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https://github.com/libretro/scummvm.git
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8d5b4b75d4
Done with: git ls-files "*.cpp" *".h" | xargs sed -i -e 's/0x\([0-9a-f]*\)/0x\U\1/g'
1728 lines
56 KiB
C++
1728 lines
56 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "kyra/kyra_hof.h"
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#include "kyra/timer.h"
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#include "kyra/resource.h"
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#include "kyra/sound.h"
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#include "common/system.h"
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namespace Kyra {
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int KyraEngine_HoF::o2_setCharacterFacingRefresh(EMCState *script) {
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debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_setCharacterFacingRefresh(%p) (-, %d, %d)", (const void *)script, stackPos(1), stackPos(2));
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int animFrame = stackPos(2);
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if (animFrame >= 0)
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_mainCharacter.animFrame = animFrame;
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_mainCharacter.facing = stackPos(1);
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updateCharacterAnim(0);
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refreshAnimObjectsIfNeed();
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return 0;
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}
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int KyraEngine_HoF::o2_setCharacterPos(EMCState *script) {
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debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_setCharacterFacingRefresh(%p) (-, %d, %d)", (const void *)script, stackPos(1), stackPos(2));
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int x = stackPos(1);
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int y = stackPos(2);
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if (x != -1 && y != -1) {
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x &= ~3;
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y &= ~1;
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}
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restorePage3();
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_mainCharacter.x2 = _mainCharacter.x1 = x;
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_mainCharacter.y2 = _mainCharacter.y1 = y;
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return 0;
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}
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int KyraEngine_HoF::o2_defineObject(EMCState *script) {
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debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_defineObject(%p) (%d, '%s', %d, %d, %d, %d)", (const void *)script,
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stackPos(0), stackPosString(1), stackPos(2), stackPos(3), stackPos(4), stackPos(5));
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TalkObject *object = &_talkObjectList[stackPos(0)];
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strcpy(object->filename, stackPosString(1));
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object->scriptId = stackPos(2);
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object->x = stackPos(3);
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object->y = stackPos(4);
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object->color = stackPos(5);
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return 0;
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}
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int KyraEngine_HoF::o2_refreshCharacter(EMCState *script) {
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debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_refreshCharacter(%p) (-, %d, %d, %d)", (const void *)script, stackPos(1), stackPos(2), stackPos(3));
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int unk = stackPos(1);
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int facing = stackPos(2);
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int refresh = stackPos(3);
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if (facing >= 0)
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_mainCharacter.facing = facing;
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if (unk >= 0 && unk != 32)
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_mainCharacter.animFrame = _characterFrameTable[_mainCharacter.facing];
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updateCharacterAnim(0);
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if (refresh)
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refreshAnimObjectsIfNeed();
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return 0;
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}
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int KyraEngine_HoF::o2_setSceneComment(EMCState *script) {
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debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_setSceneComment(%p) ('%s')", (const void *)script, stackPosString(0));
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_sceneCommentString = stackPosString(0);
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return 0;
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}
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int KyraEngine_HoF::o2_setCharacterAnimFrame(EMCState *script) {
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debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_setCharacterAnimFrame(%p) (-, %d, %d)", (const void *)script, stackPos(1), stackPos(2));
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int animFrame = stackPos(1);
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int updateAnim = stackPos(2);
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_mainCharacter.animFrame = animFrame;
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if (updateAnim)
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updateCharacterAnim(0);
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return 0;
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}
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int KyraEngine_HoF::o2_customCharacterChat(EMCState *script) {
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debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_customCharacterChat(%p) ('%s', %d, %d, %d, %d)", (const void *)script, stackPosString(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4));
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playVoice(_vocHigh, stackPos(4));
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_text->printCustomCharacterText(stackPosString(0), stackPos(1), stackPos(2), stackPos(3), 0, 2);
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return 0;
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}
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int KyraEngine_HoF::o2_soundFadeOut(EMCState *script) {
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debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_soundFadeOut(%p) ()", (const void *)script);
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_sound->beginFadeOut();
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return 0;
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}
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int KyraEngine_HoF::o2_showChapterMessage(EMCState *script) {
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debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_showChapterMessage(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
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showChapterMessage(stackPos(0), stackPos(1));
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return 0;
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}
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int KyraEngine_HoF::o2_restoreTalkTextMessageBkgd(EMCState *script) {
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debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_restoreTalkTextMessageBkgd(%p) ()", (const void *)script);
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_text->restoreTalkTextMessageBkgd(2, 0);
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return 0;
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}
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int KyraEngine_HoF::o2_wsaClose(EMCState *script) {
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debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_wsaClose(%p) (%d)", (const void *)script, stackPos(0));
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assert(stackPos(0) >= 0 && stackPos(0) < ARRAYSIZE(_wsaSlots));
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_wsaSlots[stackPos(0)]->close();
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return 0;
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}
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int KyraEngine_HoF::o2_meanWhileScene(EMCState *script) {
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debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_meanWhileScene(%p) (%d)", (const void *)script, stackPos(0));
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static const uint8 jpSubtitle[] = { 0x88, 0xEA, 0x95, 0xFB, 0x81, 0x45, 0x81, 0x45, 0x81, 0x45 };
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const char *cpsfile = stackPosString(0);
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const char *palfile = stackPosString(1);
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_screen->loadBitmap(cpsfile, 3, 3, 0);
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_screen->copyPalette(2, 0);
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_screen->loadPalette(palfile, _screen->getPalette(2));
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_screen->fillRect(0, 0, 319, 199, 207);
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_screen->setScreenPalette(_screen->getPalette(2));
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_screen->copyRegion(0, 0, 0, 0, 320, 200, 2, 0);
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if (!scumm_stricmp(cpsfile, "_MEANWIL.CPS") && _flags.lang == Common::JA_JPN) {
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Screen::FontId o = _screen->setFont(Screen::FID_SJIS_FNT);
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_screen->printText((const char *)jpSubtitle, 140, 176, 255, 132);
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_screen->setFont(o);
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}
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_screen->updateScreen();
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return 0;
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}
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int KyraEngine_HoF::o2_backUpScreen(EMCState *script) {
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debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_backUpScreen(%p) (%d)", (const void *)script, stackPos(0));
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_screen->copyRegionToBuffer(stackPos(0), 0, 0, 320, 144, _screenBuffer);
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return 0;
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}
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int KyraEngine_HoF::o2_restoreScreen(EMCState *script) {
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debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_restoreScreen(%p) (%d)", (const void *)script, stackPos(0));
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_screen->copyBlockToPage(stackPos(0), 0, 0, 320, 144, _screenBuffer);
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return 0;
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}
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int KyraEngine_HoF::o2_displayWsaFrame(EMCState *script) {
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debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_displayWsaFrame(%p) (%d, %d, %d, %d, %d, %d, %d, %d, %d)", (const void *)script,
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stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4), stackPos(5), stackPos(6), stackPos(7), stackPos(8));
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int frame = stackPos(0);
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int x = stackPos(1);
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int y = stackPos(2);
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int waitTime = stackPos(3);
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int slot = stackPos(4);
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int copyParam = stackPos(5);
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int doUpdate = stackPos(6);
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int dstPage = stackPos(7);
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int backUp = stackPos(8);
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_screen->hideMouse();
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const uint32 endTime = _system->getMillis() + waitTime * _tickLength;
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_wsaSlots[slot]->displayFrame(frame, dstPage, x, y, copyParam | 0xC000, 0, 0);
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_screen->updateScreen();
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if (backUp)
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memcpy(_gamePlayBuffer, _screen->getCPagePtr(3), 46080);
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delayUntil(endTime, false, doUpdate != 0);
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_screen->showMouse();
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return 0;
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}
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int KyraEngine_HoF::o2_displayWsaSequentialFramesLooping(EMCState *script) {
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debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_displayWsaSequentialFramesLooping(%p) (%d, %d, %d, %d, %d, %d, %d, %d)", (const void *)script,
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stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4), stackPos(5), stackPos(6), stackPos(7));
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int startFrame = stackPos(0);
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int endFrame = stackPos(1);
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int x = stackPos(2);
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int y = stackPos(3);
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int waitTime = stackPos(4);
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int slot = stackPos(5);
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int maxTimes = stackPos(6);
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int copyFlags = stackPos(7);
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if (maxTimes > 1)
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maxTimes = 1;
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_screen->hideMouse();
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int curTime = 0;
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while (curTime < maxTimes) {
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if (startFrame < endFrame) {
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for (int i = startFrame; i <= endFrame; ++i) {
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const uint32 endTime = _system->getMillis() + waitTime * _tickLength;
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_wsaSlots[slot]->displayFrame(i, 0, x, y, 0xC000 | copyFlags, 0, 0);
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if (!skipFlag()) {
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_screen->updateScreen();
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delayUntil(endTime, false, true);
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}
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}
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} else {
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for (int i = startFrame; i >= endFrame; --i) {
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const uint32 endTime = _system->getMillis() + waitTime * _tickLength;
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_wsaSlots[slot]->displayFrame(i, 0, x, y, 0xC000 | copyFlags, 0, 0);
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if (!skipFlag()) {
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_screen->updateScreen();
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delayUntil(endTime, false, true);
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}
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}
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}
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++curTime;
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}
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resetSkipFlag();
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_screen->showMouse();
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return 0;
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}
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int KyraEngine_HoF::o2_wsaOpen(EMCState *script) {
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debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_wsaOpen(%p) ('%s', %d)", (const void *)script, stackPosString(0), stackPos(1));
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assert(stackPos(1) >= 0 && stackPos(1) < ARRAYSIZE(_wsaSlots));
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_wsaSlots[stackPos(1)]->open(stackPosString(0), 1, 0);
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return 0;
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}
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int KyraEngine_HoF::o2_displayWsaSequentialFrames(EMCState *script) {
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debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_displayWsaSequentialFrames(%p) (%d, %d, %d, %d, %d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4), stackPos(5), stackPos(6));
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uint16 frameDelay = stackPos(2) * _tickLength;
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uint16 currentFrame = stackPos(3);
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uint16 lastFrame = stackPos(4);
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uint16 index = stackPos(5);
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uint16 copyParam = stackPos(6) | 0xC000;
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_screen->hideMouse();
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while (currentFrame <= lastFrame) {
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const uint32 endTime = _system->getMillis() + frameDelay;
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_wsaSlots[index]->displayFrame(currentFrame++, 0, stackPos(0), stackPos(1), copyParam, 0, 0);
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if (!skipFlag()) {
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_screen->updateScreen();
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delayUntil(endTime);
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}
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}
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resetSkipFlag();
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_screen->showMouse();
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return 0;
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}
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int KyraEngine_HoF::o2_displayWsaSequence(EMCState *script) {
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debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_displayWsaSequence(%p) (%d, %d, %d, %d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4), stackPos(5));
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const int frameDelay = stackPos(2) * _tickLength;
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const int index = stackPos(3);
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const bool doUpdate = (stackPos(4) != 0);
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const uint16 copyParam = stackPos(5) | 0xC000;
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_screen->hideMouse();
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int currentFrame = 0;
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const int lastFrame = _wsaSlots[index]->frames();
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while (currentFrame <= lastFrame) {
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const uint32 endTime = _system->getMillis() + frameDelay;
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_wsaSlots[index]->displayFrame(currentFrame++, 0, stackPos(0), stackPos(1), copyParam, 0, 0);
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if (!skipFlag()) {
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if (doUpdate)
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update();
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_screen->updateScreen();
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delayUntil(endTime);
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}
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}
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resetSkipFlag();
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_screen->showMouse();
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return 0;
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}
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int KyraEngine_HoF::o2_addItemToInventory(EMCState *script) {
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debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_addItemToInventory(%p) (%d, -, %d)", (const void *)script, stackPos(0), stackPos(2));
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int slot = findFreeVisibleInventorySlot();
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if (slot != -1) {
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_mainCharacter.inventory[slot] = stackPos(0);
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if (stackPos(2))
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redrawInventory(0);
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}
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return slot;
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}
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int KyraEngine_HoF::o2_drawShape(EMCState *script) {
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debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_drawShape(%p) (%d, %d, %d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4));
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uint8 *shp = getShapePtr(stackPos(0) + 64);
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int x = stackPos(1);
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int y = stackPos(2);
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uint8 dsFlag = stackPos(3) & 0xFF;
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uint8 modeFlag = stackPos(4) & 0xFF;
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if (modeFlag) {
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_screen->drawShape(2, shp, x, y, 2, dsFlag ? 1 : 0);
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} else {
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restorePage3();
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_screen->drawShape(2, shp, x, y, 2, dsFlag ? 1 : 0);
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memcpy(_gamePlayBuffer, _screen->getCPagePtr(3), 46080);
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_screen->drawShape(0, shp, x, y, 2, dsFlag ? 1 : 0);
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flagAnimObjsForRefresh();
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flagAnimObjsSpecialRefresh();
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refreshAnimObjectsIfNeed();
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}
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return 0;
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}
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int KyraEngine_HoF::o2_addItemToCurScene(EMCState *script) {
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debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_addItemToCurScene(%p) (%d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2));
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const int16 id = stackPos(0);
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int x = stackPos(1);
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int y = stackPos(2);
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int freeItem = findFreeItem();
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x = MAX(14, x);
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x = MIN(304, x);
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y = MAX(14, y);
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y = MIN(136, y);
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if (freeItem >= 0) {
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_itemList[freeItem].id = id;
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_itemList[freeItem].x = x;
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_itemList[freeItem].y = y;
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_itemList[freeItem].sceneId = _mainCharacter.sceneId;
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addItemToAnimList(freeItem);
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refreshAnimObjectsIfNeed();
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}
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return 0;
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}
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int KyraEngine_HoF::o2_loadSoundFile(EMCState *script) {
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debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_loadSoundFile(%p) (%d)", (const void *)script, stackPos(0));
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if (_flags.platform == Common::kPlatformPC)
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snd_loadSoundFile(stackPos(0));
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return 0;
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}
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int KyraEngine_HoF::o2_removeSlotFromInventory(EMCState *script) {
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debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_removeSlotFromInventory(%p) (%d)", (const void *)script, stackPos(0));
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removeSlotFromInventory(stackPos(0));
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return 0;
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}
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int KyraEngine_HoF::o2_removeItemFromInventory(EMCState *script) {
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debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_removeItemFromInventory(%p) (%d)", (const void *)script, stackPos(0));
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uint16 item = stackPos(0);
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int slot = -1;
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while ((slot = getInventoryItemSlot(item)) != -1)
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removeSlotFromInventory(slot);
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return 0;
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}
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int KyraEngine_HoF::o2_countItemInInventory(EMCState *script) {
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debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_countItemInInventory(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
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uint16 item = stackPos(1);
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int count = 0;
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for (int i = 0; i < 20; ++i) {
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if (_mainCharacter.inventory[i] == item)
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++count;
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}
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if ((stackPos(0) == 0) && _itemInHand == int16(item))
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++count;
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return count;
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}
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int KyraEngine_HoF::o2_countItemsInScene(EMCState *script) {
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debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_countItemsInScene(%p) (%d)", (const void *)script, stackPos(0));
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int count = 0;
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for (int i = 0; i < 30; ++i) {
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if (_itemList[i].sceneId == stackPos(0) && _itemList[i].id != kItemNone)
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++count;
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}
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return count;
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}
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int KyraEngine_HoF::o2_wipeDownMouseItem(EMCState *script) {
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debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_wipeDownMouseItem(%p) (-, %d, %d)", (const void *)script, stackPos(1), stackPos(2));
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_screen->hideMouse();
|
|
const int x = stackPos(1) - 8;
|
|
const int y = stackPos(2) - 15;
|
|
|
|
if (_itemInHand >= 0) {
|
|
backUpGfxRect32x32(x, y);
|
|
uint8 *shape = getShapePtr(_itemInHand+64);
|
|
for (int curY = y, height = 16; height > 0; height -= 2, curY += 2) {
|
|
restoreGfxRect32x32(x, y);
|
|
_screen->setNewShapeHeight(shape, height);
|
|
uint32 waitTime = _system->getMillis() + _tickLength;
|
|
_screen->drawShape(0, shape, x, curY, 0, 0);
|
|
_screen->updateScreen();
|
|
delayUntil(waitTime);
|
|
}
|
|
restoreGfxRect32x32(x, y);
|
|
_screen->resetShapeHeight(shape);
|
|
}
|
|
|
|
_screen->showMouse();
|
|
removeHandItem();
|
|
|
|
return 0;
|
|
}
|
|
|
|
int KyraEngine_HoF::o2_getElapsedSecs(EMCState *script) {
|
|
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_getElapsedSecs(%p) ()", (const void *)script);
|
|
return _system->getMillis() / 1000;
|
|
}
|
|
|
|
int KyraEngine_HoF::o2_getTimerDelay(EMCState *script) {
|
|
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_getTimerDelay(%p) (%d)", (const void *)script, stackPos(0));
|
|
return _timer->getDelay(stackPos(0));
|
|
}
|
|
|
|
int KyraEngine_HoF::o2_delaySecs(EMCState *script) {
|
|
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_delaySecs(%p) (%d)", (const void *)script, stackPos(0));
|
|
delay(stackPos(0) * 1000, true);
|
|
return 0;
|
|
}
|
|
|
|
int KyraEngine_HoF::o2_setTimerDelay(EMCState *script) {
|
|
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_setTimerDelay(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
|
|
_timer->setDelay(stackPos(0), stackPos(1));
|
|
return 0;
|
|
}
|
|
|
|
int KyraEngine_HoF::o2_setScaleTableItem(EMCState *script) {
|
|
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_setScaleTableItem(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
|
|
setScaleTableItem(stackPos(0), stackPos(1));
|
|
return 0;
|
|
}
|
|
|
|
int KyraEngine_HoF::o2_setDrawLayerTableItem(EMCState *script) {
|
|
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_setDrawLayerTableItem(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
|
|
setDrawLayerTableEntry(stackPos(0), stackPos(1));
|
|
return 0;
|
|
}
|
|
|
|
int KyraEngine_HoF::o2_setCharPalEntry(EMCState *script) {
|
|
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_setCharPalEntry(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
|
|
setCharPalEntry(stackPos(0), stackPos(1));
|
|
return 0;
|
|
}
|
|
|
|
int KyraEngine_HoF::o2_loadZShapes(EMCState *script) {
|
|
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_loadZShapes(%p) (%d)", (const void *)script, stackPos(0));
|
|
loadCharacterShapes(stackPos(0));
|
|
return 0;
|
|
}
|
|
|
|
int KyraEngine_HoF::o2_drawSceneShape(EMCState *script) {
|
|
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_drawSceneShape(%p) (%d, %d, %d, %d)", (const void *)script, stackPos(0), stackPos(1),
|
|
stackPos(2), stackPos(3));
|
|
|
|
int shape = stackPos(0);
|
|
int x = stackPos(1);
|
|
int y = stackPos(2);
|
|
int flag = (stackPos(3) != 0) ? 1 : 0;
|
|
|
|
restorePage3();
|
|
|
|
_screen->drawShape(2, _sceneShapeTable[shape], x, y, 2, flag);
|
|
|
|
memcpy(_gamePlayBuffer, _screen->getCPagePtr(3), 46080);
|
|
|
|
_screen->drawShape(0, _sceneShapeTable[shape], x, y, 2, flag);
|
|
|
|
flagAnimObjsSpecialRefresh();
|
|
flagAnimObjsForRefresh();
|
|
refreshAnimObjectsIfNeed();
|
|
return 0;
|
|
}
|
|
|
|
int KyraEngine_HoF::o2_drawSceneShapeOnPage(EMCState *script) {
|
|
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_drawSceneShapeOnPage(%p) (%d, %d, %d, %d, %d)", (const void *)script,
|
|
stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4));
|
|
int shape = stackPos(0);
|
|
int x = stackPos(1);
|
|
int y = stackPos(2);
|
|
int flag = stackPos(3);
|
|
int drawPage = stackPos(4);
|
|
|
|
_screen->drawShape(drawPage, _sceneShapeTable[shape], x, y, 2, flag ? 1 : 0);
|
|
return 0;
|
|
}
|
|
|
|
int KyraEngine_HoF::o2_disableAnimObject(EMCState *script) {
|
|
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_disableAnimObject(%p) (%d)", (const void *)script, stackPos(0));
|
|
_animObjects[stackPos(0)+1].enabled = false;
|
|
return 0;
|
|
}
|
|
|
|
int KyraEngine_HoF::o2_enableAnimObject(EMCState *script) {
|
|
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_enableAnimObject(%p) (%d)", (const void *)script, stackPos(0));
|
|
_animObjects[stackPos(0)+1].enabled = true;
|
|
return 0;
|
|
}
|
|
|
|
int KyraEngine_HoF::o2_loadPalette384(EMCState *script) {
|
|
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_loadPalette384(%p) ('%s')", (const void *)script, stackPosString(0));
|
|
_screen->copyPalette(1, 0);
|
|
_res->loadFileToBuf(stackPosString(0), _screen->getPalette(1).getData(), 384);
|
|
return 0;
|
|
}
|
|
|
|
int KyraEngine_HoF::o2_setPalette384(EMCState *script) {
|
|
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_setPalette384(%p) ()", (const void *)script);
|
|
_screen->getPalette(0).copy(_screen->getPalette(1), 0, 128);
|
|
_screen->setScreenPalette(_screen->getPalette(0));
|
|
return 0;
|
|
}
|
|
|
|
int KyraEngine_HoF::o2_restoreBackBuffer(EMCState *script) {
|
|
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_restoreBackBuffer(%p) (%d)", (const void *)script, stackPos(0));
|
|
int disable = stackPos(0);
|
|
int oldState = 0;
|
|
|
|
if (disable) {
|
|
oldState = _animObjects[0].enabled;
|
|
_animObjects[0].enabled = 0;
|
|
}
|
|
|
|
restorePage3();
|
|
|
|
if (disable)
|
|
_animObjects[0].enabled = (oldState != 0);
|
|
|
|
return 0;
|
|
}
|
|
|
|
int KyraEngine_HoF::o2_backUpInventoryGfx(EMCState *script) {
|
|
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_backUpInventoryGfx(%p) ()", (const void *)script);
|
|
_screen->copyRegionToBuffer(1, 0, 144, 320, 56, _screenBuffer);
|
|
_inventorySaved = true;
|
|
return 0;
|
|
}
|
|
|
|
int KyraEngine_HoF::o2_disableSceneAnim(EMCState *script) {
|
|
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_disableSceneAnim(%p) (%d)", (const void *)script, stackPos(0));
|
|
_sceneAnims[stackPos(0)].flags &= ~1;
|
|
return 0;
|
|
}
|
|
|
|
int KyraEngine_HoF::o2_enableSceneAnim(EMCState *script) {
|
|
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_enableSceneAnim(%p) (%d)", (const void *)script, stackPos(0));
|
|
_sceneAnims[stackPos(0)].flags |= 1;
|
|
return 0;
|
|
}
|
|
|
|
int KyraEngine_HoF::o2_restoreInventoryGfx(EMCState *script) {
|
|
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_restoreInventoryGfx(%p) ()", (const void *)script);
|
|
_screen->copyBlockToPage(1, 0, 144, 320, 56, _screenBuffer);
|
|
_inventorySaved = false;
|
|
return 0;
|
|
}
|
|
|
|
int KyraEngine_HoF::o2_setSceneAnimPos2(EMCState *script) {
|
|
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_setSceneAnimPos2(%p) (%d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2));
|
|
_sceneAnims[stackPos(0)].x2 = stackPos(1);
|
|
_sceneAnims[stackPos(0)].y2 = stackPos(2);
|
|
return 0;
|
|
}
|
|
|
|
int KyraEngine_HoF::o2_fadeScenePal(EMCState *script) {
|
|
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_fadeScenePal(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
|
|
fadeScenePal(stackPos(0), stackPos(1));
|
|
return 0;
|
|
}
|
|
|
|
int KyraEngine_HoF::o2_enterNewScene(EMCState *script) {
|
|
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_enterNewScene(%p) (%d, %d, %d, %d, %d)", (const void *)script, stackPos(0),
|
|
stackPos(1), stackPos(2), stackPos(3), stackPos(4));
|
|
|
|
int skipNpcScript = stackPos(3);
|
|
enterNewScene(stackPos(0), stackPos(1), stackPos(2), skipNpcScript, stackPos(4));
|
|
|
|
if (!skipNpcScript)
|
|
runSceneScript4(0);
|
|
|
|
_unk5 = 1;
|
|
|
|
if (_mainCharX == -1 || _mainCharY == -1) {
|
|
_mainCharacter.animFrame = _characterFrameTable[_mainCharacter.facing];
|
|
updateCharacterAnim(0);
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
int KyraEngine_HoF::o2_switchScene(EMCState *script) {
|
|
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_switchScene(%p) (%d)", (const void *)script, stackPos(0));
|
|
setGameFlag(0x1EF);
|
|
_mainCharX = _mainCharacter.x1;
|
|
_mainCharY = _mainCharacter.y1;
|
|
_noScriptEnter = false;
|
|
enterNewScene(stackPos(0), _mainCharacter.facing, 0, 0, 0);
|
|
_noScriptEnter = true;
|
|
return 0;
|
|
}
|
|
|
|
int KyraEngine_HoF::o2_setPathfinderFlag(EMCState *script) {
|
|
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_setPathfinderFlag(%p) (%d)", (const void *)script, stackPos(0));
|
|
_pathfinderFlag = stackPos(0);
|
|
return 0;
|
|
}
|
|
|
|
int KyraEngine_HoF::o2_getSceneExitToFacing(EMCState *script) {
|
|
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_getSceneExitToFacing(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
|
|
const int scene = stackPos(0);
|
|
const int facing = stackPos(1);
|
|
|
|
if (facing == 0)
|
|
return (int16)_sceneList[scene].exit1;
|
|
else if (facing == 2)
|
|
return (int16)_sceneList[scene].exit2;
|
|
else if (facing == 4)
|
|
return (int16)_sceneList[scene].exit3;
|
|
else if (facing == 6)
|
|
return (int16)_sceneList[scene].exit4;
|
|
return -1;
|
|
}
|
|
|
|
int KyraEngine_HoF::o2_setLayerFlag(EMCState *script) {
|
|
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_setLayerFlag(%p) (%d)", (const void *)script, stackPos(0));
|
|
int layer = stackPos(0);
|
|
if (layer >= 1 && layer <= 16)
|
|
_layerFlagTable[layer] = 1;
|
|
return 0;
|
|
}
|
|
|
|
int KyraEngine_HoF::o2_setZanthiaPos(EMCState *script) {
|
|
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_setZanthiaPos(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
|
|
_mainCharX = stackPos(0);
|
|
_mainCharY = stackPos(1);
|
|
|
|
if (_mainCharX == -1 && _mainCharY == -1)
|
|
_mainCharacter.animFrame = 32;
|
|
else
|
|
_mainCharacter.animFrame = _characterFrameTable[_mainCharacter.facing];
|
|
|
|
return 0;
|
|
}
|
|
|
|
int KyraEngine_HoF::o2_loadMusicTrack(EMCState *script) {
|
|
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_loadMusicTrack(%p) (%d)", (const void *)script, stackPos(0));
|
|
snd_loadSoundFile(stackPos(0));
|
|
return 0;
|
|
}
|
|
|
|
int KyraEngine_HoF::o2_setSceneAnimPos(EMCState *script) {
|
|
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_setSceneAnimPos(%p) (%d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2));
|
|
_sceneAnims[stackPos(0)].x = stackPos(1);
|
|
_sceneAnims[stackPos(0)].y = stackPos(2);
|
|
return 0;
|
|
}
|
|
|
|
int KyraEngine_HoF::o2_setCauldronState(EMCState *script) {
|
|
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_setCauldronState(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
|
|
setCauldronState(stackPos(0), stackPos(1) != 0);
|
|
clearCauldronTable();
|
|
return 0;
|
|
}
|
|
|
|
int KyraEngine_HoF::o2_showItemString(EMCState *script) {
|
|
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_showItemString(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
|
|
const int item = stackPos(0);
|
|
|
|
int string = 0;
|
|
if (stackPos(1) == 1) {
|
|
if (_lang == 1)
|
|
string = getItemCommandStringPickUp(item);
|
|
else
|
|
string = 7;
|
|
} else {
|
|
if (_lang == 1)
|
|
string = getItemCommandStringInv(item);
|
|
else
|
|
string = 8;
|
|
}
|
|
|
|
updateCommandLineEx(item+54, string, 0xD6);
|
|
return 0;
|
|
}
|
|
|
|
int KyraEngine_HoF::o2_isAnySoundPlaying(EMCState *script) {
|
|
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_isAnySoundPlaying(%p) ()", (const void *)script);
|
|
|
|
// WORKAROUND
|
|
//
|
|
// The input script function in the skull scene does busy wait
|
|
// for the sound effect, which is played after completing the
|
|
// song, to finish. To avoid too much CPU use, we add some slight
|
|
// delay here.
|
|
//
|
|
// Also the Nintendo DS backend seems only to update the sound, when
|
|
// either OSystem::updateScreen or OSystem::delayMillis is called.
|
|
// So we have to call delay here, since otherwise the game would hang.
|
|
#ifndef __DS__
|
|
if (_currentScene == 16 && _currentChapter == 1)
|
|
#endif
|
|
delay(_tickLength);
|
|
|
|
return _sound->voiceIsPlaying() ? 1 : 0;
|
|
}
|
|
|
|
int KyraEngine_HoF::o2_setDrawNoShapeFlag(EMCState *script) {
|
|
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_setDrawNoShapeFlag(%p) (%d)", (const void *)script, stackPos(0));
|
|
_drawNoShapeFlag = (stackPos(0) != 0);
|
|
return 0;
|
|
}
|
|
|
|
int KyraEngine_HoF::o2_setRunFlag(EMCState *script) {
|
|
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_setRunFlag(%p) (%d)", (const void *)script, stackPos(0));
|
|
// this is usually just _runFlag, but since this is just used when the game should play the credits
|
|
// we handle it a bit different :-)
|
|
_showOutro = true;
|
|
_runFlag = false;
|
|
return 0;
|
|
}
|
|
|
|
int KyraEngine_HoF::o2_showLetter(EMCState *script) {
|
|
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_showLetter(%p) (%d)", (const void *)script, stackPos(0));
|
|
const int letter = stackPos(0);
|
|
char filename[16];
|
|
|
|
_screen->hideMouse();
|
|
|
|
showMessage(0, 0xCF);
|
|
displayInvWsaLastFrame();
|
|
backUpPage0();
|
|
|
|
_screen->copyPalette(2, 0);
|
|
|
|
_screen->clearPage(3);
|
|
_screen->loadBitmap("_NOTE.CPS", 3, 3, 0);
|
|
|
|
sprintf(filename, "_NTEPAL%.1d.COL", letter+1);
|
|
_screen->loadPalette(filename, _screen->getPalette(0));
|
|
|
|
_screen->fadeToBlack(0x14);
|
|
|
|
sprintf(filename, "LETTER%.1d.%s", letter, _languageExtension[_lang]);
|
|
uint8 *letterBuffer = _res->fileData(filename, 0);
|
|
if (!letterBuffer) {
|
|
// some floppy versions use a TXT extension
|
|
sprintf(filename, "LETTER%.1d.TXT", letter);
|
|
letterBuffer = _res->fileData(filename, 0);
|
|
}
|
|
|
|
if (letterBuffer) {
|
|
bookDecodeText(letterBuffer);
|
|
bookPrintText(2, letterBuffer, 0xC, 0xA, 0x20);
|
|
}
|
|
|
|
_screen->copyRegion(0, 0, 0, 0, 320, 200, 2, 0, Screen::CR_NO_P_CHECK);
|
|
_screen->fadePalette(_screen->getPalette(0), 0x14);
|
|
_screen->setMouseCursor(0, 0, getShapePtr(0));
|
|
setMousePos(280, 160);
|
|
|
|
_screen->showMouse();
|
|
|
|
bool running = true;
|
|
while (running) {
|
|
int inputFlag = checkInput(0);
|
|
removeInputTop();
|
|
|
|
if (inputFlag == 198 || inputFlag == 199)
|
|
running = false;
|
|
|
|
_screen->updateScreen();
|
|
_system->delayMillis(10);
|
|
}
|
|
|
|
_screen->hideMouse();
|
|
_screen->fadeToBlack(0x14);
|
|
restorePage0();
|
|
_screen->copyPalette(0, 2);
|
|
_screen->fadePalette(_screen->getPalette(0), 0x14);
|
|
setHandItem(_itemInHand);
|
|
_screen->showMouse();
|
|
|
|
return 0;
|
|
}
|
|
|
|
int KyraEngine_HoF::o2_playFireflyScore(EMCState *script) {
|
|
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_playFireflyScore(%p) ()", (const void *)script);
|
|
if (_sound->getSfxType() == Sound::kAdLib || _sound->getSfxType() == Sound::kPCSpkr ||
|
|
_sound->getSfxType() == Sound::kMidiMT32 || _sound->getSfxType() == Sound::kMidiGM) {
|
|
snd_playWanderScoreViaMap(86, 1);
|
|
return 1;
|
|
} else {
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
int KyraEngine_HoF::o2_encodeShape(EMCState *script) {
|
|
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_encodeShape(%p) (%d, %d, %d, %d, %d)", (const void *)script, stackPos(0), stackPos(1),
|
|
stackPos(2), stackPos(3), stackPos(4));
|
|
_sceneShapeTable[stackPos(0)] = _screen->encodeShape(stackPos(1), stackPos(2), stackPos(3), stackPos(4), 2);
|
|
return 0;
|
|
}
|
|
|
|
int KyraEngine_HoF::o2_defineSceneAnim(EMCState *script) {
|
|
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_defineSceneAnim(%p) (%d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, '%s')", (const void *)script,
|
|
stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4), stackPos(5), stackPos(6), stackPos(7), stackPos(8),
|
|
stackPos(9), stackPos(10), stackPos(11), stackPosString(12));
|
|
int animId = stackPos(0);
|
|
SceneAnim &anim = _sceneAnims[animId];
|
|
anim.flags = stackPos(1);
|
|
anim.x = stackPos(2);
|
|
anim.y = stackPos(3);
|
|
anim.x2 = stackPos(4);
|
|
anim.y2 = stackPos(5);
|
|
anim.width = stackPos(6);
|
|
anim.height = stackPos(7);
|
|
anim.specialSize = stackPos(9);
|
|
anim.shapeIndex = stackPos(11);
|
|
if (stackPosString(12) != 0)
|
|
strcpy(anim.filename, stackPosString(12));
|
|
|
|
if (anim.flags & 0x40) {
|
|
if (!_sceneAnimMovie[animId]->open(anim.filename, 1, 0))
|
|
error("couldn't load '%s'", anim.filename);
|
|
|
|
if (_sceneAnimMovie[animId]->xAdd() || _sceneAnimMovie[animId]->yAdd())
|
|
anim.wsaFlag = 1;
|
|
else
|
|
anim.wsaFlag = 0;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
int KyraEngine_HoF::o2_updateSceneAnim(EMCState *script) {
|
|
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_updateSceneAnim(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
|
|
updateSceneAnim(stackPos(0), stackPos(1));
|
|
|
|
// HACK: Some animations are really too fast because of missing delay times.
|
|
// Notice that the delay time is purely subjective set here, it could look
|
|
// slower or maybe faster in the original, but at least this looks OK for
|
|
// Raziel^.
|
|
//
|
|
// We know currently of some different animations where this happens.
|
|
// - Where Marco is dangling from the flesh-eating plant (see bug
|
|
// #1923638 "HoF: Marco missing animation frames").
|
|
// - After giving the ticket to the captain. He would move very fast
|
|
// (barely noticeable) onto the ship without this delay.
|
|
// - The scene after giving the sandwitch to the guards in the city.
|
|
// (see bug #1926838 "HoF: Animation plays too fast")
|
|
// This scene script calls o2_delay though, but since this updates
|
|
// the scene animation scripts again there is no delay for the
|
|
// animation.
|
|
// - When the sheriff enters the jail, either to lock you up or to throw
|
|
// away the key. (see bug #1926838 "HoF: Animation plays too fast").
|
|
|
|
if ((stackPos(0) == 2 && _mainCharacter.sceneId == 3) ||
|
|
(stackPos(0) == 3 && _mainCharacter.sceneId == 33) ||
|
|
((stackPos(0) == 1 || stackPos(0) == 2) && _mainCharacter.sceneId == 19) ||
|
|
((stackPos(0) == 1 || stackPos(0) == 2) && _mainCharacter.sceneId == 27))
|
|
_sceneSpecialScriptsTimer[_lastProcessedSceneScript] = _system->getMillis() + _tickLength * 6;
|
|
|
|
_specialSceneScriptRunFlag = false;
|
|
return 0;
|
|
}
|
|
|
|
int KyraEngine_HoF::o2_addToSceneAnimPosAndUpdate(EMCState *script) {
|
|
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_addToSceneAnimPosAndUpdate(%p) (%d, %d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3));
|
|
const int anim = stackPos(0);
|
|
_sceneAnims[anim].x2 += stackPos(1);
|
|
_sceneAnims[anim].y2 += stackPos(2);
|
|
if (_sceneAnims[anim].flags & 2) {
|
|
_sceneAnims[anim].x += stackPos(1);
|
|
_sceneAnims[anim].y += stackPos(2);
|
|
}
|
|
updateSceneAnim(anim, stackPos(3));
|
|
_specialSceneScriptRunFlag = false;
|
|
return 0;
|
|
}
|
|
|
|
int KyraEngine_HoF::o2_useItemOnMainChar(EMCState *script) {
|
|
EMCState tmpScript;
|
|
_emc->init(&tmpScript, &_npcScriptData);
|
|
_emc->start(&tmpScript, 0);
|
|
tmpScript.regs[4] = _itemInHand;
|
|
tmpScript.regs[0] = _mainCharacter.sceneId;
|
|
|
|
int oldVocH = _vocHigh;
|
|
_vocHigh = 0x5A;
|
|
|
|
while (_emc->isValid(&tmpScript))
|
|
_emc->run(&tmpScript);
|
|
|
|
_vocHigh = oldVocH;
|
|
|
|
return 0;
|
|
}
|
|
|
|
int KyraEngine_HoF::o2_startDialogue(EMCState *script) {
|
|
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_startDialogue(%p) (%d)", (const void *)script, stackPos(0));
|
|
startDialogue(stackPos(0));
|
|
return 0;
|
|
}
|
|
|
|
int KyraEngine_HoF::o2_addCauldronStateTableEntry(EMCState *script) {
|
|
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_addCauldronStateTableEntry(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
|
|
return addToCauldronStateTable(stackPos(0), stackPos(1)) ? 1 : 0;
|
|
}
|
|
|
|
int KyraEngine_HoF::o2_setCountDown(EMCState *script) {
|
|
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_setCountDown(%p) (%d)", (const void *)script, stackPos(0));
|
|
_scriptCountDown = _system->getMillis() + stackPos(0) * _tickLength;
|
|
return 0;
|
|
}
|
|
|
|
int KyraEngine_HoF::o2_getCountDown(EMCState *script) {
|
|
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_getCountDown(%p)", (const void *)script);
|
|
uint32 time = _system->getMillis();
|
|
return (time > _scriptCountDown) ? 0 : (_scriptCountDown - time) / _tickLength;
|
|
}
|
|
|
|
int KyraEngine_HoF::o2_pressColorKey(EMCState *script) {
|
|
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_pressColorKey(%p) (%d)", (const void *)script, stackPos(0));
|
|
for (int i = 6; i; i--)
|
|
_inputColorCode[i] = _inputColorCode[i - 1];
|
|
_inputColorCode[0] = stackPos(0) & 0xFF;
|
|
for (int i = 0; i < 7; i++) {
|
|
if (_presetColorCode[i] != _inputColorCode[6 - i])
|
|
return _dbgPass;
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
int KyraEngine_HoF::o2_objectChat(EMCState *script) {
|
|
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_objectChat(%p) ('%s', %d)", (const void *)script, stackPosString(0), stackPos(1));
|
|
if (_flags.isTalkie)
|
|
warning("Unexpected call: o2_objectChat(%p) ('%s', %d)", (const void *)script, stackPosString(0), stackPos(1));
|
|
else
|
|
objectChat(stackPosString(0), stackPos(1));
|
|
return 0;
|
|
}
|
|
|
|
int KyraEngine_HoF::o2_changeChapter(EMCState *script) {
|
|
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_changeChapter(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
|
|
const int chapter = stackPos(0);
|
|
const int scene = stackPos(1);
|
|
|
|
resetItemList();
|
|
|
|
_newChapterFile = chapter;
|
|
runStartScript(chapter, 0);
|
|
|
|
_mainCharacter.dlgIndex = 0;
|
|
memset(_newSceneDlgState, 0, 32);
|
|
|
|
static const int zShapeList[] = { 1, 2, 2, 2, 4 };
|
|
assert(chapter > 1 && chapter <= ARRAYSIZE(zShapeList));
|
|
loadCharacterShapes(zShapeList[chapter-1]);
|
|
|
|
enterNewScene(scene, (chapter == 2) ? 2 : 0, 0, 0, 0);
|
|
|
|
return 0;
|
|
}
|
|
|
|
int KyraEngine_HoF::o2_getColorCodeFlag1(EMCState *script) {
|
|
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_getColorCodeFlag1(%p) ()", (const void *)script);
|
|
return _colorCodeFlag1;
|
|
}
|
|
|
|
int KyraEngine_HoF::o2_setColorCodeFlag1(EMCState *script) {
|
|
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_getColorCodeFlag1(%p) (%d)", (const void *)script, stackPos(0));
|
|
_colorCodeFlag1 = stackPos(0);
|
|
return 0;
|
|
}
|
|
|
|
int KyraEngine_HoF::o2_getColorCodeFlag2(EMCState *script) {
|
|
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_getColorCodeFlag2(%p) ()", (const void *)script);
|
|
return _colorCodeFlag2;
|
|
}
|
|
|
|
int KyraEngine_HoF::o2_setColorCodeFlag2(EMCState *script) {
|
|
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_getColorCodeFlag2(%p) (%d)", (const void *)script, stackPos(0));
|
|
_colorCodeFlag2 = stackPos(0);
|
|
return 0;
|
|
}
|
|
|
|
int KyraEngine_HoF::o2_getColorCodeValue(EMCState *script) {
|
|
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_getColorCodeValue(%p) (%d)", (const void *)script, stackPos(0));
|
|
return _presetColorCode[stackPos(0)];
|
|
}
|
|
|
|
int KyraEngine_HoF::o2_setColorCodeValue(EMCState *script) {
|
|
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_setColorCodeValue(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
|
|
_presetColorCode[stackPos(0)] = stackPos(1) & 0xFF;
|
|
return stackPos(1) & 0xFF;
|
|
}
|
|
|
|
int KyraEngine_HoF::o2_countItemInstances(EMCState *script) {
|
|
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_countItemInstances(%p) (%d)", (const void *)script, stackPos(0));
|
|
Item item = stackPos(0);
|
|
|
|
int count = 0;
|
|
for (int i = 0; i < 20; ++i) {
|
|
if (_mainCharacter.inventory[i] == item)
|
|
++count;
|
|
}
|
|
|
|
if (_itemInHand == item)
|
|
++count;
|
|
|
|
for (int i = 0; i < 30; ++i) {
|
|
if (_itemList[i].id == item)
|
|
++count;
|
|
}
|
|
|
|
if (_hiddenItems[0] == item && _newChapterFile == 1)
|
|
++count;
|
|
if (_hiddenItems[1] == item && _newChapterFile == 1)
|
|
++count;
|
|
if (_hiddenItems[2] == item && _newChapterFile == 2)
|
|
++count;
|
|
if (_hiddenItems[3] == item && _newChapterFile == 2)
|
|
++count;
|
|
if (_hiddenItems[4] == item && _newChapterFile == 1)
|
|
++count;
|
|
|
|
return count;
|
|
}
|
|
|
|
int KyraEngine_HoF::o2_removeItemFromScene(EMCState *script) {
|
|
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_removeItemFromScene(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
|
|
const int scene = stackPos(0);
|
|
const uint16 item = stackPos(1);
|
|
for (int i = 0; i < 30; ++i) {
|
|
if (_itemList[i].sceneId == scene && _itemList[i].id == item)
|
|
_itemList[i].id = kItemNone;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
int KyraEngine_HoF::o2_initObject(EMCState *script) {
|
|
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_initObject(%p) (%d)", (const void *)script, stackPos(0));
|
|
initTalkObject(stackPos(0));
|
|
return 0;
|
|
}
|
|
|
|
int KyraEngine_HoF::o2_npcChat(EMCState *script) {
|
|
if (_flags.isTalkie) {
|
|
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_npcChat(%p) ('%s', %d, %d, %d)", (const void *)script, stackPosString(0), stackPos(1), _vocHigh, stackPos(2));
|
|
npcChatSequence(stackPosString(0), stackPos(1), _vocHigh, stackPos(2));
|
|
} else {
|
|
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_npcChat(%p) ('%s', %d)", (const void *)script, stackPosString(0), stackPos(1));
|
|
npcChatSequence(stackPosString(0), stackPos(1));
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
int KyraEngine_HoF::o2_deinitObject(EMCState *script) {
|
|
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_deinitObject(%p) (%d)", (const void *)script, stackPos(0));
|
|
deinitTalkObject(stackPos(0));
|
|
return 0;
|
|
}
|
|
|
|
int KyraEngine_HoF::o2_playTimSequence(EMCState *script) {
|
|
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_playTimSequence(%p) ('%s')", (const void *)script, stackPosString(0));
|
|
playTim(stackPosString(0));
|
|
return 0;
|
|
}
|
|
|
|
int KyraEngine_HoF::o2_makeBookOrCauldronAppear(EMCState *script) {
|
|
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_makeBookOrCauldronAppear(%p) (%d)", (const void *)script, stackPos(0));
|
|
seq_makeBookOrCauldronAppear(stackPos(0));
|
|
return 0;
|
|
}
|
|
|
|
int KyraEngine_HoF::o2_resetInputColorCode(EMCState *script) {
|
|
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_resetInputColorCode(%p)", (const void *)script);
|
|
memset(_inputColorCode, 255, 7);
|
|
return 0;
|
|
}
|
|
|
|
int KyraEngine_HoF::o2_mushroomEffect(EMCState *script) {
|
|
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_mushroomEffect(%p)", (const void *)script);
|
|
_screen->copyPalette(2, 0);
|
|
|
|
for (int i = 1; i < 768; i += 3)
|
|
_screen->getPalette(0)[i] = 0;
|
|
snd_playSoundEffect(106);
|
|
_screen->fadePalette(_screen->getPalette(0), 90, &_updateFunctor);
|
|
_screen->copyPalette(0, 2);
|
|
|
|
for (int i = 0; i < 768; i += 3) {
|
|
_screen->getPalette(0)[i] = _screen->getPalette(0)[i + 1] = 0;
|
|
_screen->getPalette(0)[i + 2] += (((int8)_screen->getPalette(0)[i + 2]) >> 1);
|
|
if (_screen->getPalette(0)[i + 2] > 63)
|
|
_screen->getPalette(0)[i + 2] = 63;
|
|
}
|
|
snd_playSoundEffect(106);
|
|
_screen->fadePalette(_screen->getPalette(0), 90, &_updateFunctor);
|
|
|
|
_screen->copyPalette(0, 2);
|
|
_screen->fadePalette(_screen->getPalette(0), 30, &_updateFunctor);
|
|
|
|
return 0;
|
|
}
|
|
|
|
int KyraEngine_HoF::o2_customChat(EMCState *script) {
|
|
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_customChat(%p) ('%s', %d, %d)", (const void *)script, stackPosString(0), stackPos(1), stackPos(2));
|
|
strcpy((char *)_unkBuf500Bytes, stackPosString(0));
|
|
_chatText = (char *)_unkBuf500Bytes;
|
|
_chatObject = stackPos(1);
|
|
|
|
_chatVocHigh = _chatVocLow = -1;
|
|
objectChatInit(_chatText, _chatObject, _vocHigh, stackPos(2));
|
|
playVoice(_vocHigh, stackPos(2));
|
|
return 0;
|
|
}
|
|
|
|
int KyraEngine_HoF::o2_customChatFinish(EMCState *script) {
|
|
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_customChatFinish(%p) ()", (const void *)script);
|
|
_text->restoreScreen();
|
|
_chatText = 0;
|
|
_chatObject = -1;
|
|
return 0;
|
|
}
|
|
|
|
int KyraEngine_HoF::o2_setupSceneAnimation(EMCState *script) {
|
|
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_setupSceneAnimation(%p) (%d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, '%s')", (const void *)script,
|
|
stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4), stackPos(5), stackPos(6), stackPos(7), stackPos(8), stackPos(9), stackPos(10), stackPos(11), stackPosString(12));
|
|
const int index = stackPos(0);
|
|
const uint16 flags = stackPos(1);
|
|
|
|
restorePage3();
|
|
|
|
SceneAnim &anim = _sceneAnims[index];
|
|
anim.flags = flags;
|
|
anim.x = stackPos(2);
|
|
anim.y = stackPos(3);
|
|
anim.x2 = stackPos(4);
|
|
anim.y2 = stackPos(5);
|
|
anim.width = stackPos(6);
|
|
anim.height = stackPos(7);
|
|
anim.specialSize = stackPos(9);
|
|
anim.shapeIndex = stackPos(11);
|
|
if (stackPosString(12))
|
|
strcpy(anim.filename, stackPosString(12));
|
|
|
|
if (flags & 0x40) {
|
|
_sceneAnimMovie[index]->open(stackPosString(12), 0, 0);
|
|
if (_sceneAnimMovie[index]->xAdd() || _sceneAnimMovie[index]->yAdd())
|
|
anim.wsaFlag = 1;
|
|
else
|
|
anim.wsaFlag = 0;
|
|
}
|
|
|
|
AnimObj *obj = &_animObjects[1+index];
|
|
obj->enabled = 1;
|
|
obj->needRefresh = 1;
|
|
obj->specialRefresh = 1;
|
|
obj->animFlags = anim.flags & 8;
|
|
|
|
if (anim.flags & 2)
|
|
obj->flags = 0x800;
|
|
else
|
|
obj->flags = 0;
|
|
|
|
if (anim.flags & 4)
|
|
obj->flags |= 1;
|
|
|
|
obj->xPos1 = anim.x;
|
|
obj->yPos1 = anim.y;
|
|
|
|
if ((anim.flags & 0x20) && anim.shapeIndex >= 0)
|
|
obj->shapePtr = _sceneShapeTable[anim.shapeIndex];
|
|
else
|
|
obj->shapePtr = 0;
|
|
|
|
if (anim.flags & 0x40) {
|
|
obj->shapeIndex3 = anim.shapeIndex;
|
|
obj->animNum = index;
|
|
} else {
|
|
obj->shapeIndex3 = 0xFFFF;
|
|
obj->animNum = 0xFFFF;
|
|
}
|
|
|
|
obj->shapeIndex2 = 0xFFFF;
|
|
obj->xPos2 = obj->xPos3 = anim.x2;
|
|
obj->yPos2 = obj->yPos3 = anim.y2;
|
|
obj->width = anim.width;
|
|
obj->height = anim.height;
|
|
obj->width2 = obj->height2 = anim.specialSize;
|
|
|
|
_animList = addToAnimListSorted(_animList, obj);
|
|
obj->needRefresh = 1;
|
|
obj->specialRefresh = 1;
|
|
return 0;
|
|
}
|
|
|
|
int KyraEngine_HoF::o2_stopSceneAnimation(EMCState *script) {
|
|
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_stopSceneAnimation(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
|
|
const int index = stackPos(0);
|
|
AnimObj &obj = _animObjects[1+index];
|
|
restorePage3();
|
|
obj.shapeIndex3 = 0xFFFF;
|
|
obj.animNum = 0xFFFF;
|
|
obj.needRefresh = 1;
|
|
obj.specialRefresh = 1;
|
|
if (stackPos(1))
|
|
refreshAnimObjectsIfNeed();
|
|
obj.enabled = 0;
|
|
_animList = deleteAnimListEntry(_animList, &_animObjects[1+index]);
|
|
|
|
if (_sceneAnimMovie[index]->opened())
|
|
_sceneAnimMovie[index]->close();
|
|
|
|
return 0;
|
|
}
|
|
|
|
int KyraEngine_HoF::o2_processPaletteIndex(EMCState *script) {
|
|
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_processPaletteIndex(%p) (%d, %d, %d, %d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3), stackPos(4), stackPos(5));
|
|
Palette &palette = _screen->getPalette(0);
|
|
|
|
const int index = stackPos(0);
|
|
const bool updatePalette = (stackPos(4) != 0);
|
|
const int delayTime = stackPos(5);
|
|
|
|
palette[index*3+0] = (stackPos(1) * 0x3F) / 100;
|
|
palette[index*3+1] = (stackPos(2) * 0x3F) / 100;
|
|
palette[index*3+2] = (stackPos(3) * 0x3F) / 100;
|
|
|
|
if (updatePalette) {
|
|
if (delayTime > 0)
|
|
_screen->fadePalette(palette, delayTime, &_updateFunctor);
|
|
else
|
|
_screen->setScreenPalette(palette);
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
int KyraEngine_HoF::o2_updateTwoSceneAnims(EMCState *script) {
|
|
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_updateTwoSceneAnims(%p) (%d, %d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3));
|
|
updateSceneAnim(stackPos(0), stackPos(1));
|
|
updateSceneAnim(stackPos(2), stackPos(3));
|
|
_specialSceneScriptRunFlag = false;
|
|
return 0;
|
|
}
|
|
|
|
int KyraEngine_HoF::o2_getRainbowRoomData(EMCState *script) {
|
|
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_getRainbowRoomData(%p) (%d)", (const void *)script, stackPos(0));
|
|
return _rainbowRoomData[stackPos(0)];
|
|
}
|
|
|
|
int KyraEngine_HoF::o2_drawSceneShapeEx(EMCState *script) {
|
|
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_drawSceneShapeEx(%p) (%d, %d, %d, %d)", (const void *)script, stackPos(0), stackPos(1), stackPos(2), stackPos(3));
|
|
const int itemShape = stackPos(0) + 64;
|
|
const int x = stackPos(1);
|
|
const int y = stackPos(2);
|
|
const bool skipFronUpdate = (stackPos(3) != 0);
|
|
|
|
_screen->drawShape(2, _sceneShapeTable[6], x, y, 2, 0);
|
|
_screen->drawShape(2, getShapePtr(itemShape), x+2, y+2, 2, 0);
|
|
|
|
if (!skipFronUpdate) {
|
|
_screen->copyRegion(x, y, x, y, 0x15, 0x14, 2, 0, Screen::CR_NO_P_CHECK);
|
|
_screen->updateScreen();
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
int KyraEngine_HoF::o2_midiSoundFadeout(EMCState *script) {
|
|
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_midiSoundFadeout(%p) ()", (const void *)script);
|
|
if (!stackPos(0)) {
|
|
if ((_sound->getMusicType() == Sound::kMidiMT32 || _sound->getMusicType() == Sound::kMidiGM) &&
|
|
(_sound->getSfxType() == Sound::kMidiMT32 || _sound->getSfxType() == Sound::kMidiGM)) {
|
|
_sound->beginFadeOut();
|
|
delay(2000, true);
|
|
_lastMusicCommand = -1;
|
|
} else {
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
int KyraEngine_HoF::o2_getSfxDriver(EMCState *script) {
|
|
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_getSfxDriver(%p) ()", (const void *)script);
|
|
if (_sound->getSfxType() == Sound::kAdLib)
|
|
return 1;
|
|
else if (_sound->getSfxType() == Sound::kPCSpkr)
|
|
return 4;
|
|
else if (_sound->getSfxType() == Sound::kMidiMT32)
|
|
return 6;
|
|
else if (_sound->getSfxType() == Sound::kMidiGM)
|
|
return 7;
|
|
// TODO: find nice default value
|
|
return 0;
|
|
}
|
|
|
|
int KyraEngine_HoF::o2_getVocSupport(EMCState *script) {
|
|
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_getVocSupport(%p) ()", (const void *)script);
|
|
// we always support VOC file playback
|
|
return 1;
|
|
}
|
|
|
|
int KyraEngine_HoF::o2_getMusicDriver(EMCState *script) {
|
|
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_getMusicDriver(%p) ()", (const void *)script);
|
|
if (_sound->getMusicType() == Sound::kAdLib)
|
|
return 1;
|
|
else if (_sound->getMusicType() == Sound::kPCSpkr)
|
|
return 4;
|
|
else if (_sound->getMusicType() == Sound::kMidiMT32)
|
|
return 6;
|
|
else if (_sound->getMusicType() == Sound::kMidiGM)
|
|
return 7;
|
|
// TODO: find nice default value
|
|
return 0;
|
|
}
|
|
|
|
int KyraEngine_HoF::o2_zanthiaChat(EMCState *script) {
|
|
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_zanthiaChat(%p) ('%s', %d)", (const void *)script, stackPosString(0), stackPos(1));
|
|
objectChat(stackPosString(0), 0, _vocHigh, stackPos(1));
|
|
return 0;
|
|
}
|
|
|
|
int KyraEngine_HoF::o2_isVoiceEnabled(EMCState *script) {
|
|
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_isVoiceEnabled(%p) ()", (const void *)script);
|
|
return speechEnabled() ? 1 : 0;
|
|
}
|
|
|
|
int KyraEngine_HoF::o2_isVoicePlaying(EMCState *script) {
|
|
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_isVoicePlaying(%p) ()", (const void *)script);
|
|
return (snd_voiceIsPlaying() && !skipFlag()) ? 1 : 0;
|
|
}
|
|
|
|
int KyraEngine_HoF::o2_stopVoicePlaying(EMCState *script) {
|
|
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_stopVoicePlaying(%p) ()", (const void *)script);
|
|
snd_stopVoice();
|
|
return 0;
|
|
}
|
|
|
|
int KyraEngine_HoF::o2_getGameLanguage(EMCState *script) {
|
|
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_getGameLanguage(%p) ()", (const void *)script);
|
|
return _lang;
|
|
}
|
|
|
|
int KyraEngine_HoF::o2_demoFinale(EMCState *script) {
|
|
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_demoFinale(%p) ()", (const void *)script);
|
|
if (!_flags.isDemo)
|
|
return 0;
|
|
|
|
int tmpSize;
|
|
const char *const *strings = _staticres->loadStrings(k2IngameTlkDemoStrings, tmpSize);
|
|
assert(strings);
|
|
|
|
_screen->clearPage(0);
|
|
_screen->loadPalette("THANKS.COL", _screen->getPalette(0));
|
|
_screen->loadBitmap("THANKS.CPS", 3, 3, 0);
|
|
_screen->copyRegion(0, 0, 0, 0, 320, 200, 2, 0);
|
|
|
|
_screen->_curPage = 0;
|
|
int y = _lang == 1 ? 70 : 65;
|
|
for (int i = 0; i < 6; i++)
|
|
_text->printText(strings[i], _text->getCenterStringX(strings[i], 1, 319), y + i * 10, 255, 207, 0);
|
|
|
|
_screen->setScreenPalette(_screen->getPalette(0));
|
|
_screen->updateScreen();
|
|
|
|
_eventList.clear();
|
|
while (!skipFlag() && !shouldQuit())
|
|
delay(10);
|
|
|
|
_sound->beginFadeOut();
|
|
_screen->fadeToBlack();
|
|
|
|
_runFlag = 0;
|
|
return 0;
|
|
}
|
|
|
|
int KyraEngine_HoF::o2_dummy(EMCState *script) {
|
|
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2_dummy(%p) ()", (const void *)script);
|
|
return 0;
|
|
}
|
|
|
|
#pragma mark -
|
|
|
|
int KyraEngine_HoF::o2a_setCharacterFrame(EMCState *script) {
|
|
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::o2a_setCharacterFrame(%p) (%d, %d)", (const void *)script, stackPos(0), stackPos(1));
|
|
_animNewFrame = stackPos(0);
|
|
_animDelayTime = stackPos(1);
|
|
_animNeedUpdate = true;
|
|
return 0;
|
|
}
|
|
|
|
#pragma mark -
|
|
|
|
int KyraEngine_HoF::t2_initChat(const TIM *tim, const uint16 *param) {
|
|
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::t2_initChat(%p, %p) (%d)", (const void *)tim, (const void *)param, param[0]);
|
|
_chatText = (const char *)tim->text + READ_LE_UINT16(tim->text + (param[0] << 1));
|
|
_chatObject = param[1];
|
|
|
|
if (_flags.lang == Common::JA_JPN) {
|
|
for (int i = 0; i < _ingameTimJpStrSize; i += 2) {
|
|
if (!scumm_stricmp(_chatText, _ingameTimJpStr[i]))
|
|
_chatText = _ingameTimJpStr[i + 1];
|
|
}
|
|
}
|
|
|
|
objectChatInit(_chatText, _chatObject);
|
|
return 0;
|
|
}
|
|
|
|
int KyraEngine_HoF::t2_updateSceneAnim(const TIM *tim, const uint16 *param) {
|
|
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::t2_updateSceneAnim(%p, %p) (%d, %d)", (const void *)tim, (const void *)param, param[0], param[1]);
|
|
updateSceneAnim(param[1], param[0]);
|
|
return 0;
|
|
}
|
|
|
|
int KyraEngine_HoF::t2_resetChat(const TIM *tim, const uint16 *param) {
|
|
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::t2_resetChat(%p, %p) ()", (const void *)tim, (const void *)param);
|
|
_text->restoreScreen();
|
|
_chatText = 0;
|
|
_chatObject = -1;
|
|
return 0;
|
|
}
|
|
|
|
int KyraEngine_HoF::t2_playSoundEffect(const TIM *tim, const uint16 *param) {
|
|
debugC(3, kDebugLevelScriptFuncs, "KyraEngine_HoF::t2_playSoundEffect(%p, %p) (%d)", (const void *)tim, (const void *)param, param[0]);
|
|
snd_playSoundEffect(*param);
|
|
return 0;
|
|
}
|
|
|
|
#pragma mark -
|
|
|
|
typedef Common::Functor1Mem<EMCState *, int, KyraEngine_HoF> OpcodeV2;
|
|
#define SetOpcodeTable(x) table = &x;
|
|
#define Opcode(x) table->push_back(new OpcodeV2(this, &KyraEngine_HoF::x))
|
|
#define OpcodeUnImpl() table->push_back(new OpcodeV2(this, 0))
|
|
|
|
typedef Common::Functor2Mem<const TIM *, const uint16 *, int, KyraEngine_HoF> TIMOpcodeV2;
|
|
#define OpcodeTim(x) _timOpcodes.push_back(new TIMOpcodeV2(this, &KyraEngine_HoF::x))
|
|
#define OpcodeTimUnImpl() _timOpcodes.push_back(new TIMOpcodeV2(this, 0))
|
|
|
|
void KyraEngine_HoF::setupOpcodeTable() {
|
|
Common::Array<const Opcode *> *table = 0;
|
|
|
|
_opcodes.reserve(176);
|
|
SetOpcodeTable(_opcodes);
|
|
// 0x00
|
|
Opcode(o2_setCharacterFacingRefresh);
|
|
Opcode(o2_setCharacterPos);
|
|
Opcode(o2_defineObject);
|
|
Opcode(o2_refreshCharacter);
|
|
// 0x04
|
|
Opcode(o2_getCharacterX);
|
|
Opcode(o2_getCharacterY);
|
|
Opcode(o2_getCharacterFacing);
|
|
Opcode(o2_getCharacterScene);
|
|
// 0x08
|
|
Opcode(o2_setSceneComment);
|
|
OpcodeUnImpl();
|
|
OpcodeUnImpl();
|
|
Opcode(o2_setCharacterAnimFrame);
|
|
// 0x0C
|
|
Opcode(o2_setCharacterFacingOverwrite);
|
|
Opcode(o2_trySceneChange);
|
|
Opcode(o2_moveCharacter);
|
|
Opcode(o2_customCharacterChat);
|
|
// 0x10
|
|
Opcode(o2_soundFadeOut);
|
|
Opcode(o2_showChapterMessage);
|
|
Opcode(o2_restoreTalkTextMessageBkgd);
|
|
OpcodeUnImpl();
|
|
// 0x14
|
|
Opcode(o2_wsaClose);
|
|
Opcode(o2_backUpScreen);
|
|
Opcode(o2_restoreScreen);
|
|
Opcode(o2_displayWsaFrame);
|
|
// 0x18
|
|
Opcode(o2_displayWsaSequentialFramesLooping);
|
|
Opcode(o2_wsaOpen);
|
|
Opcode(o2_displayWsaSequentialFrames);
|
|
Opcode(o2_displayWsaSequence);
|
|
// 0x1C
|
|
Opcode(o2_addItemToInventory);
|
|
Opcode(o2_drawShape);
|
|
Opcode(o2_addItemToCurScene);
|
|
Opcode(o2_dummy); // the original used this opcode to limit the mouse range temporary,
|
|
// since that is of no use and not really important we just use a dummy here
|
|
// 0x20
|
|
Opcode(o2_checkForItem);
|
|
Opcode(o2_loadSoundFile);
|
|
Opcode(o2_removeSlotFromInventory);
|
|
Opcode(o2_defineItem);
|
|
// 0x24
|
|
Opcode(o2_removeItemFromInventory);
|
|
Opcode(o2_countItemInInventory);
|
|
Opcode(o2_countItemsInScene);
|
|
Opcode(o1_queryGameFlag);
|
|
// 0x28
|
|
Opcode(o1_resetGameFlag);
|
|
Opcode(o1_setGameFlag);
|
|
Opcode(o1_setHandItem);
|
|
Opcode(o1_removeHandItem);
|
|
// 0x2C
|
|
Opcode(o1_getMouseState);
|
|
Opcode(o1_hideMouse);
|
|
Opcode(o2_addSpecialExit);
|
|
Opcode(o1_setMousePos);
|
|
// 0x30
|
|
Opcode(o1_showMouse);
|
|
OpcodeUnImpl();
|
|
Opcode(o2_wipeDownMouseItem);
|
|
Opcode(o2_getElapsedSecs);
|
|
// 0x34
|
|
Opcode(o2_getTimerDelay);
|
|
Opcode(o1_playSoundEffect);
|
|
Opcode(o2_delaySecs);
|
|
Opcode(o2_delay);
|
|
// 0x38
|
|
Opcode(o2_dummy);
|
|
Opcode(o2_setTimerDelay);
|
|
Opcode(o2_setScaleTableItem);
|
|
Opcode(o2_setDrawLayerTableItem);
|
|
// 0x3C
|
|
Opcode(o2_setCharPalEntry);
|
|
Opcode(o2_loadZShapes);
|
|
Opcode(o2_drawSceneShape);
|
|
Opcode(o2_drawSceneShapeOnPage);
|
|
// 0x40
|
|
Opcode(o2_disableAnimObject);
|
|
Opcode(o2_enableAnimObject);
|
|
Opcode(o2_dummy);
|
|
Opcode(o2_loadPalette384);
|
|
// 0x44
|
|
Opcode(o2_setPalette384);
|
|
Opcode(o2_restoreBackBuffer);
|
|
Opcode(o2_backUpInventoryGfx);
|
|
Opcode(o2_disableSceneAnim);
|
|
// 0x48
|
|
Opcode(o2_enableSceneAnim);
|
|
Opcode(o2_restoreInventoryGfx);
|
|
Opcode(o2_setSceneAnimPos2);
|
|
Opcode(o2_update);
|
|
// 0x4C
|
|
OpcodeUnImpl();
|
|
Opcode(o2_fadeScenePal);
|
|
Opcode(o2_dummy);
|
|
Opcode(o2_dummy);
|
|
// 0x50
|
|
Opcode(o2_enterNewScene);
|
|
Opcode(o2_switchScene);
|
|
Opcode(o2_getShapeFlag1);
|
|
Opcode(o2_setPathfinderFlag);
|
|
// 0x54
|
|
Opcode(o2_getSceneExitToFacing);
|
|
Opcode(o2_setLayerFlag);
|
|
Opcode(o2_setZanthiaPos);
|
|
Opcode(o2_loadMusicTrack);
|
|
// 0x58
|
|
Opcode(o1_playWanderScoreViaMap);
|
|
Opcode(o1_playSoundEffect);
|
|
Opcode(o2_setSceneAnimPos);
|
|
Opcode(o1_blockInWalkableRegion);
|
|
// 0x5C
|
|
Opcode(o1_blockOutWalkableRegion);
|
|
OpcodeUnImpl();
|
|
Opcode(o2_setCauldronState);
|
|
Opcode(o2_showItemString);
|
|
// 0x60
|
|
Opcode(o1_getRand);
|
|
Opcode(o2_isAnySoundPlaying);
|
|
Opcode(o1_setDeathHandler);
|
|
Opcode(o2_setDrawNoShapeFlag);
|
|
// 0x64
|
|
Opcode(o2_setRunFlag);
|
|
Opcode(o2_showLetter);
|
|
OpcodeUnImpl();
|
|
Opcode(o1_fillRect);
|
|
// 0x68
|
|
OpcodeUnImpl();
|
|
OpcodeUnImpl();
|
|
Opcode(o2_playFireflyScore);
|
|
Opcode(o2_waitForConfirmationClick);
|
|
// 0x6C
|
|
Opcode(o2_encodeShape);
|
|
Opcode(o2_defineRoomEntrance);
|
|
Opcode(o2_runAnimationScript);
|
|
Opcode(o2_setSpecialSceneScriptRunTime);
|
|
// 0x70
|
|
Opcode(o2_defineSceneAnim);
|
|
Opcode(o2_updateSceneAnim);
|
|
Opcode(o2_updateSceneAnim);
|
|
Opcode(o2_addToSceneAnimPosAndUpdate);
|
|
// 0x74
|
|
Opcode(o2_useItemOnMainChar);
|
|
Opcode(o2_startDialogue);
|
|
Opcode(o2_randomSceneChat);
|
|
Opcode(o2_setDlgIndex);
|
|
// 0x78
|
|
Opcode(o2_getDlgIndex);
|
|
Opcode(o2_defineScene);
|
|
Opcode(o2_addCauldronStateTableEntry);
|
|
Opcode(o2_setCountDown);
|
|
// 0x7C
|
|
Opcode(o2_getCountDown);
|
|
Opcode(o2_dummy);
|
|
Opcode(o2_dummy);
|
|
Opcode(o2_pressColorKey);
|
|
// 0x80
|
|
Opcode(o2_objectChat);
|
|
Opcode(o2_changeChapter);
|
|
Opcode(o2_getColorCodeFlag1);
|
|
Opcode(o2_setColorCodeFlag1);
|
|
// 0x84
|
|
Opcode(o2_getColorCodeFlag2);
|
|
Opcode(o2_setColorCodeFlag2);
|
|
Opcode(o2_getColorCodeValue);
|
|
Opcode(o2_setColorCodeValue);
|
|
// 0x88
|
|
Opcode(o2_countItemInstances);
|
|
Opcode(o2_removeItemFromScene);
|
|
Opcode(o2_initObject);
|
|
Opcode(o2_npcChat);
|
|
// 0x8C
|
|
Opcode(o2_deinitObject);
|
|
Opcode(o2_playTimSequence);
|
|
Opcode(o2_makeBookOrCauldronAppear);
|
|
Opcode(o2_setSpecialSceneScriptState);
|
|
// 0x90
|
|
Opcode(o2_clearSpecialSceneScriptState);
|
|
Opcode(o2_querySpecialSceneScriptState);
|
|
Opcode(o2_resetInputColorCode);
|
|
Opcode(o2_setHiddenItemsEntry);
|
|
// 0x94
|
|
Opcode(o2_getHiddenItemsEntry);
|
|
Opcode(o2_mushroomEffect);
|
|
Opcode(o2_wsaClose);
|
|
Opcode(o2_meanWhileScene);
|
|
// 0x98
|
|
Opcode(o2_customChat);
|
|
Opcode(o2_customChatFinish);
|
|
Opcode(o2_setupSceneAnimation);
|
|
Opcode(o2_stopSceneAnimation);
|
|
// 0x9C
|
|
Opcode(o2_disableTimer);
|
|
Opcode(o2_enableTimer);
|
|
Opcode(o2_setTimerCountdown);
|
|
Opcode(o2_processPaletteIndex);
|
|
// 0xA0
|
|
Opcode(o2_updateTwoSceneAnims);
|
|
Opcode(o2_getRainbowRoomData);
|
|
Opcode(o2_drawSceneShapeEx);
|
|
Opcode(o2_midiSoundFadeout);
|
|
// 0xA4
|
|
Opcode(o2_getSfxDriver);
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Opcode(o2_getVocSupport);
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|
Opcode(o2_getMusicDriver);
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Opcode(o2_setVocHigh);
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|
// 0xA8
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Opcode(o2_getVocHigh);
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Opcode(o2_zanthiaChat);
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|
Opcode(o2_isVoiceEnabled);
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Opcode(o2_isVoicePlaying);
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|
// 0xAC
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Opcode(o2_stopVoicePlaying);
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Opcode(o2_getGameLanguage);
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Opcode(o2_demoFinale);
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Opcode(o2_dummy);
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_opcodesAnimation.reserve(6);
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SetOpcodeTable(_opcodesAnimation);
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// 0x00
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Opcode(o2a_setAnimationShapes);
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Opcode(o2a_setCharacterFrame);
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Opcode(o1_playSoundEffect);
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Opcode(o2_fadeScenePal);
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|
// 0x04
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|
_flags.isTalkie ? Opcode(o2a_setResetFrame) : Opcode(o2_dummy);
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|
Opcode(o2_dummy);
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|
|
|
// ---- TIM opcodes
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|
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_timOpcodes.reserve(4);
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// 0x00
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OpcodeTim(t2_initChat);
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OpcodeTim(t2_updateSceneAnim);
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OpcodeTim(t2_resetChat);
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OpcodeTim(t2_playSoundEffect);
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|
}
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} // End of namespace Kyra
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