mirror of
https://github.com/libretro/scummvm.git
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93 lines
2.3 KiB
C++
93 lines
2.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef BACKENDS_TEXT_TO_SPEECH_WINDOWS_H
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#define BACKENDS_TEXT_TO_SPEECH_WINDOWS_H
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#include "common/scummsys.h"
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#if defined(USE_TTS) && defined(WIN32)
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#include "common/text-to-speech.h"
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#include "common/str.h"
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#include "common/ustr.h"
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#include "common/list.h"
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class WindowsTextToSpeechManager final : public Common::TextToSpeechManager {
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public:
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enum SpeechState {
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READY,
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PAUSED,
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SPEAKING,
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BROKEN,
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NO_VOICE
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};
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struct SpeechParameters {
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Common::List<WCHAR *> *queue;
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SpeechState *state;
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HANDLE *mutex;
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};
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WindowsTextToSpeechManager();
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~WindowsTextToSpeechManager() override;
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bool say(const Common::U32String &str, Action action) override;
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bool stop() override;
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bool pause() override;
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bool resume() override;
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bool isSpeaking() override;
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bool isPaused() override;
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bool isReady() override;
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void setVoice(unsigned index) override;
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void setRate(int rate) override;
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void setPitch(int pitch) override;
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void setVolume(unsigned volume) override;
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void setLanguage(Common::String language) override;
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void freeVoiceData(void *data) override;
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private:
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void init();
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void updateVoices() override;
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void createVoice(void *cpVoiceToken);
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Common::String lcidToLocale(LCID locale);
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SpeechState _speechState;
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Common::String _lastSaid;
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HANDLE _thread;
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Common::List<WCHAR *> _speechQueue;
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SpeechParameters _threadParams;
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HANDLE _speechMutex;
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};
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#endif
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#endif // BACKENDS_UPDATES_WINDOWS_H
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