scummvm/engines/pink/console.cpp
2018-06-28 23:51:32 +02:00

175 lines
5.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "pink/console.h"
#include "pink/pink.h"
#include "pink/objects/module.h"
#include "pink/objects/pages/game_page.h"
#include "pink/objects/actors/lead_actor.h"
namespace Pink {
Console::Console(PinkEngine *vm)
: _vm(vm) {
registerCmd("listModules", WRAP_METHOD(Console, Cmd_ListModules));
registerCmd("goToModule", WRAP_METHOD(Console, Cmd_GoToModule));
registerCmd("listPages", WRAP_METHOD(Console, Cmd_ListPages));
registerCmd("goToPage", WRAP_METHOD(Console, Cmd_GoToPage));
registerCmd("listGameVars", WRAP_METHOD(Console, Cmd_ListGameVars));
registerCmd("setGameVar", WRAP_METHOD(Console, Cmd_SetGameVar));
registerCmd("listModuleVars", WRAP_METHOD(Console, Cmd_ListModuleVars));
registerCmd("setModuleVar", WRAP_METHOD(Console, Cmd_SetModuleVar));
registerCmd("listPageVars", WRAP_METHOD(Console, Cmd_ListPageVars));
registerCmd("setPageVar", WRAP_METHOD(Console, Cmd_SetPageVar));
registerCmd("listItems", WRAP_METHOD(Console, Cmd_ListItems));
registerCmd("addItem", WRAP_METHOD(Console, Cmd_addItem));
}
bool Console::Cmd_ListModules(int argc, const char **argv) {
const Array<NamedObject *> modules = _vm->_modules;
for (uint i = 0; i < modules.size(); ++i) {
debugPrintf("%d.%s\n", i, modules[i]->getName().c_str());
}
return true;
}
bool Console::Cmd_GoToModule(int argc, const char **argv) {
if (argc != 2) {
debugPrintf("Usage: %s moduleName\n", argv[0]);
debugPrintf("Module may not work properly because of Game vars\n");
return true;
}
const Array<NamedObject *> modules = _vm->_modules;
for (uint i = 0; i < modules.size(); ++i) {
if (modules[i]->getName() == argv[1]) {
_vm->initModule(argv[1], "", nullptr);
return true;
}
}
debugPrintf("Module %s doesn't exist\n", argv[1]);
return true;
}
bool Console::Cmd_ListPages(int argc, const char **argv) {
const Array<GamePage*> pages = _vm->_module->_pages;
for (uint i = 0; i < pages.size(); ++i) {
debugPrintf("%d.%s\n", i, pages[i]->getName().c_str());
}
return true;
}
bool Console::Cmd_GoToPage(int argc, const char **argv) {
if (argc != 2) {
debugPrintf("Usage: %s pageName\n", argv[0]);
debugPrintf("Page may not work properly because of vars\n");
return true;
}
const Array<GamePage*> pages = _vm->_module->_pages;
for (uint i = 0; i < pages.size(); ++i) {
if (pages[i]->getName() == argv[1]) {
_vm->setNextExecutors("", pages[i]->getName());
_vm->changeScene();
return true;
}
}
debugPrintf("Page %s doesn't exist\n", argv[1]);
return true;
}
bool Console::Cmd_ListGameVars(int argc, const char **argv) {
const StringMap &vars = _vm->_variables;
for (StringMap::const_iterator it = vars.begin(); it != vars.end() ; ++it) {
debugPrintf("%s %s \n", it->_key.c_str(), it->_value.c_str());
}
return true;
}
bool Console::Cmd_SetGameVar(int argc, const char **argv) {
if (argc != 3) {
debugPrintf("Usage: %s varName value\n", argv[0]);
return true;
}
_vm->_variables[argv[1]] = argv[2];
return true;
}
bool Console::Cmd_ListModuleVars(int argc, const char **argv) {
const StringMap &vars = _vm->_module->_variables;
for (StringMap::const_iterator it = vars.begin(); it != vars.end() ; ++it) {
debugPrintf("%s %s \n", it->_key.c_str(), it->_value.c_str());
}
return true;
}
bool Console::Cmd_SetModuleVar(int argc, const char **argv) {
if (argc != 3) {
debugPrintf("Usage: %s varName value\n", argv[0]);
return true;
}
_vm->_module->_variables[argv[1]] = argv[2];
return true;
}
bool Console::Cmd_ListPageVars(int argc, const char **argv) {
const StringMap &vars = _vm->_module->_page->_variables;
for (StringMap::const_iterator it = vars.begin(); it != vars.end() ; ++it) {
debugPrintf("%s %s \n", it->_key.c_str(), it->_value.c_str());
}
return true;
}
bool Console::Cmd_SetPageVar(int argc, const char **argv) {
if (argc != 3) {
debugPrintf("Usage: %s varName value\n", argv[0]);
return true;
}
_vm->_module->_page->_variables[argv[1]] = argv[2];
return true;
}
bool Console::Cmd_ListItems(int argc, const char **argv) {
const Common::Array<InventoryItem *> &items = _vm->_module->_invMgr._items;
for (uint i = 0; i < items.size(); ++i) {
debugPrintf("%s\n", items[i]->getName().c_str());
}
return true;
}
bool Console::Cmd_addItem(int argc, const char **argv) {
if (argc != 2) {
debugPrintf("Usage: %s item\n", argv[0]);
return true;
}
InventoryMgr *inv = &_vm->_module->_invMgr;
LeadActor *actor = _vm->_actor;
inv->setItemOwner(actor->getName(), inv->findInventoryItem(argv[1]));
return true;
}
} // End of namespace Pink