scummvm/backends/text-to-speech/windows/windows-text-to-speech.h
2021-12-26 18:48:43 +01:00

93 lines
2.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef BACKENDS_TEXT_TO_SPEECH_WINDOWS_H
#define BACKENDS_TEXT_TO_SPEECH_WINDOWS_H
#include "common/scummsys.h"
#if defined(USE_TTS) && defined(WIN32)
#include "common/text-to-speech.h"
#include "common/str.h"
#include "common/ustr.h"
#include "common/list.h"
class WindowsTextToSpeechManager final : public Common::TextToSpeechManager {
public:
enum SpeechState {
READY,
PAUSED,
SPEAKING,
BROKEN,
NO_VOICE
};
struct SpeechParameters {
Common::List<WCHAR *> *queue;
SpeechState *state;
HANDLE *mutex;
};
WindowsTextToSpeechManager();
~WindowsTextToSpeechManager() override;
bool say(const Common::U32String &str, Action action) override;
bool stop() override;
bool pause() override;
bool resume() override;
bool isSpeaking() override;
bool isPaused() override;
bool isReady() override;
void setVoice(unsigned index) override;
void setRate(int rate) override;
void setPitch(int pitch) override;
void setVolume(unsigned volume) override;
void setLanguage(Common::String language) override;
void freeVoiceData(void *data) override;
private:
void init();
void updateVoices() override;
void createVoice(void *cpVoiceToken);
Common::String lcidToLocale(LCID locale);
SpeechState _speechState;
Common::String _lastSaid;
HANDLE _thread;
Common::List<WCHAR *> _speechQueue;
SpeechParameters _threadParams;
HANDLE _speechMutex;
};
#endif
#endif // BACKENDS_UPDATES_WINDOWS_H