mirror of
https://github.com/libretro/scummvm.git
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119 lines
3.3 KiB
C++
119 lines
3.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef ILLUSIONS_THREAD_H
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#define ILLUSIONS_THREAD_H
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#include "common/list.h"
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namespace Illusions {
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class IllusionsEngine;
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enum ThreadType {
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kTTScriptThread = 1,
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kTTTimerThread = 2,
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kTTTalkThread = 3,
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kTTAbortableThread = 4,
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kTTSpecialThread = 5,
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kTTCauseThread = 6
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};
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enum ThreadStatus {
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kTSTerminate = 1,
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kTSYield = 2,
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kTSSuspend = 3,
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kTSRun = 4
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};
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class Thread {
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public:
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Thread(IllusionsEngine *vm, uint32 threadId, uint32 callingThreadId, uint notifyFlags);
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virtual ~Thread();
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virtual int onUpdate();
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virtual void onSuspend();
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virtual void onNotify();
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virtual void onPause();
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virtual void onUnpause();
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virtual void onResume();
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virtual void onTerminated();
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virtual void onKill();
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virtual uint32 sendMessage(int msgNum, uint32 msgValue);
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void pause();
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void unpause();
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void resume();
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void suspend();
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void notify();
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int update();
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void terminate();
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public:
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IllusionsEngine *_vm;
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//field_0 dw
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int _pauseCtr;
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bool _terminated;
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//field_6 dw
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uint _type;
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uint32 _threadId;
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uint32 _callingThreadId;
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uint32 _sceneId;
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uint _notifyFlags;
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};
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class ThreadList {
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public:
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ThreadList(IllusionsEngine *vm);
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void startThread(Thread *thread);
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void updateThreads();
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Thread *findThread(uint32 threadId);
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void suspendId(uint32 threadId);
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void notifyId(uint32 threadId);
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void notifyTimerThreads(uint32 callingThreadId);
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void suspendTimerThreads(uint32 callingThreadId);
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void terminateThreads(uint32 threadId);
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void terminateActiveThreads(uint32 threadId);
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void terminateThreadsBySceneId(uint32 sceneId, uint32 threadId);
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void suspendThreadsBySceneId(uint32 sceneId, uint32 threadId);
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void notifyThreads(uint32 threadId);
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void notifyThreadsBySceneId(uint32 sceneId, uint32 threadId);
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void pauseThreads(uint32 threadId);
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void unpauseThreads(uint32 threadId);
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void suspendThreads(uint32 threadId);
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void resumeThreads(uint32 threadId);
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void endTalkThreads();
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void endTalkThreadsNoNotify();
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void terminateThreadChain(uint32 threadId);
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void killThread(uint32 threadId);
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void setThreadSceneId(uint32 threadId, uint32 sceneId);
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uint32 getThreadSceneId(uint32 threadId);
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bool isActiveThread(int msgNum);
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~ThreadList();
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protected:
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typedef Common::List<Thread*> List;
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typedef List::iterator Iterator;
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IllusionsEngine *_vm;
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List _threads;
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};
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} // End of namespace Illusions
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#endif // ILLUSIONS_THREAD_H
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