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eab2e06169
Now it is possible to enforce checking by specifying level -1, that is, debug level 11 will not turn it on.
148 lines
4.8 KiB
C
148 lines
4.8 KiB
C
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef COMMON_DEBUG_H
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#define COMMON_DEBUG_H
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#include "common/scummsys.h"
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#ifdef DISABLE_TEXT_CONSOLE
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inline void debug(const char *s, ...) {}
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inline void debug(int level, const char *s, ...) {}
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inline void debugN(const char *s, ...) {}
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inline void debugN(int level, const char *s, ...) {}
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inline void debugC(int level, uint32 debugChannels, const char *s, ...) {}
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inline void debugC(uint32 debugChannels, const char *s, ...) {}
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inline void debugCN(int level, uint32 debugChannels, const char *s, ...) {}
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inline void debugCN(uint32 debugChannels, const char *s, ...) {}
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#else
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/**
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* Print a debug message to the text console (stdout).
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* Automatically appends a newline.
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*/
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void debug(const char *s, ...) GCC_PRINTF(1, 2);
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/**
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* Print a debug message to the text console (stdout), but only if
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* the gDebugLevel equals at least the specified level.
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* As a rule of thumb, the more important the message, the lower the level.
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* Automatically appends a newline.
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*/
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void debug(int level, const char *s, ...) GCC_PRINTF(2, 3);
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/**
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* Print a debug message to the text console (stdout).
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* Does not append a newline.
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*/
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void debugN(const char *s, ...) GCC_PRINTF(1, 2);
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/**
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* Print a debug message to the text console (stdout), but only if
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* the gDebugLevel equals at least the specified level.
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* As a rule of thumb, the more important the message, the lower the level.
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* Does not append a newline.
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*/
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void debugN(int level, const char *s, ...) GCC_PRINTF(2, 3);
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/**
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* Print a debug message to the text console (stdout), but only if
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* the gDebugLevel equals at least the specified level AND
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* if the specified special debug level is active.
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* As a rule of thumb, the more important the message, the lower the level.
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* Automatically appends a newline.
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*
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* @see enableDebugChannel
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*/
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void debugC(int level, uint32 debugChannels, const char *s, ...) GCC_PRINTF(3, 4);
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/**
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* Print a debug message to the text console (stdout), but only if
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* the gDebugLevel equals at least the specified level AND
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* if the specified special debug level is active.
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* As a rule of thumb, the more important the message, the lower the level.
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* Does not append a newline automatically.
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*
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* @see enableDebugChannel
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*/
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void debugCN(int level, uint32 debugChannels, const char *s, ...) GCC_PRINTF(3, 4);
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/**
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* Print a debug message to the text console (stdout), but only if
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* the specified special debug level is active.
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* Automatically appends a newline.
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*
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* @see enableDebugChannel
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*/
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void debugC(uint32 debugChannels, const char *s, ...) GCC_PRINTF(2, 3);
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/**
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* Print a debug message to the text console (stdout), but only if
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* the specified special debug level is active.
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* Does not append a newline automatically.
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*
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* @see enableDebugChannel
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*/
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void debugCN(uint32 debugChannels, const char *s, ...) GCC_PRINTF(2, 3);
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#endif
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/**
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* Returns true if the debug level is set to the specified level
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*/
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bool debugLevelSet(int level);
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/**
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* Returns true if the debug level and channel are active
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*
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* @param level debug level to check against. If set to -1, only channel check is active
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* @see enableDebugChannel
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*/
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bool debugChannelSet(int level, uint32 debugChannels);
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/**
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* The debug level. Initially set to -1, indicating that no debug output
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* should be shown. Positive values usually imply an increasing number of
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* debug output shall be generated, the higher the value, the more verbose the
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* information (although the exact semantics are up to the engines).
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*/
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extern int gDebugLevel;
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/**
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* Specify if we want to show only the debug channels and suppress
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* the non-channeled output.
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*
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* This option is useful when you want to have higher levels of channels
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* visible without the noise from other subsystems or OSystem.
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*/
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extern bool gDebugChannelsOnly;
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//Global constant for EventRecorder debug channel
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enum GlobalDebugLevels {
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kDebugLevelEventRec = 1 << 30
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};
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#endif
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