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https://github.com/libretro/scummvm.git
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141 lines
4.5 KiB
C++
141 lines
4.5 KiB
C++
/* ResidualVM - A 3D game interpreter
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*
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* ResidualVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "engines/grim/grim.h"
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#include "engines/grim/savegame.h"
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#include "engines/grim/emi/emi.h"
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#include "common/system.h"
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#include "common/savefile.h"
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#include "common/translation.h"
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#include "common/config-manager.h"
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namespace Grim {
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class GrimMetaEngine : public AdvancedMetaEngine {
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public:
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const char *getName() const override {
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return "grim";
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}
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Common::Error createInstance(OSystem *syst, Engine **engine) const override {
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Engines::upgradeTargetIfNecessary(obsoleteGameIDsTable);
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return AdvancedMetaEngine::createInstance(syst, engine);
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}
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Common::Error createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const override;
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bool hasFeature(MetaEngineFeature f) const override;
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Common::KeymapArray initKeymaps(const char *target) const override;
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SaveStateList listSaves(const char *target) const override;
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};
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Common::Error GrimMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
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const GrimGameDescription *gd = (const GrimGameDescription *)desc;
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if (gd->gameType == GType_MONKEY4) {
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#ifdef ENABLE_MONKEY4
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*engine = new EMIEngine(syst, gd->desc.flags, gd->gameType, gd->desc.platform, gd->desc.language);
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#else
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return Common::Error(Common::kUnsupportedGameidError, _s("Escape from Monkey Island support is not compiled in"));
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#endif
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} else {
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*engine = new GrimEngine(syst, gd->desc.flags, gd->gameType, gd->desc.platform, gd->desc.language);
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}
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return Common::kNoError;
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}
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bool GrimMetaEngine::hasFeature(MetaEngineFeature f) const {
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return
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(f == kSupportsListSaves) ||
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(f == kSupportsLoadingDuringStartup);
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}
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Common::KeymapArray GrimMetaEngine::initKeymaps(const char *target) const {
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Common::String gameId = ConfMan.get("gameid", target);
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#ifdef ENABLE_GRIM
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if (gameId == "grim") {
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return Grim::GrimEngine::initKeymapsGrim(target);
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}
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#endif
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#ifdef ENABLE_MONKEY4
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if (gameId == "monkey4") {
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return Grim::GrimEngine::initKeymapsEMI(target);
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}
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#endif
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return AdvancedMetaEngine::initKeymaps(target);
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}
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SaveStateList GrimMetaEngine::listSaves(const char *target) const {
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Common::String gameId = ConfMan.get("gameid", target);
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Common::Platform platform = Common::parsePlatform(ConfMan.get("platform", target));
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Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
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Common::StringArray filenames;
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Common::String pattern = gameId == "monkey4" ? "efmi###.gsv" : "grim##.gsv";
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if (platform == Common::kPlatformPS2)
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pattern = "efmi###.ps2";
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filenames = saveFileMan->listSavefiles(pattern);
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SaveStateList saveList;
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char str[256];
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int32 strSize;
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for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
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// Obtain the last digits of the filename, since they correspond to the save slot
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int slotNum = atoi(file->c_str() + 4);
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if (slotNum >= 0) {
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SaveGame *savedState = SaveGame::openForLoading(*file);
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if (savedState && savedState->isCompatible()) {
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if (platform == Common::kPlatformPS2)
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savedState->beginSection('PS2S');
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else
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savedState->beginSection('SUBS');
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strSize = savedState->readLESint32();
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savedState->read(str, strSize);
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savedState->endSection();
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saveList.push_back(SaveStateDescriptor(slotNum, str));
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}
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delete savedState;
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}
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}
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Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
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return saveList;
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}
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} // End of namespace Grim
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#if PLUGIN_ENABLED_DYNAMIC(GRIM)
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REGISTER_PLUGIN_DYNAMIC(GRIM, PLUGIN_TYPE_ENGINE, Grim::GrimMetaEngine);
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#else
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REGISTER_PLUGIN_STATIC(GRIM, PLUGIN_TYPE_ENGINE, Grim::GrimMetaEngine);
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#endif
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