mirror of
https://github.com/libretro/scummvm.git
synced 2025-02-04 09:56:30 +00:00
1138 lines
30 KiB
C++
1138 lines
30 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This file is based on WME Lite.
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* http://dead-code.org/redir.php?target=wmelite
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* Copyright (c) 2011 Jan Nedoma
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*/
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#include "engines/wintermute/ad/ad_entity.h"
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#include "engines/wintermute/ad/ad_game.h"
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#include "engines/wintermute/ad/ad_scene.h"
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#include "engines/wintermute/ad/ad_waypoint_group.h"
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#include "engines/wintermute/ad/ad_sentence.h"
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#include "engines/wintermute/base/base_active_rect.h"
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#include "engines/wintermute/base/base_dynamic_buffer.h"
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#include "engines/wintermute/base/base_file_manager.h"
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#include "engines/wintermute/base/base_game.h"
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#include "engines/wintermute/base/base_parser.h"
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#include "engines/wintermute/base/base_region.h"
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#include "engines/wintermute/base/base_sprite.h"
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#include "engines/wintermute/base/base_surface_storage.h"
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#include "engines/wintermute/base/font/base_font_storage.h"
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#include "engines/wintermute/base/font/base_font.h"
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#include "engines/wintermute/base/gfx/base_renderer.h"
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#include "engines/wintermute/base/particles/part_emitter.h"
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#include "engines/wintermute/base/scriptables/script_value.h"
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#include "engines/wintermute/base/scriptables/script.h"
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#include "engines/wintermute/base/scriptables/script_stack.h"
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#include "engines/wintermute/base/sound/base_sound.h"
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#include "engines/wintermute/video/video_theora_player.h"
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#include "engines/wintermute/utils/utils.h"
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#include "engines/wintermute/platform_osystem.h"
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#include "common/str.h"
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namespace Wintermute {
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IMPLEMENT_PERSISTENT(AdEntity, false)
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//////////////////////////////////////////////////////////////////////////
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AdEntity::AdEntity(BaseGame *inGame) : AdTalkHolder(inGame) {
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_type = OBJECT_ENTITY;
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_subtype = ENTITY_NORMAL;
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_region = nullptr;
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_item = nullptr;
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_walkToX = _walkToY = 0;
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_walkToDir = DI_NONE;
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_theora = nullptr;
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}
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//////////////////////////////////////////////////////////////////////////
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AdEntity::~AdEntity() {
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_gameRef->unregisterObject(_region);
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delete _theora;
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_theora = nullptr;
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delete[] _item;
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_item = nullptr;
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}
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int32 AdEntity::getWalkToX() const {
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return _walkToX;
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}
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int32 AdEntity::getWalkToY() const {
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return _walkToY;
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}
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TDirection AdEntity::getWalkToDir() const {
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return _walkToDir;
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}
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const char *AdEntity::getItemName() const {
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return _item;
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}
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//////////////////////////////////////////////////////////////////////////
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bool AdEntity::loadFile(const char *filename) {
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byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename);
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if (buffer == nullptr) {
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_gameRef->LOG(0, "AdEntity::LoadFile failed for file '%s'", filename);
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return STATUS_FAILED;
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}
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bool ret;
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setFilename(filename);
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if (DID_FAIL(ret = loadBuffer(buffer, true))) {
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_gameRef->LOG(0, "Error parsing ENTITY file '%s'", filename);
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}
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delete[] buffer;
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return ret;
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}
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TOKEN_DEF_START
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TOKEN_DEF(ENTITY)
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TOKEN_DEF(SPRITE)
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TOKEN_DEF(X)
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TOKEN_DEF(Y)
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TOKEN_DEF(TEMPLATE)
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TOKEN_DEF(NAME)
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TOKEN_DEF(SCALABLE)
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TOKEN_DEF(REGISTRABLE)
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TOKEN_DEF(INTERACTIVE)
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TOKEN_DEF(SHADOWABLE)
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TOKEN_DEF(COLORABLE)
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TOKEN_DEF(ACTIVE)
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TOKEN_DEF(EVENTS)
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TOKEN_DEF(FONT)
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TOKEN_DEF(TALK_SPECIAL)
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TOKEN_DEF(TALK)
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TOKEN_DEF(CURSOR)
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TOKEN_DEF(REGION)
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TOKEN_DEF(BLOCKED_REGION)
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TOKEN_DEF(EDITOR_SELECTED)
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TOKEN_DEF(SCRIPT)
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TOKEN_DEF(SOUND_START_TIME)
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TOKEN_DEF(SOUND_VOLUME)
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TOKEN_DEF(SOUND_PANNING)
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TOKEN_DEF(SOUND)
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TOKEN_DEF(SUBTYPE)
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TOKEN_DEF(CAPTION)
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TOKEN_DEF(PROPERTY)
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TOKEN_DEF(WAYPOINTS)
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TOKEN_DEF(IGNORE_ITEMS)
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TOKEN_DEF(ROTABLE)
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TOKEN_DEF(ROTATABLE)
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TOKEN_DEF(ALPHA_COLOR)
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TOKEN_DEF(SCALE)
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TOKEN_DEF(RELATIVE_SCALE)
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TOKEN_DEF(ALPHA)
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TOKEN_DEF(EDITOR_PROPERTY)
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TOKEN_DEF(ITEM)
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TOKEN_DEF(WALK_TO_X)
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TOKEN_DEF(WALK_TO_Y)
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TOKEN_DEF(WALK_TO_DIR)
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TOKEN_DEF(SAVE_STATE)
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TOKEN_DEF_END
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//////////////////////////////////////////////////////////////////////////
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bool AdEntity::loadBuffer(byte *buffer, bool complete) {
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TOKEN_TABLE_START(commands)
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TOKEN_TABLE(ENTITY)
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TOKEN_TABLE(SPRITE)
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TOKEN_TABLE(X)
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TOKEN_TABLE(Y)
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TOKEN_TABLE(TEMPLATE)
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TOKEN_TABLE(NAME)
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TOKEN_TABLE(SCALABLE)
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TOKEN_TABLE(REGISTRABLE)
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TOKEN_TABLE(INTERACTIVE)
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TOKEN_TABLE(SHADOWABLE)
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TOKEN_TABLE(COLORABLE)
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TOKEN_TABLE(ACTIVE)
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TOKEN_TABLE(EVENTS)
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TOKEN_TABLE(FONT)
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TOKEN_TABLE(TALK_SPECIAL)
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TOKEN_TABLE(TALK)
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TOKEN_TABLE(CURSOR)
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TOKEN_TABLE(REGION)
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TOKEN_TABLE(BLOCKED_REGION)
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TOKEN_TABLE(EDITOR_SELECTED)
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TOKEN_TABLE(SCRIPT)
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TOKEN_TABLE(SOUND_START_TIME)
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TOKEN_TABLE(SOUND_VOLUME)
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TOKEN_TABLE(SOUND_PANNING)
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TOKEN_TABLE(SOUND)
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TOKEN_TABLE(SUBTYPE)
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TOKEN_TABLE(CAPTION)
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TOKEN_TABLE(PROPERTY)
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TOKEN_TABLE(WAYPOINTS)
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TOKEN_TABLE(IGNORE_ITEMS)
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TOKEN_TABLE(ROTABLE)
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TOKEN_TABLE(ROTATABLE)
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TOKEN_TABLE(ALPHA_COLOR)
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TOKEN_TABLE(SCALE)
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TOKEN_TABLE(RELATIVE_SCALE)
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TOKEN_TABLE(ALPHA)
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TOKEN_TABLE(EDITOR_PROPERTY)
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TOKEN_TABLE(ITEM)
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TOKEN_TABLE(WALK_TO_X)
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TOKEN_TABLE(WALK_TO_Y)
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TOKEN_TABLE(WALK_TO_DIR)
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TOKEN_TABLE(SAVE_STATE)
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TOKEN_TABLE_END
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byte *params;
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int cmd;
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BaseParser parser;
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if (complete) {
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if (parser.getCommand((char **)&buffer, commands, (char **)¶ms) != TOKEN_ENTITY) {
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_gameRef->LOG(0, "'ENTITY' keyword expected.");
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return STATUS_FAILED;
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}
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buffer = params;
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}
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AdGame *adGame = (AdGame *)_gameRef;
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BaseSprite *spr = nullptr;
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int ar = 0, ag = 0, ab = 0, alpha = 0;
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while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)¶ms)) > 0) {
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switch (cmd) {
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case TOKEN_TEMPLATE:
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if (DID_FAIL(loadFile((char *)params))) {
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cmd = PARSERR_GENERIC;
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}
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break;
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case TOKEN_X:
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parser.scanStr((char *)params, "%d", &_posX);
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break;
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case TOKEN_Y:
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parser.scanStr((char *)params, "%d", &_posY);
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break;
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case TOKEN_SPRITE: {
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delete _sprite;
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_sprite = nullptr;
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spr = new BaseSprite(_gameRef, this);
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if (!spr || DID_FAIL(spr->loadFile((char *)params))) {
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cmd = PARSERR_GENERIC;
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} else {
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_sprite = spr;
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}
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}
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break;
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case TOKEN_TALK: {
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spr = new BaseSprite(_gameRef, this);
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if (!spr || DID_FAIL(spr->loadFile((char *)params, adGame->_texTalkLifeTime))) {
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cmd = PARSERR_GENERIC;
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} else {
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_talkSprites.add(spr);
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}
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}
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break;
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case TOKEN_TALK_SPECIAL: {
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spr = new BaseSprite(_gameRef, this);
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if (!spr || DID_FAIL(spr->loadFile((char *)params, adGame->_texTalkLifeTime))) {
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cmd = PARSERR_GENERIC;
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} else {
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_talkSpritesEx.add(spr);
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}
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}
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break;
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case TOKEN_NAME:
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setName((char *)params);
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break;
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case TOKEN_ITEM:
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setItem((char *)params);
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break;
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case TOKEN_CAPTION:
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setCaption((char *)params);
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break;
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case TOKEN_FONT:
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setFont((char *)params);
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break;
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case TOKEN_SCALABLE:
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parser.scanStr((char *)params, "%b", &_zoomable);
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break;
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case TOKEN_SCALE: {
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int s;
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parser.scanStr((char *)params, "%d", &s);
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_scale = (float)s;
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}
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break;
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case TOKEN_RELATIVE_SCALE: {
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int s;
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parser.scanStr((char *)params, "%d", &s);
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_relativeScale = (float)s;
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}
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break;
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case TOKEN_ROTABLE:
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case TOKEN_ROTATABLE:
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parser.scanStr((char *)params, "%b", &_rotatable);
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break;
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case TOKEN_REGISTRABLE:
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case TOKEN_INTERACTIVE:
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parser.scanStr((char *)params, "%b", &_registrable);
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break;
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case TOKEN_SHADOWABLE:
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case TOKEN_COLORABLE:
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parser.scanStr((char *)params, "%b", &_shadowable);
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break;
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case TOKEN_ACTIVE:
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parser.scanStr((char *)params, "%b", &_active);
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break;
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case TOKEN_CURSOR:
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delete _cursor;
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_cursor = new BaseSprite(_gameRef);
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if (!_cursor || DID_FAIL(_cursor->loadFile((char *)params))) {
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delete _cursor;
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_cursor = nullptr;
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cmd = PARSERR_GENERIC;
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}
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break;
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case TOKEN_EDITOR_SELECTED:
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parser.scanStr((char *)params, "%b", &_editorSelected);
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break;
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case TOKEN_REGION: {
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if (_region) {
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_gameRef->unregisterObject(_region);
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}
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_region = nullptr;
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BaseRegion *rgn = new BaseRegion(_gameRef);
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if (!rgn || DID_FAIL(rgn->loadBuffer(params, false))) {
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cmd = PARSERR_GENERIC;
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} else {
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_region = rgn;
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_gameRef->registerObject(_region);
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}
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}
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break;
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case TOKEN_BLOCKED_REGION: {
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delete _blockRegion;
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_blockRegion = nullptr;
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delete _currentBlockRegion;
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_currentBlockRegion = nullptr;
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BaseRegion *rgn = new BaseRegion(_gameRef);
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BaseRegion *crgn = new BaseRegion(_gameRef);
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if (!rgn || !crgn || DID_FAIL(rgn->loadBuffer(params, false))) {
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delete _blockRegion;
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_blockRegion = nullptr;
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delete _currentBlockRegion;
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_currentBlockRegion = nullptr;
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cmd = PARSERR_GENERIC;
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} else {
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_blockRegion = rgn;
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_currentBlockRegion = crgn;
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_currentBlockRegion->mimic(_blockRegion);
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}
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}
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break;
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case TOKEN_WAYPOINTS: {
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delete _wptGroup;
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_wptGroup = nullptr;
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delete _currentWptGroup;
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_currentWptGroup = nullptr;
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AdWaypointGroup *wpt = new AdWaypointGroup(_gameRef);
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AdWaypointGroup *cwpt = new AdWaypointGroup(_gameRef);
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if (!wpt || !cwpt || DID_FAIL(wpt->loadBuffer(params, false))) {
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delete _wptGroup;
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_wptGroup = nullptr;
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delete _currentWptGroup;
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_currentWptGroup = nullptr;
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cmd = PARSERR_GENERIC;
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} else {
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_wptGroup = wpt;
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_currentWptGroup = cwpt;
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_currentWptGroup->mimic(_wptGroup);
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}
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}
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break;
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case TOKEN_SCRIPT:
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addScript((char *)params);
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break;
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case TOKEN_SUBTYPE: {
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if (scumm_stricmp((char *)params, "sound") == 0) {
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delete _sprite;
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_sprite = nullptr;
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if (_gameRef->_editorMode) {
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spr = new BaseSprite(_gameRef, this);
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if (!spr || DID_FAIL(spr->loadFile("entity_sound.sprite"))) {
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cmd = PARSERR_GENERIC;
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} else {
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_sprite = spr;
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}
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}
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if (_gameRef->_editorMode) {
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_editorOnly = true;
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}
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_zoomable = false;
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_rotatable = false;
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_registrable = _gameRef->_editorMode;
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_shadowable = false;
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_subtype = ENTITY_SOUND;
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}
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}
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break;
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case TOKEN_SOUND:
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playSFX((char *)params, false, false);
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break;
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case TOKEN_SOUND_START_TIME:
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parser.scanStr((char *)params, "%d", &_sFXStart);
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break;
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case TOKEN_SOUND_VOLUME:
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parser.scanStr((char *)params, "%d", &_sFXVolume);
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break;
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case TOKEN_SOUND_PANNING:
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parser.scanStr((char *)params, "%b", &_autoSoundPanning);
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break;
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case TOKEN_SAVE_STATE:
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parser.scanStr((char *)params, "%b", &_saveState);
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break;
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case TOKEN_PROPERTY:
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parseProperty(params, false);
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break;
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case TOKEN_IGNORE_ITEMS:
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parser.scanStr((char *)params, "%b", &_ignoreItems);
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break;
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case TOKEN_ALPHA_COLOR:
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parser.scanStr((char *)params, "%d,%d,%d", &ar, &ag, &ab);
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break;
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case TOKEN_ALPHA:
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parser.scanStr((char *)params, "%d", &alpha);
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break;
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case TOKEN_EDITOR_PROPERTY:
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parseEditorProperty(params, false);
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break;
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case TOKEN_WALK_TO_X:
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parser.scanStr((char *)params, "%d", &_walkToX);
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break;
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case TOKEN_WALK_TO_Y:
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parser.scanStr((char *)params, "%d", &_walkToY);
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break;
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case TOKEN_WALK_TO_DIR: {
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int i;
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parser.scanStr((char *)params, "%d", &i);
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if (i < 0) {
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i = 0;
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}
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if (i >= NUM_DIRECTIONS) {
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i = DI_NONE;
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}
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_walkToDir = (TDirection)i;
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}
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break;
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}
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}
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if (cmd == PARSERR_TOKENNOTFOUND) {
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_gameRef->LOG(0, "Syntax error in ENTITY definition");
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return STATUS_FAILED;
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}
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if (cmd == PARSERR_GENERIC) {
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_gameRef->LOG(0, "Error loading ENTITY definition");
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if (spr) {
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delete spr;
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}
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return STATUS_FAILED;
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}
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if (_region && _sprite) {
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_gameRef->LOG(0, "Warning: Entity '%s' has both sprite and region.", getName());
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}
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updatePosition();
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if (alpha != 0 && ar == 0 && ag == 0 && ab == 0) {
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ar = ag = ab = 255;
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}
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_alphaColor = BYTETORGBA(ar, ag, ab, alpha);
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_state = STATE_READY;
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if (_item && ((AdGame *)_gameRef)->isItemTaken(_item)) {
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_active = false;
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}
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return STATUS_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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bool AdEntity::display() {
|
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if (_active) {
|
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updateSounds();
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|
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uint32 alpha;
|
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if (_alphaColor != 0) {
|
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alpha = _alphaColor;
|
|
} else {
|
|
alpha = _shadowable ? ((AdGame *)_gameRef)->_scene->getAlphaAt(_posX, _posY) : 0xFFFFFFFF;
|
|
}
|
|
|
|
float scaleX, scaleY;
|
|
getScale(&scaleX, &scaleY);
|
|
|
|
float rotate;
|
|
if (_rotatable) {
|
|
if (_rotateValid) {
|
|
rotate = _rotate;
|
|
} else {
|
|
rotate = ((AdGame *)_gameRef)->_scene->getRotationAt(_posX, _posY) + _relativeRotate;
|
|
}
|
|
} else {
|
|
rotate = 0.0f;
|
|
}
|
|
|
|
|
|
bool reg = _registrable;
|
|
if (_ignoreItems && ((AdGame *)_gameRef)->_selectedItem) {
|
|
reg = false;
|
|
}
|
|
|
|
if (_region && (reg || _editorAlwaysRegister)) {
|
|
_gameRef->_renderer->addRectToList(new BaseActiveRect(_gameRef, _registerAlias, _region, _gameRef->_offsetX, _gameRef->_offsetY));
|
|
}
|
|
|
|
displaySpriteAttachments(true);
|
|
if (_theora && (_theora->isPlaying() || _theora->isPaused())) {
|
|
_theora->display(alpha);
|
|
} else if (_currentSprite) {
|
|
_currentSprite->display(_posX,
|
|
_posY,
|
|
(reg || _editorAlwaysRegister) ? _registerAlias : nullptr,
|
|
scaleX,
|
|
scaleY,
|
|
alpha,
|
|
rotate,
|
|
_blendMode);
|
|
}
|
|
displaySpriteAttachments(false);
|
|
|
|
if (_partEmitter) {
|
|
_partEmitter->display(_region);
|
|
}
|
|
|
|
}
|
|
return STATUS_OK;
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
bool AdEntity::update() {
|
|
_currentSprite = nullptr;
|
|
|
|
if (_state == STATE_READY && _animSprite) {
|
|
delete _animSprite;
|
|
_animSprite = nullptr;
|
|
}
|
|
|
|
// finished playing animation?
|
|
if (_state == STATE_PLAYING_ANIM && _animSprite != nullptr && _animSprite->isFinished()) {
|
|
_state = STATE_READY;
|
|
_currentSprite = _animSprite;
|
|
}
|
|
|
|
if (_sentence && _state != STATE_TALKING) {
|
|
_sentence->finish();
|
|
}
|
|
|
|
// default: stand animation
|
|
if (!_currentSprite) {
|
|
_currentSprite = _sprite;
|
|
}
|
|
|
|
switch (_state) {
|
|
//////////////////////////////////////////////////////////////////////////
|
|
case STATE_PLAYING_ANIM:
|
|
_currentSprite = _animSprite;
|
|
break;
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
case STATE_READY:
|
|
if (!_animSprite) {
|
|
_currentSprite = _sprite;
|
|
}
|
|
break;
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
case STATE_TALKING: {
|
|
_sentence->update();
|
|
if (_sentence->_currentSprite) {
|
|
_tempSprite2 = _sentence->_currentSprite;
|
|
}
|
|
|
|
bool timeIsUp = (_sentence->_sound && _sentence->_soundStarted && (!_sentence->_sound->isPlaying() && !_sentence->_sound->isPaused())) || (!_sentence->_sound && _sentence->_duration <= _gameRef->getTimer()->getTime() - _sentence->_startTime);
|
|
if (_tempSprite2 == nullptr || _tempSprite2->isFinished() || (/*_tempSprite2->_looping &&*/ timeIsUp)) {
|
|
if (timeIsUp) {
|
|
_sentence->finish();
|
|
_tempSprite2 = nullptr;
|
|
_state = STATE_READY;
|
|
} else {
|
|
_tempSprite2 = getTalkStance(_sentence->getNextStance());
|
|
if (_tempSprite2) {
|
|
_tempSprite2->reset();
|
|
_currentSprite = _tempSprite2;
|
|
}
|
|
((AdGame *)_gameRef)->addSentence(_sentence);
|
|
}
|
|
} else {
|
|
_currentSprite = _tempSprite2;
|
|
((AdGame *)_gameRef)->addSentence(_sentence);
|
|
}
|
|
}
|
|
break;
|
|
default: // Silence unhandled enum-warning
|
|
break;
|
|
}
|
|
|
|
|
|
if (_currentSprite) {
|
|
_currentSprite->getCurrentFrame(_zoomable ? ((AdGame *)_gameRef)->_scene->getZoomAt(_posX, _posY) : 100);
|
|
if (_currentSprite->isChanged()) {
|
|
_posX += _currentSprite->_moveX;
|
|
_posY += _currentSprite->_moveY;
|
|
}
|
|
}
|
|
|
|
updateBlockRegion();
|
|
_ready = (_state == STATE_READY);
|
|
|
|
if (_theora) {
|
|
int offsetX, offsetY;
|
|
_gameRef->getOffset(&offsetX, &offsetY);
|
|
_theora->_posX = _posX - offsetX;
|
|
_theora->_posY = _posY - offsetY;
|
|
|
|
_theora->update();
|
|
if (_theora->isFinished()) {
|
|
_theora->stop();
|
|
delete _theora;
|
|
_theora = nullptr;
|
|
}
|
|
}
|
|
|
|
updatePartEmitter();
|
|
updateSpriteAttachments();
|
|
|
|
return STATUS_OK;
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// high level scripting interface
|
|
//////////////////////////////////////////////////////////////////////////
|
|
bool AdEntity::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) {
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// StopSound
|
|
//////////////////////////////////////////////////////////////////////////
|
|
if (strcmp(name, "StopSound") == 0 && _subtype == ENTITY_SOUND) {
|
|
stack->correctParams(0);
|
|
|
|
if (DID_FAIL(stopSFX(false))) {
|
|
stack->pushBool(false);
|
|
} else {
|
|
stack->pushBool(true);
|
|
}
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// PlayTheora
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "PlayTheora") == 0) {
|
|
stack->correctParams(4);
|
|
const char *filename = stack->pop()->getString();
|
|
bool looping = stack->pop()->getBool(false);
|
|
ScValue *valAlpha = stack->pop();
|
|
int startTime = stack->pop()->getInt();
|
|
|
|
delete _theora;
|
|
_theora = new VideoTheoraPlayer(_gameRef);
|
|
if (_theora && DID_SUCCEED(_theora->initialize(filename))) {
|
|
if (!valAlpha->isNULL()) {
|
|
_theora->setAlphaImage(valAlpha->getString());
|
|
}
|
|
_theora->play(VID_PLAY_POS, 0, 0, false, false, looping, startTime, _scale >= 0.0f ? _scale : -1.0f, _sFXVolume);
|
|
//if (_scale>=0) _theora->_playZoom = _scale;
|
|
stack->pushBool(true);
|
|
} else {
|
|
script->runtimeError("Entity.PlayTheora - error playing video '%s'", filename);
|
|
stack->pushBool(false);
|
|
}
|
|
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// StopTheora
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "StopTheora") == 0) {
|
|
stack->correctParams(0);
|
|
if (_theora) {
|
|
_theora->stop();
|
|
delete _theora;
|
|
_theora = nullptr;
|
|
stack->pushBool(true);
|
|
} else {
|
|
stack->pushBool(false);
|
|
}
|
|
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// IsTheoraPlaying
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "IsTheoraPlaying") == 0) {
|
|
stack->correctParams(0);
|
|
if (_theora && _theora->isPlaying()) {
|
|
stack->pushBool(true);
|
|
} else {
|
|
stack->pushBool(false);
|
|
}
|
|
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// PauseTheora
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "PauseTheora") == 0) {
|
|
stack->correctParams(0);
|
|
if (_theora && _theora->isPlaying()) {
|
|
_theora->pause();
|
|
stack->pushBool(true);
|
|
} else {
|
|
stack->pushBool(false);
|
|
}
|
|
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// ResumeTheora
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "ResumeTheora") == 0) {
|
|
stack->correctParams(0);
|
|
if (_theora && _theora->isPaused()) {
|
|
_theora->resume();
|
|
stack->pushBool(true);
|
|
} else {
|
|
stack->pushBool(false);
|
|
}
|
|
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// IsTheoraPaused
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "IsTheoraPaused") == 0) {
|
|
stack->correctParams(0);
|
|
if (_theora && _theora->isPaused()) {
|
|
stack->pushBool(true);
|
|
} else {
|
|
stack->pushBool(false);
|
|
}
|
|
|
|
return STATUS_OK;
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// CreateRegion
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "CreateRegion") == 0) {
|
|
stack->correctParams(0);
|
|
if (!_region) {
|
|
_region = new BaseRegion(_gameRef);
|
|
_gameRef->registerObject(_region);
|
|
}
|
|
if (_region) {
|
|
stack->pushNative(_region, true);
|
|
} else {
|
|
stack->pushNULL();
|
|
}
|
|
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// DeleteRegion
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "DeleteRegion") == 0) {
|
|
stack->correctParams(0);
|
|
if (_region) {
|
|
_gameRef->unregisterObject(_region);
|
|
_region = nullptr;
|
|
stack->pushBool(true);
|
|
} else {
|
|
stack->pushBool(false);
|
|
}
|
|
|
|
return STATUS_OK;
|
|
} else {
|
|
return AdTalkHolder::scCallMethod(script, stack, thisStack, name);
|
|
}
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
ScValue *AdEntity::scGetProperty(const Common::String &name) {
|
|
_scValue->setNULL();
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// Type (RO)
|
|
//////////////////////////////////////////////////////////////////////////
|
|
if (name == "Type") {
|
|
_scValue->setString("entity");
|
|
return _scValue;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// Item
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (name == "Item") {
|
|
if (_item) {
|
|
_scValue->setString(_item);
|
|
} else {
|
|
_scValue->setNULL();
|
|
}
|
|
|
|
return _scValue;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// Subtype (RO)
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (name == "Subtype") {
|
|
if (_subtype == ENTITY_SOUND) {
|
|
_scValue->setString("sound");
|
|
} else {
|
|
_scValue->setString("normal");
|
|
}
|
|
|
|
return _scValue;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// WalkToX
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (name == "WalkToX") {
|
|
_scValue->setInt(_walkToX);
|
|
return _scValue;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// WalkToY
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (name == "WalkToY") {
|
|
_scValue->setInt(_walkToY);
|
|
return _scValue;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// WalkToDirection
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (name == "WalkToDirection") {
|
|
_scValue->setInt((int)_walkToDir);
|
|
return _scValue;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// Region (RO)
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (name == "Region") {
|
|
if (_region) {
|
|
_scValue->setNative(_region, true);
|
|
} else {
|
|
_scValue->setNULL();
|
|
}
|
|
return _scValue;
|
|
} else {
|
|
return AdTalkHolder::scGetProperty(name);
|
|
}
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
bool AdEntity::scSetProperty(const char *name, ScValue *value) {
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// Item
|
|
//////////////////////////////////////////////////////////////////////////
|
|
if (strcmp(name, "Item") == 0) {
|
|
setItem(value->getString());
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// WalkToX
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "WalkToX") == 0) {
|
|
_walkToX = value->getInt();
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// WalkToY
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "WalkToY") == 0) {
|
|
_walkToY = value->getInt();
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// WalkToDirection
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "WalkToDirection") == 0) {
|
|
int dir = value->getInt();
|
|
if (dir >= 0 && dir < NUM_DIRECTIONS) {
|
|
_walkToDir = (TDirection)dir;
|
|
}
|
|
return STATUS_OK;
|
|
} else {
|
|
return AdTalkHolder::scSetProperty(name, value);
|
|
}
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
const char *AdEntity::scToString() {
|
|
return "[entity object]";
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
bool AdEntity::saveAsText(BaseDynamicBuffer *buffer, int indent) {
|
|
buffer->putTextIndent(indent, "ENTITY {\n");
|
|
buffer->putTextIndent(indent + 2, "NAME=\"%s\"\n", getName());
|
|
if (_subtype == ENTITY_SOUND) {
|
|
buffer->putTextIndent(indent + 2, "SUBTYPE=\"SOUND\"\n");
|
|
}
|
|
buffer->putTextIndent(indent + 2, "CAPTION=\"%s\"\n", getCaption());
|
|
buffer->putTextIndent(indent + 2, "ACTIVE=%s\n", _active ? "TRUE" : "FALSE");
|
|
buffer->putTextIndent(indent + 2, "X=%d\n", _posX);
|
|
buffer->putTextIndent(indent + 2, "Y=%d\n", _posY);
|
|
buffer->putTextIndent(indent + 2, "SCALABLE=%s\n", _zoomable ? "TRUE" : "FALSE");
|
|
buffer->putTextIndent(indent + 2, "INTERACTIVE=%s\n", _registrable ? "TRUE" : "FALSE");
|
|
buffer->putTextIndent(indent + 2, "COLORABLE=%s\n", _shadowable ? "TRUE" : "FALSE");
|
|
buffer->putTextIndent(indent + 2, "EDITOR_SELECTED=%s\n", _editorSelected ? "TRUE" : "FALSE");
|
|
if (_ignoreItems) {
|
|
buffer->putTextIndent(indent + 2, "IGNORE_ITEMS=%s\n", _ignoreItems ? "TRUE" : "FALSE");
|
|
}
|
|
if (_rotatable) {
|
|
buffer->putTextIndent(indent + 2, "ROTATABLE=%s\n", _rotatable ? "TRUE" : "FALSE");
|
|
}
|
|
|
|
if (!_autoSoundPanning) {
|
|
buffer->putTextIndent(indent + 2, "SOUND_PANNING=%s\n", _autoSoundPanning ? "TRUE" : "FALSE");
|
|
}
|
|
|
|
if (!_saveState) {
|
|
buffer->putTextIndent(indent + 2, "SAVE_STATE=%s\n", _saveState ? "TRUE" : "FALSE");
|
|
}
|
|
|
|
if (_item && _item[0] != '\0') {
|
|
buffer->putTextIndent(indent + 2, "ITEM=\"%s\"\n", _item);
|
|
}
|
|
|
|
buffer->putTextIndent(indent + 2, "WALK_TO_X=%d\n", _walkToX);
|
|
buffer->putTextIndent(indent + 2, "WALK_TO_Y=%d\n", _walkToY);
|
|
if (_walkToDir != DI_NONE) {
|
|
buffer->putTextIndent(indent + 2, "WALK_TO_DIR=%d\n", (int)_walkToDir);
|
|
}
|
|
|
|
for (uint32 i = 0; i < _scripts.size(); i++) {
|
|
buffer->putTextIndent(indent + 2, "SCRIPT=\"%s\"\n", _scripts[i]->_filename);
|
|
}
|
|
|
|
if (_subtype == ENTITY_NORMAL && _sprite && _sprite->getFilename()) {
|
|
buffer->putTextIndent(indent + 2, "SPRITE=\"%s\"\n", _sprite->getFilename());
|
|
}
|
|
|
|
if (_subtype == ENTITY_SOUND && _sFX && _sFX->getFilename()) {
|
|
buffer->putTextIndent(indent + 2, "SOUND=\"%s\"\n", _sFX->getFilename());
|
|
buffer->putTextIndent(indent + 2, "SOUND_START_TIME=%d\n", _sFXStart);
|
|
buffer->putTextIndent(indent + 2, "SOUND_VOLUME=%d\n", _sFXVolume);
|
|
}
|
|
|
|
|
|
if (RGBCOLGetR(_alphaColor) != 0 || RGBCOLGetG(_alphaColor) != 0 || RGBCOLGetB(_alphaColor) != 0) {
|
|
buffer->putTextIndent(indent + 2, "ALPHA_COLOR { %d,%d,%d }\n", RGBCOLGetR(_alphaColor), RGBCOLGetG(_alphaColor), RGBCOLGetB(_alphaColor));
|
|
}
|
|
|
|
if (RGBCOLGetA(_alphaColor) != 0) {
|
|
buffer->putTextIndent(indent + 2, "ALPHA = %d\n", RGBCOLGetA(_alphaColor));
|
|
}
|
|
|
|
if (_scale >= 0) {
|
|
buffer->putTextIndent(indent + 2, "SCALE = %d\n", (int)_scale);
|
|
}
|
|
|
|
if (_relativeScale != 0) {
|
|
buffer->putTextIndent(indent + 2, "RELATIVE_SCALE = %d\n", (int)_relativeScale);
|
|
}
|
|
|
|
if (_font && _font->getFilename()) {
|
|
buffer->putTextIndent(indent + 2, "FONT=\"%s\"\n", _font->getFilename());
|
|
}
|
|
|
|
if (_cursor && _cursor->getFilename()) {
|
|
buffer->putTextIndent(indent + 2, "CURSOR=\"%s\"\n", _cursor->getFilename());
|
|
}
|
|
|
|
AdTalkHolder::saveAsText(buffer, indent + 2);
|
|
|
|
if (_region) {
|
|
_region->saveAsText(buffer, indent + 2);
|
|
}
|
|
|
|
if (_scProp) {
|
|
_scProp->saveAsText(buffer, indent + 2);
|
|
}
|
|
|
|
AdObject::saveAsText(buffer, indent + 2);
|
|
|
|
buffer->putTextIndent(indent, "}\n\n");
|
|
|
|
return STATUS_OK;
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
int AdEntity::getHeight() {
|
|
if (_region && !_sprite) {
|
|
return _region->_rect.bottom - _region->_rect.top;
|
|
} else {
|
|
if (_currentSprite == nullptr) {
|
|
_currentSprite = _sprite;
|
|
}
|
|
return AdObject::getHeight();
|
|
}
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
void AdEntity::updatePosition() {
|
|
if (_region && !_sprite) {
|
|
_posX = _region->_rect.left + (_region->_rect.right - _region->_rect.left) / 2;
|
|
_posY = _region->_rect.bottom;
|
|
}
|
|
}
|
|
|
|
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//////////////////////////////////////////////////////////////////////////
|
|
bool AdEntity::persist(BasePersistenceManager *persistMgr) {
|
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AdTalkHolder::persist(persistMgr);
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|
|
|
persistMgr->transfer(TMEMBER(_item));
|
|
persistMgr->transferPtr(TMEMBER_PTR(_region));
|
|
//persistMgr->transfer(TMEMBER(_sprite));
|
|
persistMgr->transfer(TMEMBER_INT(_subtype));
|
|
_talkSprites.persist(persistMgr);
|
|
_talkSpritesEx.persist(persistMgr);
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|
|
|
persistMgr->transfer(TMEMBER(_walkToX));
|
|
persistMgr->transfer(TMEMBER(_walkToY));
|
|
persistMgr->transfer(TMEMBER_INT(_walkToDir));
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|
|
|
persistMgr->transferPtr(TMEMBER_PTR(_theora));
|
|
|
|
return STATUS_OK;
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
void AdEntity::setItem(const char *itemName) {
|
|
BaseUtils::setString(&_item, itemName);
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
bool AdEntity::setSprite(const char *filename) {
|
|
if (_currentSprite == _sprite) {
|
|
_currentSprite = nullptr;
|
|
}
|
|
|
|
delete _sprite;
|
|
_sprite = nullptr;
|
|
BaseSprite *spr = new BaseSprite(_gameRef, this);
|
|
if (!spr || DID_FAIL(spr->loadFile(filename))) {
|
|
delete _sprite;
|
|
_sprite = nullptr;
|
|
return STATUS_FAILED;
|
|
} else {
|
|
_sprite = spr;
|
|
_currentSprite = _sprite;
|
|
return STATUS_OK;
|
|
}
|
|
}
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|
|
|
} // End of namespace Wintermute
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