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https://github.com/libretro/scummvm.git
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125 lines
2.9 KiB
C++
125 lines
2.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef GLOBAL_DIALOGS_H
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#define GLOBAL_DIALOGS_H
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#include "gui/dialog.h"
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#include "gui/options.h"
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#include "gui/widget.h"
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class Engine;
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namespace GUI {
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class ButtonWidget;
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class CommandSender;
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class GraphicsWidget;
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class SaveLoadChooser;
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}
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class MainMenuDialog : public GUI::Dialog {
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public:
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enum {
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kSaveCmd = 'SAVE',
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kLoadCmd = 'LOAD',
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kPlayCmd = 'PLAY',
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kOptionsCmd = 'OPTN',
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kHelpCmd = 'HELP',
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kAboutCmd = 'ABOU',
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kQuitCmd = 'QUIT',
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kLauncherCmd = 'LNCR',
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kChooseCmd = 'CHOS'
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};
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public:
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MainMenuDialog(Engine *engine);
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~MainMenuDialog();
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virtual void handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data);
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virtual void reflowLayout();
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protected:
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void save();
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void load();
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protected:
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Engine *_engine;
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GUI::GraphicsWidget *_logo;
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GUI::ButtonWidget *_returnToLauncherButton;
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GUI::ButtonWidget *_loadButton;
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GUI::ButtonWidget *_saveButton;
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GUI::ButtonWidget *_helpButton;
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GUI::Dialog *_aboutDialog;
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GUI::SaveLoadChooser *_loadDialog;
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GUI::SaveLoadChooser *_saveDialog;
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};
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namespace GUI {
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class ConfigDialog : public OptionsDialog {
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public:
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ConfigDialog();
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~ConfigDialog() override;
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// OptionsDialog API
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void build() override;
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void apply() override;
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private:
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OptionsContainerWidget *_engineOptions;
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#ifdef GUI_ENABLE_KEYSDIALOG
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public:
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void handleCommand(CommandSender *sender, uint32 cmd, uint32 data) override;
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private:
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Dialog *_keysDialog;
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#endif
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};
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class ExtraGuiOptionsWidget : public OptionsContainerWidget {
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public:
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ExtraGuiOptionsWidget(GuiObject *widgetsBoss, const Common::String &name, const Common::String &domain, const ExtraGuiOptions &options);
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~ExtraGuiOptionsWidget() override;
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// OptionsContainerWidget API
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void load() override;
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bool save() override;
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private:
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typedef Common::Array<CheckboxWidget *> CheckboxWidgetList;
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static Common::String dialogLayout(const Common::String &domain);
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ExtraGuiOptions _options;
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CheckboxWidgetList _checkboxes;
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};
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} // End of namespace GUI
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#endif
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