scummvm/engines/access
Paul Gilbert 9f175c4053 ENGINES: Cleanup of savegame filenames generation
This removes filename methods when it matched the Engine method.
Secondly, ensuring there was an overriden getSaveStateName method
for engines that didn't do the standard target.00x save filenames
2020-02-16 15:44:28 -08:00
..
amazon ACCESS: Refactor to use Engine debugger 2020-02-16 13:07:19 +02:00
martian ACCESS: Add override keywords 2020-02-09 12:42:41 +01:00
video ACCESS: Add override keywords 2020-02-09 12:42:41 +01:00
access.cpp ENGINES: Cleanup of savegame filenames generation 2020-02-16 15:44:28 -08:00
access.h ENGINES: Cleanup of savegame filenames generation 2020-02-16 15:44:28 -08:00
animation.cpp
animation.h
asurface.cpp
asurface.h ACCESS: Add override keywords 2020-02-09 12:42:41 +01:00
bubble_box.cpp
bubble_box.h
char.cpp
char.h
configure.engine
data.cpp
data.h
debugger.cpp
debugger.h ACCESS: Add override keywords 2020-02-09 12:42:41 +01:00
decompress.cpp
decompress.h
detection_tables.h
detection.cpp ACCESS: Add override keywords 2020-02-09 12:42:41 +01:00
events.cpp ACCESS: Refactor to use Engine debugger 2020-02-16 13:07:19 +02:00
events.h
files.cpp
files.h
font.cpp
font.h
inventory.cpp
inventory.h
module.mk
player.cpp
player.h
POTFILES
resources.cpp
resources.h
room.cpp ACCESS: Refactor to use Engine debugger 2020-02-16 13:07:19 +02:00
room.h
screen.cpp ACCESS: Refactor to use Engine debugger 2020-02-16 13:07:19 +02:00
screen.h ACCESS: Add override keywords 2020-02-09 12:42:41 +01:00
scripts.cpp ACCESS: Refactor to use Engine debugger 2020-02-16 13:07:19 +02:00
scripts.h
sound.cpp
sound.h ACCESS: Add override keywords 2020-02-09 12:42:41 +01:00
video.cpp
video.h