mirror of
https://github.com/libretro/scummvm.git
synced 2025-04-11 03:01:01 +00:00
210 lines
5.8 KiB
C++
210 lines
5.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
|
|
#ifndef BACKENDS_GRAPHICS_SDL_SDLGRAPHICS_H
|
|
#define BACKENDS_GRAPHICS_SDL_SDLGRAPHICS_H
|
|
|
|
#include "backends/graphics/windowed.h"
|
|
#include "backends/platform/sdl/sdl-window.h"
|
|
|
|
#include "common/events.h"
|
|
#include "common/rect.h"
|
|
|
|
class SdlEventSource;
|
|
|
|
#define USE_OSD 1
|
|
|
|
/**
|
|
* Base class for a SDL based graphics manager.
|
|
*/
|
|
class SdlGraphicsManager : virtual public WindowedGraphicsManager, public Common::EventObserver {
|
|
public:
|
|
SdlGraphicsManager(SdlEventSource *source, SdlWindow *window);
|
|
virtual ~SdlGraphicsManager() {}
|
|
|
|
/**
|
|
* Makes this graphics manager active. That means it should be ready to
|
|
* process inputs now. However, even without being active it should be
|
|
* able to query the supported modes and other bits.
|
|
*/
|
|
virtual void activateManager();
|
|
|
|
/**
|
|
* Makes this graphics manager inactive. This should allow another
|
|
* graphics manager to become active again.
|
|
*/
|
|
virtual void deactivateManager();
|
|
|
|
/**
|
|
* Notify the graphics manager that the graphics needs to be redrawn, since
|
|
* the application window was modified.
|
|
*
|
|
* This is basically called when SDL_VIDEOEXPOSE was received.
|
|
*/
|
|
virtual void notifyVideoExpose() = 0;
|
|
|
|
/**
|
|
* Notify the graphics manager about a resize event.
|
|
*
|
|
* It is noteworthy that the requested width/height should actually be set
|
|
* up as is and not changed by the graphics manager, since otherwise it may
|
|
* lead to odd behavior for certain window managers.
|
|
*
|
|
* It is only required to overwrite this method in case you want a
|
|
* resizable window. The default implementation just does nothing.
|
|
*
|
|
* @param width Requested window width.
|
|
* @param height Requested window height.
|
|
*/
|
|
virtual void notifyResize(const int width, const int height) {}
|
|
|
|
/**
|
|
* Notifies the graphics manager about a mouse position change.
|
|
*
|
|
* The passed point *must* be converted from window coordinates to virtual
|
|
* coordinates in order for the event to be processed correctly by the game
|
|
* engine. Just use `convertWindowToVirtual` for this unless you need to do
|
|
* something special.
|
|
*
|
|
* @param mouse The mouse position in window coordinates, which must be
|
|
* converted synchronously to virtual coordinates.
|
|
* @returns true if the mouse was in a valid position for the game and
|
|
* should cause the event to be sent to the game.
|
|
*/
|
|
virtual bool notifyMousePosition(Common::Point &mouse);
|
|
|
|
virtual bool showMouse(bool visible) override;
|
|
bool lockMouse(bool lock) override;
|
|
|
|
virtual bool saveScreenshot(const Common::String &filename) const { return false; }
|
|
void saveScreenshot() override;
|
|
|
|
// Override from Common::EventObserver
|
|
bool notifyEvent(const Common::Event &event) override;
|
|
|
|
/**
|
|
* A (subset) of the graphic manager's state. This is used when switching
|
|
* between different SDL graphic managers at runtime.
|
|
*/
|
|
struct State {
|
|
int screenWidth, screenHeight;
|
|
bool aspectRatio;
|
|
bool fullscreen;
|
|
bool cursorPalette;
|
|
|
|
#ifdef USE_RGB_COLOR
|
|
Graphics::PixelFormat pixelFormat;
|
|
#endif
|
|
};
|
|
|
|
/**
|
|
* Gets the current state of the graphics manager.
|
|
*/
|
|
State getState() const;
|
|
|
|
/**
|
|
* Sets up a basic state of the graphics manager.
|
|
*/
|
|
bool setState(const State &state);
|
|
|
|
/**
|
|
* @returns the SDL window.
|
|
*/
|
|
SdlWindow *getWindow() const { return _window; }
|
|
|
|
void initSizeHint(const Graphics::ModeList &modes) override;
|
|
|
|
Common::Keymap *getKeymap();
|
|
|
|
protected:
|
|
enum CustomEventAction {
|
|
kActionToggleFullscreen = 100,
|
|
kActionToggleMouseCapture,
|
|
kActionSaveScreenshot,
|
|
kActionToggleAspectRatioCorrection,
|
|
kActionToggleFilteredScaling,
|
|
kActionCycleStretchMode,
|
|
kActionIncreaseScaleFactor,
|
|
kActionDecreaseScaleFactor,
|
|
kActionNextScaleFilter,
|
|
kActionPreviousScaleFilter
|
|
};
|
|
|
|
/** Obtain the user configured fullscreen resolution, or default to the desktop resolution */
|
|
Common::Rect getPreferredFullscreenResolution();
|
|
|
|
bool defaultGraphicsModeConfig() const;
|
|
|
|
/**
|
|
* Gets the dimensions of the window directly from SDL instead of from the
|
|
* values stored by the graphics manager.
|
|
*/
|
|
void getWindowSizeFromSdl(int *width, int *height) const {
|
|
#if SDL_VERSION_ATLEAST(2, 0, 0)
|
|
assert(_window);
|
|
SDL_GL_GetDrawableSize(_window->getSDLWindow(), width, height);
|
|
#else
|
|
assert(_hwScreen);
|
|
|
|
if (width) {
|
|
*width = _hwScreen->w;
|
|
}
|
|
|
|
if (height) {
|
|
*height = _hwScreen->h;
|
|
}
|
|
#endif
|
|
}
|
|
|
|
virtual void showSystemMouseCursor(bool visible);
|
|
|
|
void setSystemMousePosition(const int x, const int y) override;
|
|
|
|
void notifyActiveAreaChanged() override;
|
|
|
|
void handleResizeImpl(const int width, const int height) override;
|
|
|
|
#if SDL_VERSION_ATLEAST(2, 0, 0)
|
|
public:
|
|
void unlockWindowSize() {
|
|
_allowWindowSizeReset = true;
|
|
_hintedWidth = 0;
|
|
_hintedHeight = 0;
|
|
}
|
|
|
|
protected:
|
|
Uint32 _lastFlags;
|
|
bool _allowWindowSizeReset;
|
|
int _hintedWidth, _hintedHeight;
|
|
|
|
bool createOrUpdateWindow(const int width, const int height, const Uint32 flags);
|
|
#endif
|
|
|
|
SDL_Surface *_hwScreen;
|
|
SdlEventSource *_eventSource;
|
|
SdlWindow *_window;
|
|
|
|
private:
|
|
void toggleFullScreen();
|
|
};
|
|
|
|
#endif
|