scummvm/backends/keymapper/action.cpp
2021-12-26 18:48:43 +01:00

48 lines
1.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "backends/keymapper/action.h"
#include "backends/keymapper/keymap.h"
namespace Common {
Action::Action(const char *i, const U32String &des) :
id(i),
description(des),
_shouldTriggerOnKbdRepeats(false) {
assert(i);
}
void Action::addDefaultInputMapping(const String &hwId) {
if (hwId.empty()) {
return;
}
// Don't allow an input to map to the same action multiple times
Array<String>::const_iterator found = find(_defaultInputMapping.begin(), _defaultInputMapping.end(), hwId);
if (found == _defaultInputMapping.end()) {
_defaultInputMapping.push_back(hwId);
}
}
} // End of namespace Common