scummvm/engines/hugo/util.cpp
Eugene Sandulenko 06960d33e1 HUGO: Adding engine to the main tree
svn-id: r52137
2010-08-17 09:28:20 +00:00

216 lines
5.7 KiB
C++
Executable File

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
/*
* This code is based on original Hugo Trilogy source code
*
* Copyright (c) 1989-1995 David P. Gray
*
*/
#include "common/system.h"
#include "gui/message.h"
#include "hugo/game.h"
#include "hugo/hugo.h"
#include "hugo/util.h"
#include "hugo/sound.h"
namespace Hugo {
int Utils::firstBit(byte data) {
/* Returns index (0 to 7) of first 1 in supplied byte, or 8 if not found */
int i;
if (!data)
return(8);
for (i = 0; i < 8; i++) {
if ((data << i) & 0x80)
break;
}
return(i);
}
int Utils::lastBit(byte data) {
/* Returns index (0 to 7) of last 1 in supplied byte, or 8 if not found */
int i;
if (!data)
return(8);
for (i = 7; i >= 0; i--) {
if ((data << i) & 0x80)
break;
}
return(i);
}
void Utils::reverseByte(byte *data) {
/* Reverse the bit order in supplied byte */
byte maskIn = 0x80;
byte maskOut = 0x01;
byte result = 0;
for (byte i = 0; i < 8; i++, maskIn >>= 1, maskOut <<= 1)
if (*data & maskIn)
result |= maskOut;
*data = result;
}
char *Utils::Box(box_t dismiss, const char *s, ...) {
static char buffer[MAX_STRLEN + 1]; // Format text into this
va_list marker;
if (!s) return(NULL); // NULL strings catered for
if (s[0] == '\0')
return(NULL);
if (strlen(s) > MAX_STRLEN - 100) { // Test length
Warn(false, "String too big:\n%s", s);
return(NULL);
}
va_start(marker, s);
vsprintf(buffer, s, marker); // Format string into buffer
va_end(marker);
//Warn(false, "BOX: %s", buffer);
int boxTime = strlen(buffer) * 30;
GUI::TimedMessageDialog dialog(buffer, MAX(1500, boxTime));
dialog.runModal();
// TODO: Some boxes (i.e. the combination code for the shed), needs to return an input.
return buffer;
}
void Utils::Warn(bool technote, const char *format, ...) {
/* Warning handler. Print supplied message and continue */
/* Arguments are same as printf */
/* technote TRUE if we are to refer user to technote file */
char buffer[WARNLEN];
bool soundFl = _config.soundFl;
va_list marker;
_config.soundFl = false; // Kill sound to allow beep sound
HugoEngine::get().sound().initSound(RESET);
va_start(marker, format);
vsnprintf(buffer, WARNLEN, format, marker);
//// if (technote)
//// strcat (buffer, sTech);
//MessageBeep(MB_ICONEXCLAMATION);
//MessageBox(hwnd, buffer, "HugoWin Warning", MB_OK | MB_ICONEXCLAMATION);
warning("Hugo warning: %s", buffer);
va_end(marker);
//sndPlaySound(NULL, 0); // Stop beep and restore sound
_config.soundFl = soundFl;
HugoEngine::get().sound().initSound(RESET);
}
void Utils::Error(int error_type, const char *format, ...) {
/* Fatal error handler. Reset environment, print error and exit */
/* Arguments are same as printf */
va_list marker;
char buffer[ERRLEN + 1];
bool fatal = true; // Fatal error, else continue
switch (error_type) {
case FILE_ERR:
// case FONT_ERR:
strcpy(buffer, HugoEngine::get()._textUtil[kErr1]);
break;
case WRITE_ERR:
strcpy(buffer, HugoEngine::get()._textUtil[kErr2]);
fatal = false; // Allow continuation
break;
case PCCH_ERR:
strcpy(buffer, HugoEngine::get()._textUtil[kErr3]);
break;
case HEAP_ERR:
strcpy(buffer, HugoEngine::get()._textUtil[kErr4]);
break;
case SOUND_ERR:
strcpy(buffer, HugoEngine::get()._textUtil[kErr5]);
break;
// case TIMER_ERR:
// strcpy(buffer, HugoEngine::get()._textUtil[kObsoleteErr1]);
// break;
// case VBX_ERR:
// strcpy(buffer, HugoEngine::get()._textUtil[kObsoleteErr2]);
// break;
default:
strcpy(buffer, HugoEngine::get()._textUtil[kErr6]);
break;
}
if (fatal)
HugoEngine::get().shutdown(); // Restore any devices before exit
va_start(marker, format);
snprintf(&buffer[strlen(buffer)], ERRLEN - strlen(buffer), format, marker);
//MessageBeep(MB_ICONEXCLAMATION);
//MessageBox(hwnd, buffer, "HugoWin Error", MB_OK | MB_ICONEXCLAMATION);
warning("Hugo Error: %s", buffer);
va_end(marker);
if (fatal)
exit(1);
}
void Utils::gameOverMsg(void) {
// Print options for user when dead
//MessageBox(hwnd, gameoverstring, "Be more careful next time!", MB_OK | MB_ICONINFORMATION);
warning("STUB: Gameover_msg(): %s", HugoEngine::get()._textUtil[kGameOver]);
}
#if 0
// Strangerke: Useless?
void Utils::Debug_out(char *format, ...) {
/* Write debug info to file */
static FILE *fp = NULL;
va_list marker;
if (HugoEngine::get().getGameStatus().debugFl) {
/* Create/truncate if first call, else append */
if ((fp = fopen("debug.txt", fp == NULL ? "w" : "a")) == NULL) {
Error(WRITE_ERR, "debug.txt");
return;
}
va_start(marker, format);
vfprintf(fp, format, marker);
va_end(marker);
fclose(fp);
}
}
#endif
} // end of namespace Hugo