mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-15 22:28:10 +00:00
2de46dc8eb
svn-id: r18040
191 lines
4.8 KiB
C++
191 lines
4.8 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2004 Ivan Dubrov
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* Copyright (C) 2004-2005 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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#include "sound/audiostream.h"
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#include "gob/gob.h"
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#include "gob/global.h"
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#include "gob/sound.h"
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namespace Gob {
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// TODO: This is a very primitive square wave generator. The only thing is
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// has in common with the PC speaker is that it sounds terrible.
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class SquareWaveStream : public AudioStream {
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private:
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uint _rate;
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bool _beepForever;
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uint32 _periodLength;
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uint32 _periodSamples;
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uint32 _remainingSamples;
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int16 _sampleValue;
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public:
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SquareWaveStream() {}
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~SquareWaveStream() {}
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void playNote(int freq, int32 ms);
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int readBuffer(int16 *buffer, const int numSamples);
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bool endOfData() const { return _remainingSamples == 0; }
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bool isStereo() const { return false; }
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int getRate() const { return _rate; }
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};
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void SquareWaveStream::playNote(int freq, int32 ms) {
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_rate = _vm->_mixer->getOutputRate();
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_periodLength = _rate / (2 * freq);
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_periodSamples = 0;
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_sampleValue = 6000;
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if (ms == -1) {
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_remainingSamples = 1;
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_beepForever = true;
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} else {
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_remainingSamples = (_rate * ms) / 1000;
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_beepForever = false;
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}
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}
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int SquareWaveStream::readBuffer(int16 *buffer, const int numSamples) {
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int samples = 0;
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while (samples < numSamples && _remainingSamples > 0) {
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*buffer++ = _sampleValue;
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if (_periodSamples++ > _periodLength) {
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_periodSamples = 0;
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_sampleValue = -_sampleValue;
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}
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samples++;
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if (!_beepForever)
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_remainingSamples--;
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}
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return samples;
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}
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SquareWaveStream speakerStream;
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Audio::SoundHandle speakerHandle;
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Snd_SoundDesc *snd_loopingSounds[5]; // Should be enough
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void snd_initSound(void) {
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for (int i = 0; i < ARRAYSIZE(snd_loopingSounds); i++)
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snd_loopingSounds[i] = NULL;
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}
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void snd_loopSounds(void) {
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for (int i = 0; i < ARRAYSIZE(snd_loopingSounds); i++) {
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Snd_SoundDesc *snd = snd_loopingSounds[i];
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if (snd && !_vm->_mixer->isSoundHandleActive(snd->handle)) {
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if (snd->repCount-- > 0) {
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_vm->_mixer->playRaw(&snd->handle, snd->data, snd->size, snd->frequency, 0);
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} else {
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snd_loopingSounds[i] = NULL;
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}
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}
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}
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}
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int16 snd_checkProAudio(void) {return 0;}
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int16 snd_checkAdlib(void) {return 0;}
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int16 snd_checkBlaster(void) {return 0;}
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void snd_setBlasterPort(int16 port) {return;}
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void snd_speakerOn(int16 frequency, int32 length) {
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speakerStream.playNote(frequency, length);
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if (!_vm->_mixer->isSoundHandleActive(speakerHandle)) {
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_vm->_mixer->playInputStream(Audio::Mixer::kSFXSoundType, &speakerHandle, &speakerStream, -1, 255, 0, false);
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}
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}
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void snd_speakerOff(void) {
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_vm->_mixer->stopHandle(speakerHandle);
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}
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void snd_stopSound(int16 arg){return;}
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void snd_setResetTimerFlag(char flag){return;}
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void snd_playSample(Snd_SoundDesc *sndDesc, int16 repCount, int16 frequency) {
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assert(frequency > 0);
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if (!_vm->_mixer->isSoundHandleActive(sndDesc->handle)) {
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_vm->_mixer->playRaw(&sndDesc->handle, sndDesc->data, sndDesc->size, frequency, 0);
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}
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sndDesc->repCount = repCount - 1;
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sndDesc->frequency = frequency;
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if (repCount > 1) {
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for (int i = 0; i < ARRAYSIZE(snd_loopingSounds); i++) {
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if (!snd_loopingSounds[i]) {
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snd_loopingSounds[i] = sndDesc;
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return;
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}
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}
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warning("Looping sounds list is full");
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}
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}
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void snd_cleanupFuncCallback() {;}
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CleanupFuncPtr (snd_cleanupFunc);
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//CleanupFuncPtr snd_cleanupFunc;// = &snd_cleanupFuncCallback();
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int16 snd_soundPort;
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char snd_playingSound;
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void snd_writeAdlib(int16 port, int16 data) {
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return;
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}
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Snd_SoundDesc *snd_loadSoundData(const char *path) {
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Snd_SoundDesc *sndDesc;
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int32 size;
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size = data_getDataSize(path);
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sndDesc = (Snd_SoundDesc *)malloc(size);
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sndDesc->size = size;
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sndDesc->data = data_getData(path);
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return sndDesc;
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}
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void snd_freeSoundData(Snd_SoundDesc *sndDesc) {
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_vm->_mixer->stopHandle(sndDesc->handle);
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for (int i = 0; i < ARRAYSIZE(snd_loopingSounds); i++) {
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if (snd_loopingSounds[i] == sndDesc)
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snd_loopingSounds[i] = NULL;
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}
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free(sndDesc->data);
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free(sndDesc);
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}
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void snd_playComposition(Snd_SoundDesc ** samples, int16 *composit, int16 freqVal) {;}
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void snd_waitEndPlay(void) {;}
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} // End of namespace Gob
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