scummvm/backends/networking/sdl_net/getclienthandler.h
2021-12-26 18:48:43 +01:00

57 lines
1.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef BACKENDS_NETWORKING_SDL_NET_GETCLIENTHANDLER_H
#define BACKENDS_NETWORKING_SDL_NET_GETCLIENTHANDLER_H
#include "backends/networking/sdl_net/client.h"
#include "common/hashmap.h"
#include "common/stream.h"
#include "common/hash-str.h"
namespace Networking {
#define CLIENT_HANDLER_BUFFER_SIZE 1 * 1024 * 1024
class GetClientHandler: public ClientHandler {
Common::HashMap<Common::String, Common::String> _specialHeaders;
long _responseCode;
bool _headersPrepared;
Common::String _headers;
Common::SeekableReadStream *_stream;
byte *_buffer;
static const char *responseMessage(long responseCode);
void prepareHeaders();
public:
GetClientHandler(Common::SeekableReadStream *stream);
virtual ~GetClientHandler();
virtual void handle(Client *client);
void setHeader(Common::String name, Common::String value);
void setResponseCode(long code);
};
} // End of namespace Networking
#endif