scummvm/engines
2007-05-12 11:52:29 +00:00
..
agi Added MD5 from bug report "#1717129 - Schiller Preview No.2" 2007-05-12 11:52:29 +00:00
agos Fix glitches in pause options of Elvira 1. 2007-05-10 00:43:27 +00:00
cine Added FIXME comment to CINE regarding an odd warning in processSeqListElement 2007-03-19 22:30:28 +00:00
cruise Removed lot of unnecessary typedefs; added a NUM_PERSONS constant; renamed _X/_Y vars to avoid conflicts with system headers on various systems (see bug #1716109) 2007-05-10 07:48:13 +00:00
gob Made the collisionAreas' coordinates unsigned. This should fix bug #1706988 2007-05-01 14:49:13 +00:00
kyra Fixed WSA playing regression, introduced while cleaning up. (should fix Floppy and Amiga version) 2007-05-08 11:46:27 +00:00
lure Added code responsible for transforming the player back from Selena 2007-05-07 12:17:24 +00:00
parallaction Fixed sketch glitches in the introduction. 2007-05-06 14:45:20 +00:00
queen Removing more semicola 2007-04-26 19:08:53 +00:00
saga Changed the check for the status bar in IHNM to match the original, removed a relevant hack 2007-05-11 13:10:13 +00:00
scumm Add Russian Loom v1.1 2007-05-01 20:52:39 +00:00
sky Removing more semicola 2007-04-26 19:08:53 +00:00
sword1 This is an updated and slightly cleaned up version of patch #1657061 ("SWORD1: 2007-04-28 07:27:53 +00:00
sword2 Removing lots of superfluous semicola (see mail by David Weinehall on scummvm-devel) 2007-04-25 19:31:23 +00:00
touche added a TODO for the german charset data and renamed some static arrays/data 2007-05-03 22:56:02 +00:00
engine.cpp added the instance of EventManager returned by OSystem::getEventManager as a member of the Engine base class. This allows to simply the code a bit and should more efficient too (ie. less virtual function chain calls, obj->getA()->getB()). Also updated several engines to make use of it. 2007-04-01 17:36:13 +00:00
engine.h added the instance of EventManager returned by OSystem::getEventManager as a member of the Engine base class. This allows to simply the code a bit and should more efficient too (ie. less virtual function chain calls, obj->getA()->getB()). Also updated several engines to make use of it. 2007-04-01 17:36:13 +00:00
engines.mk Updated configure and engines/engines.mk to include the cruise engine (disabled by default) 2007-04-27 15:10:13 +00:00
module.mk