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Add support for mouses using the GameController framework. This requires iOS 14 and up. The trackpad on the magic keyboard to iPads is connected as a mouse and of course other connected mouses. The mouse movements triggers calls to the mouseMovedHandler code block. The calls delivers delta movements on the X and Y axis from the last pointer position. It doesn't keep track on where the pointer is in the view. That's where pointerPosition property in the iPhoneView comes into place.
35 lines
1.2 KiB
Objective-C
35 lines
1.2 KiB
Objective-C
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef BACKENDS_PLATFORM_IOS7_IOS7_MOUSE_CONTROLLER_H
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#define BACKENDS_PLATFORM_IOS7_IOS7_MOUSE_CONTROLLER_H
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#include "backends/platform/ios7/ios7_game_controller.h"
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API_AVAILABLE(ios(14.0))
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@interface MouseController : GameController
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- (id)initWithView:(iPhoneView *)view;
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@end
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#endif /* BACKENDS_PLATFORM_IOS7_IOS7_MOUSE_CONTROLLER_H */
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