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scummvm
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scummvm
/
engines
/
saga
History
Max Horn
140f6fce26
Hiding the implementation of ADPCMInputStream from the public, in favor of a factory function (just like with the other AudioStream subclasses)
...
svn-id: r21043
2006-03-03 15:51:33 +00:00
..
actor.cpp
…
actor.h
…
animation.cpp
…
animation.h
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console.cpp
…
console.h
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events.cpp
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events.h
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font_map.cpp
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font.cpp
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font.h
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game.cpp
- Removed the 'features' field from GameSettings
2006-02-18 00:12:36 +00:00
gfx.cpp
Reduced use of GF_DEFAULT_TO_1X_SCALER in favor of a new param to Engine::initCommonGFX; added a TODO stating that it should eventually be removed completly
2006-02-17 00:01:18 +00:00
gfx.h
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ihnm_introproc.cpp
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image.cpp
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input.cpp
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interface.cpp
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interface.h
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isomap.cpp
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isomap.h
…
ite_introproc.cpp
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itedata.cpp
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itedata.h
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list.h
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module.mk
…
music.cpp
apply CYX mem-leak fix patch
2006-03-02 18:25:56 +00:00
music.h
apply CYX mem-leak fix patch
2006-03-02 18:25:56 +00:00
objectmap.cpp
…
objectmap.h
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palanim.cpp
…
palanim.h
…
puzzle.cpp
…
puzzle.h
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render.cpp
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render.h
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resnames.h
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rscfile.cpp
apply CYX mem-leak fix patch
2006-03-02 18:25:56 +00:00
rscfile.h
…
saga.cpp
Fix for bug
#1438822
(Targets are case sensitive)
2006-03-02 22:29:01 +00:00
saga.h
- Removed the 'features' field from GameSettings
2006-02-18 00:12:36 +00:00
saveload.cpp
Removed last two uses of MKID
2006-02-25 11:12:44 +00:00
scene.cpp
…
scene.h
…
script.cpp
…
script.h
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sfuncs.cpp
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sndres.cpp
Hiding the implementation of ADPCMInputStream from the public, in favor of a factory function (just like with the other AudioStream subclasses)
2006-03-03 15:51:33 +00:00
sndres.h
…
sound.cpp
…
sound.h
…
sprite.cpp
…
sprite.h
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sthread.cpp
…
stream.h
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xref.txt
…