scummvm/engines/queen/input.h
2021-12-26 18:48:43 +01:00

145 lines
3.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef QUEEN_INPUT_H
#define QUEEN_INPUT_H
#include "common/language.h"
#include "common/rect.h"
#include "common/events.h"
#include "queen/defs.h"
class OSystem;
namespace Queen {
class Input {
public:
//! Adjust here to change delays!
enum {
DELAY_SHORT = 10,
DELAY_NORMAL = 100, // 5 * 20ms
DELAY_SCREEN_BLANKER = 5 * 60 * 1000
};
enum {
MOUSE_LBUTTON = 1,
MOUSE_RBUTTON = 2
};
Input(Common::Language language, OSystem *system);
void delay(uint amount);
//! convert input to verb
void checkKeys();
//! use instead of KEYVERB=0
void clearKeyVerb() { _keyVerb = VERB_NONE; }
void canQuit(bool cq) { _canQuit = cq; }
bool cutawayRunning() const { return _cutawayRunning; }
void cutawayRunning(bool running) { _cutawayRunning = running; }
bool cutawayQuit() const { return _cutawayQuit; }
void cutawayQuitReset() { _cutawayQuit = false; }
void dialogueRunning(bool running) { _dialogueRunning = running; }
bool talkQuit() const { return _talkQuit; }
void talkQuitReset() { _talkQuit = false; }
bool quickSave() const { return _quickSave; }
void quickSaveReset() { _quickSave = false; }
bool quickLoad() const { return _quickLoad; }
void quickLoadReset() { _quickLoad = false; }
bool fastMode() const { return _fastMode; }
void fastMode(bool fm) { _fastMode = fm; }
Verb keyVerb() const { return _keyVerb; }
Common::Point getMousePos() const;
int mouseButton() const { return _mouseButton; }
void clearMouseButton() { _mouseButton = 0; }
//! returns user idle time (used by Display, to trigger the screensaver)
uint32 idleTime() const { return _idleTime; }
private:
//! used to get keyboard and mouse events
OSystem *_system;
Common::EventManager *_eventMan;
//! some cutaways require update() run faster
bool _fastMode;
//! the current verb received from keyboard
Verb _keyVerb;
//! set if a cutaway is running
bool _cutawayRunning;
//! set this if we can quit
bool _canQuit;
//! moved Cutaway::_quit here
bool _cutawayQuit;
//! set if a dialogue is running
bool _dialogueRunning;
//! moved Talk::_quit here
bool _talkQuit;
//! set if quicksave requested
bool _quickSave;
//! set if quickload requested
bool _quickLoad;
//! set by delay();
Common::KeyCode _inKey;
//! set by delay();
int _mouseButton;
//! user idle time
uint32 _idleTime;
//! command keys for current language
const char *_currentCommandKeys;
//! command keys for all languages
static const char *const _commandKeys[];
//! verbs matching the command keys
static const Verb _verbKeys[];
};
} // End of namespace Queen
#endif