mirror of
https://github.com/libretro/scummvm.git
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54 lines
1.6 KiB
C++
54 lines
1.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef _ANDROID_ASSET_H_
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#define _ANDROID_ASSET_H_
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#if defined(__ANDROID__)
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#include <jni.h>
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#include "common/str.h"
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#include "common/stream.h"
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#include "common/util.h"
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#include "common/archive.h"
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#include <android/asset_manager.h>
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class AndroidAssetArchive : public Common::Archive {
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public:
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AndroidAssetArchive(jobject am);
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virtual ~AndroidAssetArchive();
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bool hasFile(const Common::Path &path) const override;
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int listMembers(Common::ArchiveMemberList &list) const override;
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const Common::ArchiveMemberPtr getMember(const Common::Path &path) const override;
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Common::SeekableReadStream *createReadStreamForMember(const Common::Path &path) const override;
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private:
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AAssetManager *_am;
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mutable Common::ArchiveMemberList _cachedMembers;
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mutable bool _hasCached;
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};
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#endif
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#endif
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