mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-25 11:15:00 +00:00
161 lines
4.2 KiB
C++
161 lines
4.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*
|
|
*/
|
|
|
|
#include "neverhood/microtiles.h"
|
|
|
|
namespace Neverhood {
|
|
|
|
MicroTileArray::MicroTileArray(int16 width, int16 height) {
|
|
_tilesW = (width / TileSize) + ((width % TileSize) > 0 ? 1 : 0);
|
|
_tilesH = (height / TileSize) + ((height % TileSize) > 0 ? 1 : 0);
|
|
_tiles = new BoundingBox[_tilesW * _tilesH];
|
|
clear();
|
|
}
|
|
|
|
MicroTileArray::~MicroTileArray() {
|
|
delete[] _tiles;
|
|
}
|
|
|
|
void MicroTileArray::addRect(Common::Rect r) {
|
|
|
|
int ux0, uy0, ux1, uy1;
|
|
int tx0, ty0, tx1, ty1;
|
|
int ix0, iy0, ix1, iy1;
|
|
|
|
r.clip(Common::Rect(0, 0, 639, 479));
|
|
|
|
ux0 = r.left / TileSize;
|
|
uy0 = r.top / TileSize;
|
|
ux1 = r.right / TileSize;
|
|
uy1 = r.bottom / TileSize;
|
|
|
|
tx0 = r.left % TileSize;
|
|
ty0 = r.top % TileSize;
|
|
tx1 = r.right % TileSize;
|
|
ty1 = r.bottom % TileSize;
|
|
|
|
for (int yc = uy0; yc <= uy1; yc++) {
|
|
for (int xc = ux0; xc <= ux1; xc++) {
|
|
ix0 = (xc == ux0) ? tx0 : 0;
|
|
ix1 = (xc == ux1) ? tx1 : TileSize - 1;
|
|
iy0 = (yc == uy0) ? ty0 : 0;
|
|
iy1 = (yc == uy1) ? ty1 : TileSize - 1;
|
|
updateBoundingBox(_tiles[xc + yc * _tilesW], ix0, iy0, ix1, iy1);
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
void MicroTileArray::clear() {
|
|
memset(_tiles, 0, _tilesW * _tilesH * sizeof(BoundingBox));
|
|
}
|
|
|
|
byte MicroTileArray::TileX0(const BoundingBox &boundingBox) {
|
|
return (boundingBox >> 24) & 0xFF;
|
|
}
|
|
|
|
byte MicroTileArray::TileY0(const BoundingBox &boundingBox) {
|
|
return (boundingBox >> 16) & 0xFF;
|
|
}
|
|
|
|
byte MicroTileArray::TileX1(const BoundingBox &boundingBox) {
|
|
return (boundingBox >> 8) & 0xFF;
|
|
}
|
|
|
|
byte MicroTileArray::TileY1(const BoundingBox &boundingBox) {
|
|
return boundingBox & 0xFF;
|
|
}
|
|
|
|
bool MicroTileArray::isBoundingBoxEmpty(const BoundingBox &boundingBox) {
|
|
return boundingBox == EmptyBoundingBox;
|
|
}
|
|
|
|
bool MicroTileArray::isBoundingBoxFull(const BoundingBox &boundingBox) {
|
|
return boundingBox == FullBoundingBox;
|
|
}
|
|
|
|
void MicroTileArray::setBoundingBox(BoundingBox &boundingBox, byte x0, byte y0, byte x1, byte y1) {
|
|
boundingBox = (x0 << 24) | (y0 << 16) | (x1 << 8) | y1;
|
|
}
|
|
|
|
void MicroTileArray::updateBoundingBox(BoundingBox &boundingBox, byte x0, byte y0, byte x1, byte y1) {
|
|
if (!isBoundingBoxEmpty(boundingBox)) {
|
|
x0 = MIN(TileX0(boundingBox), x0);
|
|
y0 = MIN(TileY0(boundingBox), y0);
|
|
x1 = MAX(TileX1(boundingBox), x1);
|
|
y1 = MAX(TileY1(boundingBox), y1);
|
|
}
|
|
setBoundingBox(boundingBox, x0, y0, x1, y1);
|
|
}
|
|
|
|
RectangleList *MicroTileArray::getRectangles() {
|
|
|
|
RectangleList *rects = new RectangleList();
|
|
|
|
int x, y;
|
|
int x0, y0, x1, y1;
|
|
int i = 0;
|
|
|
|
for (y = 0; y < _tilesH; ++y) {
|
|
for (x = 0; x < _tilesW; ++x) {
|
|
int finish = 0;
|
|
BoundingBox boundingBox = _tiles[i];
|
|
|
|
if (isBoundingBoxEmpty(boundingBox)) {
|
|
++i;
|
|
continue;
|
|
}
|
|
|
|
x0 = (x * TileSize) + TileX0(boundingBox);
|
|
y0 = (y * TileSize) + TileY0(boundingBox);
|
|
y1 = (y * TileSize) + TileY1(boundingBox);
|
|
|
|
if (TileX1(boundingBox) == TileSize - 1 && x != _tilesW - 1) { // check if the tile continues
|
|
while (!finish) {
|
|
++x;
|
|
++i;
|
|
if (x == _tilesW || i >= _tilesW * _tilesH ||
|
|
TileY0(_tiles[i]) != TileY0(boundingBox) ||
|
|
TileY1(_tiles[i]) != TileY1(boundingBox) ||
|
|
TileX0(_tiles[i]) != 0)
|
|
{
|
|
--x;
|
|
--i;
|
|
finish = 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
x1 = (x * TileSize) + TileX1(_tiles[i]);
|
|
|
|
rects->push_back(Common::Rect(x0, y0, x1 + 1, y1 + 1));
|
|
|
|
++i;
|
|
}
|
|
}
|
|
|
|
return rects;
|
|
}
|
|
|
|
} // End of namespace Neverhood
|