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![johndoe123](/assets/img/avatar_default.png)
SmackerPlayer now creates a surface in the constructor and deletes it in the destructor. There will be only this surface during the lifetime of the player, so there shouldn't be any issues any more when the player is reused for different Smacker files. This is imo nicer than to remove/add the surface. I kept the several openSmacker since it wraps some code which is nice.
258 lines
6.4 KiB
C++
258 lines
6.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "graphics/palette.h"
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#include "neverhood/smackerplayer.h"
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#include "neverhood/palette.h"
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#include "neverhood/resourceman.h"
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#include "neverhood/scene.h"
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namespace Neverhood {
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// SmackerSurface
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SmackerSurface::SmackerSurface(NeverhoodEngine *vm)
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: BaseSurface(vm, 0, 0, 0, "smacker"), _smackerFrame(NULL) {
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}
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void SmackerSurface::draw() {
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if (_smackerFrame && _visible && _drawRect.width > 0 && _drawRect.height > 0)
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_vm->_screen->drawSurface2(_smackerFrame, _drawRect, _clipRect, false, ++_version);
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}
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void SmackerSurface::setSmackerFrame(const Graphics::Surface *smackerFrame) {
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_drawRect.x = 0;
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_drawRect.y = 0;
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_drawRect.width = smackerFrame->w;
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_drawRect.height = smackerFrame->h;
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_sysRect.x = 0;
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_sysRect.y = 0;
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_sysRect.width = (smackerFrame->w + 3) & 0xFFFC; // align by 4 bytes
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_sysRect.height = smackerFrame->h;
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_smackerFrame = smackerFrame;
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}
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void SmackerSurface::unsetSmackerFrame() {
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_drawRect.x = 0;
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_drawRect.y = 0;
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_drawRect.width = 0;
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_drawRect.height = 0;
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_sysRect.x = 0;
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_sysRect.y = 0;
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_sysRect.width = 0;
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_sysRect.height = 0;
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_smackerFrame = NULL;
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}
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// SmackerDoubleSurface
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SmackerDoubleSurface::SmackerDoubleSurface(NeverhoodEngine *vm)
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: SmackerSurface(vm) {
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}
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void SmackerDoubleSurface::draw() {
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if (_smackerFrame && _visible && _drawRect.width > 0 && _drawRect.height > 0)
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_vm->_screen->drawDoubleSurface2(_smackerFrame, _drawRect);
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}
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// NeverhoodSmackerDecoder
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void NeverhoodSmackerDecoder::forceSeekToFrame(uint frame) {
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if (!isVideoLoaded())
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return;
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if (frame >= getFrameCount())
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error("Can't force Smacker seek to invalid frame %d", frame);
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if (_header.audioInfo[0].hasAudio)
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error("Can't force Smacker frame seek with audio");
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if (!rewind())
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error("Failed to rewind");
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SmackerVideoTrack *videoTrack = (SmackerVideoTrack *)getTrack(0);
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uint32 offset = 0;
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for (uint32 i = 0; i < frame; i++) {
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videoTrack->increaseCurFrame();
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offset += _frameSizes[i] & ~3;
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}
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_fileStream->seek(offset, SEEK_CUR);
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}
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// SmackerPlayer
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SmackerPlayer::SmackerPlayer(NeverhoodEngine *vm, Scene *scene, uint32 fileHash, bool doubleSurface, bool flag, bool paused)
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: Entity(vm, 0), _scene(scene), _doubleSurface(doubleSurface), _videoDone(false), _paused(paused),
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_palette(NULL), _smackerDecoder(NULL), _smackerSurface(NULL), _stream(NULL), _smackerFirst(true),
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_drawX(-1), _drawY(-1) {
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SetUpdateHandler(&SmackerPlayer::update);
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if (_doubleSurface) {
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_smackerSurface = new SmackerDoubleSurface(_vm);
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} else {
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_smackerSurface = new SmackerSurface(_vm);
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}
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open(fileHash, flag);
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}
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SmackerPlayer::~SmackerPlayer() {
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close();
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delete _smackerSurface;
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_smackerSurface = NULL;
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}
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void SmackerPlayer::open(uint32 fileHash, bool keepLastFrame) {
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debug(0, "SmackerPlayer::open(%08X)", fileHash);
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_fileHash = fileHash;
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_keepLastFrame = keepLastFrame;
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close();
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_smackerFirst = true;
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_stream = _vm->_res->createStream(fileHash);
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_smackerDecoder = new NeverhoodSmackerDecoder();
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_smackerDecoder->loadStream(_stream);
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_palette = new Palette(_vm);
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_palette->usePalette();
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if (!_paused)
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_smackerDecoder->start();
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}
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void SmackerPlayer::close() {
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if (_smackerDecoder)
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_smackerDecoder->stop();
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delete _smackerDecoder;
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delete _palette;
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// NOTE The SmackerDecoder deletes the _stream
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_smackerDecoder = NULL;
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_palette = NULL;
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_stream = NULL;
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_smackerSurface->unsetSmackerFrame();
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}
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void SmackerPlayer::gotoFrame(int frameNumber) {
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if (_smackerDecoder) {
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_smackerDecoder->forceSeekToFrame(frameNumber);
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_smackerDecoder->decodeNextFrame();
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}
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}
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uint32 SmackerPlayer::getFrameCount() {
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return _smackerDecoder ? _smackerDecoder->getFrameCount() : 0;
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}
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uint32 SmackerPlayer::getFrameNumber() {
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return _smackerDecoder ? _smackerDecoder->getCurFrame() : 0;
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}
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uint SmackerPlayer::getStatus() {
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return 0;
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}
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void SmackerPlayer::setDrawPos(int16 x, int16 y) {
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_drawX = x;
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_drawY = y;
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if (_smackerSurface) {
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_smackerSurface->getDrawRect().x = _drawX;
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_smackerSurface->getDrawRect().y = _drawY;
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}
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}
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void SmackerPlayer::rewind() {
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if (_smackerDecoder)
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_smackerDecoder->rewind();
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}
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void SmackerPlayer::update() {
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if (!_smackerDecoder)
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return;
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if (_paused) {
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if (_smackerFirst)
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updateFrame();
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} else {
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if (!_smackerDecoder->endOfVideo()) {
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updateFrame();
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} else if (!_keepLastFrame) {
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// Inform the scene about the end of the video playback
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if (_scene)
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sendMessage(_scene, 0x3002, 0);
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_videoDone = true;
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} else {
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rewind();
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updateFrame();
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_videoDone = false;
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}
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}
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}
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void SmackerPlayer::updateFrame() {
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if (!_smackerDecoder || !_smackerSurface)
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return;
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const Graphics::Surface *smackerFrame = _smackerDecoder->decodeNextFrame();
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if (_smackerFirst) {
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_smackerSurface->setSmackerFrame(smackerFrame);
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if (_drawX < 0 || _drawY < 0) {
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if (_doubleSurface) {
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_drawX = 320 - _smackerDecoder->getWidth();
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_drawY = 240 - _smackerDecoder->getHeight();
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} else {
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_drawX = (640 - _smackerDecoder->getWidth()) / 2;
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_drawY = (480 - _smackerDecoder->getHeight()) / 2;
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}
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}
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_smackerSurface->getDrawRect().x = _drawX;
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_smackerSurface->getDrawRect().y = _drawY;
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_smackerFirst = false;
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}
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if (_smackerDecoder->hasDirtyPalette())
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updatePalette();
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}
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void SmackerPlayer::updatePalette() {
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byte tempPalette[1024];
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const byte *smackerPalette = _smackerDecoder->getPalette();
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for (int i = 0; i < 256; i++) {
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tempPalette[i * 4 + 0] = smackerPalette[i * 3 + 0];
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tempPalette[i * 4 + 1] = smackerPalette[i * 3 + 1];
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tempPalette[i * 4 + 2] = smackerPalette[i * 3 + 2];
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}
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_palette->copyPalette(tempPalette, 0, 256, 0);
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}
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} // End of namespace Neverhood
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