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4ba0ff8deb
For SCI engine games, ratios may not be normalised and so to avoid extra scaling, there needs to be a way to simply check whether a ratio is 1:1.
145 lines
3.4 KiB
C++
145 lines
3.4 KiB
C++
#include <cxxtest/TestSuite.h>
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#include "common/rational.h"
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class RationalTestSuite : public CxxTest::TestSuite {
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public:
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void test_operators() {
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Common::Rational r0(6, 3);
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Common::Rational r1(1, 2);
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Common::Rational r2(62, 2);
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Common::Rational r3(34, 4);
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Common::Rational r4 = (r0 + r1) * 3;
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Common::Rational r5 = (r2 - r3) / 3;
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Common::Rational r6 = r5 - 1;
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TS_ASSERT(r4 == r5);
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TS_ASSERT(!(r4 != r5));
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TS_ASSERT(r4 != r6);
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TS_ASSERT(!(r4 == r6));
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TS_ASSERT(-r4 == -r5);
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TS_ASSERT(r0 == 2);
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TS_ASSERT(!(r0 != 2));
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TS_ASSERT(!(r3 == 2));
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TS_ASSERT(r3 != 2);
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TS_ASSERT( r4 > r6);
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TS_ASSERT( r4 >= r6);
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TS_ASSERT(!(r4 < r6));
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TS_ASSERT(!(r4 <= r6));
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TS_ASSERT( r4 > 7);
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TS_ASSERT( r4 >= 7);
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TS_ASSERT(!(r4 < 7));
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TS_ASSERT(!(r4 <= 7));
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TS_ASSERT( 7 < r4);
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TS_ASSERT( 7 <= r4);
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TS_ASSERT(!(7 > r4));
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TS_ASSERT(!(7 >= r4));
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}
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void test_assign() {
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Common::Rational r0(6, 3);
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Common::Rational r1(1, 2);
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TS_ASSERT_EQUALS(r0, 2);
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TS_ASSERT_EQUALS(r1, Common::Rational(1, 2));
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r0 = r1;
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TS_ASSERT_EQUALS(r0, r1);
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TS_ASSERT_EQUALS(r0, Common::Rational(1, 2));
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}
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void test_negative() {
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Common::Rational r0(6, 3);
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Common::Rational r1(1, 2);
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r0 = -r0;
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r1 = -r1;
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TS_ASSERT_EQUALS(r0, -2);
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TS_ASSERT_EQUALS(r1, Common::Rational(-1, 2));
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TS_ASSERT_EQUALS(r1, Common::Rational(1, -2));
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TS_ASSERT_EQUALS(r1, Common::Rational(-25, 50));
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TS_ASSERT_EQUALS(r1, Common::Rational(25, -50));
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}
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void test_add_sub() {
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const Common::Rational r0(6, 3);
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const Common::Rational r1(1, 2);
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TS_ASSERT_EQUALS(r0 + r1, Common::Rational(5, 2));
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TS_ASSERT_EQUALS(r1 + r0, Common::Rational(5, 2));
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TS_ASSERT_EQUALS(r0 - r1, Common::Rational(3, 2));
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TS_ASSERT_EQUALS(r1 - r0, Common::Rational(-3, 2));
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TS_ASSERT_EQUALS(1 + r1, Common::Rational(3, 2));
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TS_ASSERT_EQUALS(r1 + 1, Common::Rational(3, 2));
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TS_ASSERT_EQUALS(1 - r1, Common::Rational(1, 2));
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TS_ASSERT_EQUALS(r1 - 1, Common::Rational(-1, 2));
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}
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void test_add_sub2() {
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// Make sure cancelation works correctly
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const Common::Rational r0(4, 15); // = 8 / 30
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const Common::Rational r1(1, 6); // = 5 / 30
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TS_ASSERT_EQUALS(r0 + r1, Common::Rational(13, 30));
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TS_ASSERT_EQUALS(r1 + r0, Common::Rational(13, 30));
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TS_ASSERT_EQUALS(r0 - r1, Common::Rational(1, 10));
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TS_ASSERT_EQUALS(r1 - r0, Common::Rational(-1, 10));
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TS_ASSERT_EQUALS(1 + r1, Common::Rational(7, 6));
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TS_ASSERT_EQUALS(r1 + 1, Common::Rational(7, 6));
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TS_ASSERT_EQUALS(1 - r1, Common::Rational(5, 6));
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TS_ASSERT_EQUALS(r1 - 1, Common::Rational(-5, 6));
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}
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void test_mul() {
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const Common::Rational r0(6, 3);
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const Common::Rational r1(1, 2);
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const Common::Rational r2(15, 14);
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const Common::Rational r3(7,3);
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const Common::Rational r4(5,2);
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TS_ASSERT_EQUALS(r0 * r1, 1);
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TS_ASSERT_EQUALS(r2 * r3, r4);
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TS_ASSERT_EQUALS((-r2) * r3, -r4);
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TS_ASSERT_EQUALS(r2 * (-r3), -r4);
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TS_ASSERT_EQUALS((-r2) * (-r3), r4);
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TS_ASSERT_EQUALS(r1 * 2, 1);
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TS_ASSERT_EQUALS(2 * r1, 1);
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}
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void test_div() {
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Common::Rational r0(6, 3);
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Common::Rational r1(1, 2);
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TS_ASSERT_EQUALS(r0 / r1, 4);
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TS_ASSERT_EQUALS(r1 / 2, Common::Rational(1, 4));
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TS_ASSERT_EQUALS(2 / r1, Common::Rational(4, 1));
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}
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void test_isOne() {
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Common::Rational r0(5, 5);
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Common::Rational r1(1, 2);
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Common::Rational r2(2, 1);
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Common::Rational r3(1, 1);
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TS_ASSERT(r0.isOne());
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TS_ASSERT(!r1.isOne());
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TS_ASSERT(!r2.isOne());
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TS_ASSERT(r3.isOne());
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}
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};
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