scummvm/backends/networking/sdl_net/uploadfileclienthandler.h
2021-12-26 18:48:43 +01:00

70 lines
2.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef BACKENDS_NETWORKING_SDL_NET_UPLOADFILECLIENTHANDLER_H
#define BACKENDS_NETWORKING_SDL_NET_UPLOADFILECLIENTHANDLER_H
#include "backends/networking/sdl_net/client.h"
#include "common/stream.h"
namespace Networking {
enum UploadFileHandlerState {
UFH_READING_CONTENT,
UFH_READING_BLOCK_HEADERS,
UFH_READING_BLOCK_CONTENT,
UFH_ERROR,
UFH_STOP
};
/**
* This class handles POST form/multipart upload.
*
* handleBlockHeaders() looks for filename and, if it's found,
* handleBlockContent() saves content into the file with such name.
*
* If no file found or other error occurs, it sets
* default error message handler.
*/
class UploadFileClientHandler: public ClientHandler {
UploadFileHandlerState _state;
Common::MemoryReadWriteStream *_headersStream;
Common::WriteStream *_contentStream;
Common::String _parentDirectoryPath;
uint32 _uploadedFiles;
void handleBlockHeaders(Client *client);
void handleBlockContent(Client *client);
void setErrorMessageHandler(Client &client, Common::String message);
void setSuccessHandler(Client &client);
public:
UploadFileClientHandler(Common::String parentDirectoryPath);
virtual ~UploadFileClientHandler();
virtual void handle(Client *client);
};
} // End of namespace Networking
#endif