16Wrapper(&vsp->x);
params[3] = readUint16Wrapper(&vsp->y);
*(byte *)(&params[4]) = (byte)vsp->flags;
_vcPtr = (const byte *)params;
vc10_draw();
}
_updateScreen = true;
_vcPtr = vc_ptr_org;
}
void AGOSEngine::displayBoxStars() {
HitArea *ha, *dha;
uint count;
uint y_, x_;
byte *dst;
uint b, color;
_lockWord |= 0x8000;
if (getGameType() == GType_SIMON2)
color = 236;
else
color = 225;
uint limit = (getGameType() == GType_SIMON2) ? 200 : 134;
for (int i = 0; i < 5; i++) {
ha = _hitAreas;
count = ARRAYSIZE(_hitAreas);
animateSprites();
do {
if (ha->id != 0 && ha->flags & kBFBoxInUse && !(ha->flags & kBFBoxDead)) {
dha = _hitAreas;
if (ha->flags & kBFTextBox) {
while (dha != ha && dha->flags != ha->flags)
++dha;
if (dha != ha && dha->flags == ha->flags)
continue;
} else {
dha = _hitAreas;
while (dha != ha && dha->item_ptr != ha->item_ptr)
++dha;
if (dha != ha && dha->item_ptr == ha->item_ptr)
continue;
}
if (ha->y >= limit || ((getGameType() == GType_SIMON2) && ha->y >= _boxStarHeight))
continue;
y_ = (ha->height / 2) - 4 + ha->y;
x_ = (ha->width / 2) - 4 + ha->x - (_scrollX * 8);
if (x_ >= 311)
continue;
dst = getBackBuf();
dst += (((_dxSurfacePitch / 4) * y_) * 4) + x_;
b = _dxSurfacePitch;
dst[4] = color;
dst[b+1] = color;
dst[b+4] = color;
dst[b+7] = color;
b += _dxSurfacePitch;
dst[b+2] = color;
dst[b+4] = color;
dst[b+6] = color;
b += _dxSurfacePitch;
dst[b+3] = color;
dst[b+5] = color;
b += _dxSurfacePitch;
dst[b] = color;
dst[b+1] = color;
dst[b+2] = color;
dst[b+6] = color;
dst[b+7] = color;
dst[b+8] = color;
b += _dxSurfacePitch;
dst[b+3] = color;
dst[b+5] = color;
b += _dxSurfacePitch;
dst[b+2] = color;
dst[b+4] = color;
dst[b+6] = color;
b += _dxSurfacePitch;
dst[b+1] = color;
dst[b+4] = color;
dst[b+7] = color;
b += _dxSurfacePitch;
dst[b+4] = color;
}
} while (ha++, --count);
dx_update_screen_and_palette();
delay(100);
animateSprites();
dx_update_screen_and_palette();
delay(100);
}
_lockWord &= ~0x8000;
}
void AGOSEngine::scrollScreen() {
byte *dst = getFrontBuf();
const byte *src;
uint x, y;
if (_scrollXMax == 0) {
uint screenSize = 8 * _screenWidth;
if (_scrollFlag < 0) {
memmove(dst + screenSize, dst, _scrollWidth * _screenHeight - screenSize);
} else {
memmove(dst, dst + screenSize, _scrollWidth * _screenHeight - screenSize);
}
y = _scrollY - 8;
if (_scrollFlag > 0) {
dst += _screenHeight * _screenWidth - screenSize;
y += 488;
}
src = _scrollImage + y / 2;
decodeRow(dst, src + readUint32Wrapper(src), _scrollWidth);
_scrollY += _scrollFlag;
vcWriteVar(250, _scrollY);
memcpy(_backBuf, _frontBuf, _screenWidth * _screenHeight);
memcpy(_backGroundBuf, _backBuf, _screenHeight * _scrollWidth);
} else {
if (_scrollFlag < 0) {
memmove(dst + 8, dst, _screenWidth * _scrollHeight - 8);
} else {
memmove(dst, dst + 8, _screenWidth * _scrollHeight - 8);
}
x = _scrollX;
x -= (getGameType() == GType_FF) ? 8 : 1;
if (_scrollFlag > 0) {
dst += _screenWidth - 8;
x += (getGameType() == GType_FF) ? 648 : 41;
}
if (getGameType() == GType_FF)
src = _scrollImage + x / 2;
else
src = _scrollImage + x * 4;
decodeColumn(dst, src + readUint32Wrapper(src), _scrollHeight);
_scrollX += _scrollFlag;
vcWriteVar(251, _scrollX);
memcpy(_backBuf, _frontBuf, _screenWidth * _screenHeight);
memcpy(_backGroundBuf, _backBuf, _scrollHeight * _screenWidth);
}
_scrollFlag = 0;
}
void AGOSEngine::clearBackFromTop(uint lines) {
memset(_backBuf, 0, lines * _screenWidth);
}
void AGOSEngine::dx_clear_surfaces(uint num_lines) {
memset(_backBuf, 0, num_lines * _screenWidth);
_system->copyRectToScreen(_backBuf, _screenWidth, 0, 0, _screenWidth, num_lines);
if (_useBackGround) {
memset(_frontBuf, 0, num_lines * _screenWidth);
memset(_backGroundBuf, 0, num_lines * _screenWidth);
}
}
void AGOSEngine::fillFrontFromBack(uint x, uint y, uint w, uint h) {
uint offs = x + y * _screenWidth;
byte *s = _backBuf + offs;
byte *d = _frontBuf + offs;
do {
memcpy(d, s, w);
d += _screenWidth;
s += _screenWidth;
} while (--h);
}
void AGOSEngine::fillBackFromFront(uint x, uint y, uint w, uint h) {
uint offs = x + y * _screenWidth;
byte *s = _frontBuf + offs;
byte *d = _backBuf + offs;
do {
memcpy(d, s, w);
d += _screenWidth;
s += _screenWidth;
} while (--h);
}
void AGOSEngine::fillBackGroundFromBack(uint lines) {
memcpy(_backGroundBuf, _backBuf, lines * _screenWidth);
}
void AGOSEngine::dx_update_screen_and_palette() {
if (_fastFadeInFlag == 0 && _paletteFlag == 1) {
_paletteFlag = 0;
if (memcmp(_displayPalette, _currentPalette, 1024)) {
memcpy(_currentPalette, _displayPalette, 1024);
_system->setPalette(_displayPalette, 0, 256);
}
}
_system->copyRectToScreen(_backBuf, _screenWidth, 0, 0, _screenWidth, _screenHeight);
_system->updateScreen();
if (getGameId() != GID_DIMP)
memcpy(_backBuf, _frontBuf, _screenWidth * _screenHeight);
if (getGameType() == GType_FF && _scrollFlag) {
scrollScreen();
}
if (_fastFadeInFlag) {
if (getGameType() == GType_SIMON1 && _usePaletteDelay) {
delay(100);
_usePaletteDelay = false;
}
fastFadeIn();
}
}
void AGOSEngine::fastFadeIn() {
if (_fastFadeInFlag & 0x8000) {
slowFadeIn();
} else {
_paletteFlag = false;
memcpy(_currentPalette, _displayPalette, 1024);
_system->setPalette(_displayPalette, 0, _fastFadeInFlag);
_fastFadeInFlag = 0;
}
}
void AGOSEngine::slowFadeIn() {
uint8 *src, *dst;
int c, p;
_fastFadeInFlag &= 0x7fff;
_paletteFlag = false;
memset(_videoBuf1, 0, 1024);
memcpy(_currentPalette, _displayPalette, 1024);
memcpy(_videoBuf1 + 1024, _displayPalette, 1024);
for (c = 255; c >= 0; c -= 4) {
src = _videoBuf1 + 1024;
dst = _videoBuf1;
for (p = _fastFadeInFlag; p !=0 ; p -= 3) {
if (src[0] >= c)
dst[0] += 4;
if (src[1] >= c)
dst[1] += 4;
if (src[2] >= c)
dst[2] += 4;
src += 4;
dst += 4;
}
_system->setPalette(_videoBuf1, 0, _fastFadeCount);
delay(5);
}
_fastFadeInFlag = 0;
}
} // End of namespace AGOS