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https://github.com/libretro/scummvm.git
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132 lines
3.9 KiB
C++
132 lines
3.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* Based on
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* WebVenture (c) 2010, Sean Kasun
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* https://github.com/mrkite/webventure, http://seancode.com/webventure/
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*
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* Used with explicit permission from the author
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*/
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#ifndef MACVENTURE_DIALOG_H
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#define MACVENTURE_DIALOG_H
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#include "graphics/macgui/macwindowmanager.h"
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#include "macventure/macventure.h"
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#include "macventure/prebuilt_dialogs.h"
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namespace MacVenture {
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using namespace Graphics::MacGUIConstants;
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class Gui;
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class DialogElement;
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class Dialog {
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public:
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Dialog(Gui *gui, Common::Point pos, uint width, uint height);
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Dialog(Gui *gui, PrebuiltDialogs prebuilt);
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~Dialog();
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bool processEvent(Common::Event event);
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void draw();
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void localize(Common::Point &point);
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void handleDialogAction(DialogElement *trigger, DialogAction action);
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const Graphics::Font &getFont();
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void addButton(Common::String title, DialogAction action, Common::Point position, uint width = 0, uint height = 0);
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void addText(Common::String content, Common::Point position);
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void addTextInput(Common::Point position, int width, int height);
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void setUserInput(Common::String content);
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private:
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void addPrebuiltElement(const PrebuiltDialogElement &element);
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void calculateBoundsFromPrebuilt(const PrebuiltDialogBounds &bounds);
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private:
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Gui *_gui;
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Common::String _userInput;
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Common::Array<DialogElement*> _elements;
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Common::Rect _bounds;
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};
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class DialogElement {
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public:
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DialogElement(Dialog *dialog, Common::String title, DialogAction action, Common::Point position, uint width = 0, uint height = 0);
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virtual ~DialogElement() {}
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bool processEvent(Dialog *dialog, Common::Event event);
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void draw(MacVenture::Dialog *dialog, Graphics::ManagedSurface &target);
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const Common::String &getText();
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private:
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virtual bool doProcessEvent(Dialog *dialog, Common::Event event) = 0;
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virtual void doDraw(MacVenture::Dialog *dialog, Graphics::ManagedSurface &target) = 0;
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virtual const Common::String &doGetText();
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protected:
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Common::String _text;
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Common::Rect _bounds;
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DialogAction _action;
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};
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// Dialog elements
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class DialogButton : public DialogElement {
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public:
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DialogButton(Dialog *dialog, Common::String title, DialogAction action, Common::Point position, uint width = 0, uint height = 0);
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~DialogButton() {}
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private:
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bool doProcessEvent(Dialog *dialog, Common::Event event);
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void doDraw(MacVenture::Dialog *dialog, Graphics::ManagedSurface &target);
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};
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class DialogPlainText : public DialogElement {
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public:
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DialogPlainText(Dialog *dialog, Common::String content, Common::Point position);
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~DialogPlainText();
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private:
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bool doProcessEvent(Dialog *dialog, Common::Event event);
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void doDraw(MacVenture::Dialog *dialog, Graphics::ManagedSurface &target);
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};
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class DialogTextInput : public DialogElement {
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public:
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DialogTextInput(Dialog *dialog, Common::Point position, uint width, uint height);
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~DialogTextInput();
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private:
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bool doProcessEvent(Dialog *dialog, Common::Event event);
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void doDraw(MacVenture::Dialog *dialog, Graphics::ManagedSurface &target);
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};
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} // End of namespace MacVenture
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#endif
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